Below is a list of the Xanth books.
Their #, Name, Description and Cover pic.
Click the pic for a review by Magician §©o
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The Xanth series by Piers Anthony. |
Books in GREEN I currently own. Books in RED I don't have yet or are not in print yet. |
Book# |
Book Name. |
Discription from back of book. |
Book Cover Pic. |
1977 |
FOR LACK OF A SPELL... Xanth was the enchanted land where magic ruled - where every citizen had a special spell only he could canst. It was a land of centaurs and dragons and basilisks. For Bink of the North Village, however, Xanth was no fairy tale. He alone had no magic. And unless he got some - and got some fast! - he would be exiled. Forever! But the Good Magician Humfrey was convinced that Bink did indeed have magic. In fact, both Beauregard the genie and the magic wall chart insisted that Bink had magic. Magic as powerfull as any possessed by the King or by Good Magician Humfrey - or even by the Evil Magician Trent. Be that as it may, no one could fathom the nature of Bink's very special magic. Bink was in dispair. This was even worse than having no magic at all... and he would still be exiled! |
Click for Review! Cover art by: Michael Whelan. |
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1979 |
THE MAGIC OF XANTH As a ruler of a country steeped in enchantment, King Trent was naturaly curious about the source of its magic. It made sence to order Bink, the only one of his subjects immune tosupernatural harm, to undertake a quest to discover the wellspring of Xanth's uniqueness. From the beginning, Bink and his companions, Chester the centaur and Crombie, the soldier transformed into a griffin, were harried by an unseen enemy determined to thwart them. Even the power of the Good Magician Humfrey, togather with Bink's protective talent, scarcely saved there lives. Then when Humfrey and Crombie turned against him, all seemed lost. But Binks ingenuity and luck prevailed, and he reached his goal. The King's orders had been carried out... But the King had not expected Bink's next act - to destroy utterly the magic of Xanth! |
Click for Review! Cover art by: Doug Beekman. |
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1979 |
ONCE UPON A PAST Millie had been a ghost for 800 years. But now, restored by the magic of Xanth, she was again a maddeningly desirable woman. She could have any man she wanted... except the one she did want, Jonathan the zombie. To grant Millie her desire, and to prove his right to rule Xanth in the future, young Magician Dor embarked on a quest for the elixir which would restore Jonathan to full life. But the potion could be found only in the past... so, through a magic tapestry, to the past he went, taking over the body of a barbarian warrior. The first person he encountered there was Jumperm a giant spider - a nightmare monster, but a staunch friend and much-needed ally in peril-haunted, ancient Xanth. Then Dor met Millie - 800 years younger, but just as lovely. And he realized that, in his new body, he wa no longer twelve years old... |
Click for Review! Cover art by: Darrell K. Sweet. |
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1982 |
INTO DARKEST MUNDAINIA Dor was having troubles growing up to be the next Magician-King of the magic Land of Xanth. But now Good King Trent was leaving on a trade mission to non-magical Mundainia, home of such weird beasts as horses and bears, so Dor had to take over as King for a week. A week passes. No Trent. Then three weeks. King Trent still hadn't returned. Surely, something terrible had happend; he was apparently held captive in some foul dingeon, unable to excape. Dor was left with the burden of ruling - and with Irene, who was entirely too willing to be his Queen! His only hope was to enter Mundaina and free King Trent. But how could it be done without the powers of magic? Nevertheless, he started forth bravely - togather with Irene, a golem, a centaur, and a young ogre - heading for the far south of Xant. The entrance to Mundainia, of course, lay to the north. |
Click for Review! Cover art by: Michael Whelan. |
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1982 |
WHEN OGRE-HOOD WAS IN FLOWER Smash knew all about ogres. After all, despite his having a human mother, Smash was an ogre himself. Ogres were not only huge and horribly ugly, as Smash was; they were also so stupid they could hardly speak, and they spent most of their time fighting, destroying, and eating young girls. So what was he dooing here with seven assorted females looking to him to guide them and save them? Even in Xanth, where magic made anything possoble, why should Tandy the Nymph trust him and seem fond of him? And how could all that high-flown conversation be coming out of his mouth? But that, it seemed, was what he got for going to Good Magician Humfrey for an Answer - before he even knew what the Question was! |
Click for Review! Cover art by: Darrell K. Sweet. |
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1983 |
"BEWARE THE HORSEMAN!" The Nextwave of barbarian warriors was invading Xanth from the north, ravaging and destroying as they advanced. But Mare Imbrium had her own problems. Ever since she had gained the half soul, the night mare had begun to mishandle her job of delivering bad dreams. Now the Night Stallion dismissed her, exiling her to the day world with a message for King Trent: "Beware the Horseman!" She had no idea of what that meant. But that was the way with prophetic warnings - nobody could understant them untill it was too late. Then she met the Horseman. And she discoverd that one who would ride a night mare was a master of bit and spur, and not a man to surrender her. For the night mare, it began to be all a horrible nightmare! |
Click for Review! Cover art by: Darrell K. Sweet. |
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1983 |
LOST IN THE JUNGLES OF XANTH There was trouble in Xanth again - all kinds of trouble, in fact. The Gap Dragon had escaped from the Gap and was ravaging across the land. The forget-spell that had covered the Gap was breaking up into small forget-whorls that wandered about, giving amnesia to all they touched. Good Magician Humfrey might hae had the Answer, but he had overdosed on watter from the Fountain of Youth and was only a helpless baby. And Ivy, three-year-old daughter of King Dor and Queen Irene, was lost in the jungles south of the Gap. While Irene soufgt her without much hope, Ivy was wandering further into danger, Her memories erased by a passing forget-whorl. Her path was leading her directly the where the Gap Dragon was seeking dinner. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1985 |
A KNIGHT OF GHOSTS AND SHADOWS Jordan was a ghost in Castle Roogna now, spending his time with little five-year-old Ivy and watching his own past unfold on the magic tapestry. But once he had been a valorous knight, riding his ghost horse Pook on a fabulous and dangerous mission. He had been betrayed with a crule lie by two wily magicians and the woman he loved. He had been killed at the end, and his bones had been scattered. Now he could not even rember where they had been buried. That was importantm because Jordan's talent had been to recover from almost any injury, provided enough of his body could be assembled to grow togather again. But all that had been four hundred years befor. Nobody whao was alive today knew or cared where his bones might be. It was hardly the proper ending for a gallant adventure! |
Click for Review! Cover art by: Darrell K. Sweet. |
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1986 |
A GOLEM TO THE RESCUE Grundy Golem was the size of an inconsequence, and nobody had any respect for him - including Grundy! To prove himself, he volunteered to ride the Monster Under the Bed to the Ivory Tower to find little Ivy's long-lost dragon, Stanley Steamer. After many adventures, he reached the Tower, to learn thet the evil Sea Hag kept lovely Rapunzel imprisoned there, her body destined to be used to maintain the witch's immortality. Grundy managed to free the damsel, and they fled togather. As the descendant of Jordan the Barbarian and Bluebell Elf, Rapunzel could become any size, even that of any Golem's dreamgirl. But Grundy knew she was surely fated for someone better than he. Besides, the Sea Hag still pursued them to destroy him and get ehr back. And he still hadn't found Stanly Steamer. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1987 |
DEFENDERS OF THE VOLES For young Esk, the ogre-nymph-human, what had begun as an excape from the clutches of a seductive deamoness - and a pilgramage to the Good Magician Humfrey - was now an errand of mercey. A running-river paradise and its harmless inhabitants were perishing in the wrathful wake of a greedy deamon horde. And it was up to Esk and his new-found companions - a beautiful winged centaur and a brave burrower named Volney - to search Xanth's trescherous reaches, Gathering togather a mind-boggling company of creatures to defend the precious VALE OF THE VOLE. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1988 |
A BOY'S FABULOUS QUEST To Xanth's precocious shape-shifter Prince Dolph, searching for humfrey, the missing sorcerer, is a perfect chance to see the world. Setting off with his faithful companion Marrow, an enchanted skeleton, he will penetrate an island of illision... excape a goblin kingdom... outwit a husband-hungry mermaid... nest-sit for fiery dragons... and find romance with a slinky snake princess - all on his way to discovering a magic coin with the answers! |
Click for Review! Cover art by: Darrell K. Sweet. |
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1989 |
THE QUEST CONTINUES There's nothing more exciting than a Quest, especially for a young princess of Xanth who's bored with sitting around Castle Roogna. But when Ivy uses the Heaven Centm it takes her not to the top of Mount Rushmost, where the winger monsters gather, not to the sea where the merfolk swim - but to Mundania, a booring world (much like our own), where she meets a young college student so dull that he doesn't even belive in magic, or princesses, or Xanth! Does he ever have a lot to learn! |
Click for Review! Cover art by: Darrell K. Sweet. |
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1990 |
LOVELORN LOVEWORN LOVE LOST Perplexed Prince Dolph, Xanth's precocious shapeshifter, should be in love but isn't. Nonetheless, he must choose between two fiancées - Nada the uninterested and Electra the uninteresting - or all three of them will suffer the most dire of consequences. Luckily a convenient catastrophe has popped up to distract Dolph from his delemma - the foal-napping of young Che Centaur by Goblins. And the only one who knows where Che is is a nice but remarkably naive girl named Jenny from the World of Two Moons. If anyone can save the missing centaur... she shure cant! |
Click for Review! Cover art by: Darrell K. Sweet. |
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1991 |
YOUTH IS WASTED ON THE YOUNG Being grown up is a drag... or so thinks Lacuna, one if the mischievous Castle Zombie twins. So she makes the Good Magician Grey an offer he can't refuse. Thirsty for a taste of the Elixir of Youth, she'll help him outwit the evil Com-Pewter if he'll send her to Hell (in a handbasket, no less) to find Humfrey, the missing sorcerer. And while there, she'll learn the True History of Xanth (simplified) and help rescue a blushing Rose from the deamon X(A/N)th... with the help of a gorgon or two. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1992 |
WE SEE ENGLAND, WE SEE XANTH, WE SEE MELA'S UNDERPANTH In fact, Gwenny Goblin, Che Centaur and Jenny Elf are just about the only creatures on Xanth who have been spared the sight of Mela Merwoman's undergarments - preoccupied as they are with helping Gwenny beat out her awful half-brother Gobble for chiefship of the goblin horde. But first they must master space and thyme... and find the fabulous egg that sits between the Roc and the hard place. While Mela - who would gladly relenquish her oft-viewd undies for a new husband - joins the Adult Conspiracy... and quickly discovers the power of a perfect pair of panties! |
Click for Review! Cover art by: Darrell K. Sweet. |
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1993 |
Beloved by millions of readers around the world, Piers Anthony's Xanth novels are among the most popular fantacy adventures ever published. DEAMONS DON'T DREAM begins a thrilling new Xanth sequence, as a pair of young advenurers play for the highest stakes of all: the future of Xanth - and of Earth as well! Drawn into Xanth by a harmless-looking computer game, two young people find themselves competing for a precious prize: Dug, who is beguiled by a beautiful serpent-princess, and Kim, who discovers he favorite fantacy realm has suddenly become frighteningly real. In a desparate race against time, Dug and Kim battle their way across the wondrous, perilous land of Xanth. testing their courage agaist dozens of fearsome obstacles (and their wits against a host of outrageous puns!) But when trechery, danger, and deceit place Xanth itself in peril, Dug and Kim learn that some things are more important than winning or losing. A breathtaking, madcap quest filled with fearsome monsters and far-reached fun, DEAMONS DON'T DREAM is vintage Xanth, an unforgettable escape from fantacy's most imaginative story-teller. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1994 |
LEAVE MUNDAINIA. ENTER THE FABULOUS, WONDER-FILLED LAND OF XANTH. Gloha is the only creature of her kind in all the worl of Xanth, the beautiful offspring of a chance mateing between a harpy and a goblin. As she grew to womanhood, she wondered where she would find the one true love whith whom she could share her life. Son naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart's desire. But Humfrey, for mysterious reasons of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1995 |
GEIS OF THE GARGOYLE Since Xanth began, the gargoyles of that magical place have been under a magical compulsion to protect the purity of the Swan Knee River which flows into Xanth from dreary Mundainia. But recently the pollution from the outside world has grown ever greater, and young Gary Gar, latest in a long line of gargoyle guardians, is finding it ever more difficult to fulfill his responsibilitys. So Gary does what any sensible Xanth resident with a dire delema would do. He goes to see the Good Magician Humfrey, who sends him on a peculiar quest - to transform himself into human shape, tutor a precocious child with more than her share of wild magical talents, and find a philter which can restore the river to its previous pristine state. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1995 |
Seeking a solution to a perplexing personal problem, the delectable Deamoness Metria asks for help from the wise Magician Humfrey. But befor he will help her, she must perform a perilous mission: Rove the length and bredth of Xanth in a search of a suitable jury for the trial of Roxanne Roc - a notably noble and virtuous bird charged with a most improbable offence. Roc and a Hard Place is Xanth at its most enchanting. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1996 |
YOU ILL WIND A fickle flux in the fabric of space has allowed a horrendoud hurricane to blast into Xanth, stirring up mischief and madness wherever she goes. Trapped in a preposterous form by a cosmic wager, the Deamon X(A/N)th must join forces with a vexatious vixen named Chlorine to save Xanth from this terrifying and tempestuous threat. Their companions on this haphazard quest are a hapless family - Jim and Karen Baldwin, and their two teenaged sons, David and Sean - gusted into Xanth from the mundane world beyond. Togather they encounter a host of turbulent misadventures as they struggle to keep Xanth from beeing blown off the map forever. A brisk and breezy adventure in the grand Xanth tradition, Yon Ill Wind is sure to bring gales of laughter and excitement to Piers Anthony's legion of loyal readers. |
Click for Review! Cover art by: Darrell K. Sweet. |
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1997 |
Piers Anthony's most exceptional Xanth ever reveals wondrous new worlds of mirth and magic! FAUN & GAMES The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinairy aspect of this remarkable realm unfolds as young Forrest Faun' quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels than he ever dreamed of. Packed with magic, mystery, and mirth, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays! |
Click for Review! Cover art by: Darrel K. Sweet. |
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1998 |
Horrors and Hiarity Collide as a Vivacious Young Visitor to Xanth Faces a Fate Worse than Death Breanna, a beautiful young newcomer to the enchanted land of Xanth, must deal with a distressing delimma. She has unwittingly attracted the effections of King Xeth, ruler of Xanth's Zombies, who yearns to make her Queen of the Undead! Her quest to preserve he innocence, and find her destiny, takes her on an exhilarating excursion packed with perils, puzzles, and piles of puns. Zombie lover will provide a profuseion of macabre merriment for Xanth's many fans. |
Click for Review! Cover art by: Darrel K. Sweet. |
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1999 |
Acataclysmic cloud hangs over the enchanted land of Xanth. Three courageous couples must venture into the O-Xone, a cybernetic interface between Xanth and our own world, to rescue the enchanted realm from destruction. After a year filled with harrowing advrntures, all Breanna of the Black Wave and her newfound love, Justin Tree, want is a little time to get to know each other better, and explore the wonders of the enchanted land of Xanth.But their incipient idyll is soon shattered by a stunning discovery. A climatic catastrophe is causing a massive meltdown that threatens to inundate the ancient forests of Xanth. The only way to avert this dire disaster is to undertake a voyage into the distant mists of the past, to find the moment when this ghastly greenhouse effect began. And the only people who can safely make that journey are those unaffected by Xanth's magic- normal, ordinary humans from our own world. A xany new fantacy xaga from the Master of Merriment, Xone of Contention is chock-filled with danger, excitement, and xillions of laughs! |
Click for Review! Cover art by: Darrel K. Sweet. |
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2000 |
A soulless scoundrel with the power to "unhappen" history threatens the future of the land of Xanth!
"Becka was a crossbreed - the daughter of Draco Dragon and a lovely human woman who met, by chance, at a Love Spring. Now fourteen, Becka was beginning to wonder where in Xanth she belonged - on the ground with her mother's people or flying the skies with her father's kind. So she journeyed to the Good Magician Humfrey to discover her True Purpose in life. Much to her astonishment and surprise, the Magician told her that a great Destiny awaited her - one that would affect the future of all Xanth." An all-new Xanth adventure that blends high hilarity with scary suspense. |
Click for Review! Cover art by: |
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2001? |
From the Publisher A spirited sextet of brave adventurers battles deadly demons in a cosmic game for the future of Xanth. Swell Foop, the twenty-fifth volume of Piers Anthony's bestselling Xanth fantasy adventures, is one of the most intricate and intriguing tales in the history of the series. A peril of immense gravity -- or rather a lack of gravity -- endangers the enchanted land of Xanth. The Demon Earth, who rules our own world, has mysteriously disappeared. If he stays away too long, the very fabric of the world will unravel, removing the earth's gravitational field, and incidentally, that of Xanth as well. It's whispered that an unknown Demon has done the deed. The only weapon that can prevail against such a cosmic being is the instrument known as the Swell Foop. And the only way to handle the Swell Foop is to locate the Six Magical Rings of Xanth. By mere chance, six adventurers have been chosen to find the rings: Cynthia Centaur and her mate Che; Breanna of the black Wave and her now-human fiance Justin Tree; Sim, the immortal bird who will one day know all the secrets of the universe; and Jaylin, a young human girl from the Mundane land of Hawaii. A harrowing and hilarious escapade that ranges from Earth to Xanth to a galaxy far, far away, Swell Foop is sure to delight Piers Anthony's many fans. |
Click for Review! Cover art by: |
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2002? |
Not Available! |
Not Available! |
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#27 2003? |
Cube Route | Not Available! | Not Available! |
Dont forget to visit the official Piers Anthony and Xanth page!