About the Modifiers
OK! Well, you see, every profession cannot be equal to the other in every aspect, so we set up these simple modifiers to make everything a bit more interesting. An example is a mage shouldn't be able to wield a sword as well as a fighter. Catch our drift? Great. Ok! Any questions will be fielded by the staff by e-mailing us.
Fighter
+5% attack +2 damage
Mercenary
+5% attack Thief's skills one level lower. (ie: Merc at level two gets levle one skills)
Knight
Horse (Yes they automatically get a horse) +5% evade
Ranger
Wilderness lore along with their spells and skills such as tracking
Cleric
-5% attack with weapon
Bard
Thief's skills one level lower (ie: Level two gets level one skills)
Necromancer
Charismatic to undead
Mage
-5% attack with weapons
Alchemist
-5% attack with weapons

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