About the Modifiers

OK! Well, you see, every profession cannot be equal to the other in every aspect, so we set up these simple modifiers to make everything a bit more interesting. An example is a mage shouldn't be able to wield a sword as well as a fighter. Catch our drift? Great. Ok! Any questions will be fielded by the staff by e-mailing us.



Fighter

+5% attack +2 damage



Mercenary

+5% attack Thief's skills one level lower. (ie: Merc at level two gets levle one skills)



Knight

Horse (Yes they automatically get a horse) +5% evade



Ranger

Wilderness lore along with their spells and skills such as tracking



Cleric

-5% attack with weapon



Bard

Thief's skills one level lower (ie: Level two gets level one skills)



Necromancer

Charismatic to undead



Mage

-5% attack with weapons



Alchemist

-5% attack with weapons




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