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Paladins




Paladins are skilled in all simple and martial weapons as well as all types of armor and shields. Paladins gain 8 hp at level up
Level Base Attack Bonus Ability
1 +1 Detect Evil, divine grace, lay on hands, divine health
2 +2 Aura of courage, smite evil
3 +3 Remove Curse, Turn Undead
4 +4 Cleric Spells level 1
5 +5 Special Mount
6 +6/+1 none
7 +7/+2 None
8 +8/+3 Celric Spells level 2
9 +9/+4 None
10 +10/+5 none
11 +11/+6/+1 None
12 +12/+7/+2 Cleric Spells level 3
13 +13/+8/+3 None
14 +14/+9/+4 none
15 +15/+10/+5 None
16 +16/+11/+6/+1 Divine Power, Celric Spells level 4
17 +17/+12/+7/+2 None
18 +18/+13/+8/+3 None
19 +19/+14/+9/+4 None
20 +20/+15/+10/+5 Divine Spirit

Class Features




Detect Evil- A paladin may cast this spell at no cost as many times as she would like

Divine grace- A paladin applies her charisma modifier to all checks

Lay on Hands- A paladin can heal wounds by touch, once per battle may heal a total humber of hit points equal to her charisma bonus times her level, she may instead use this ability to harm undead foes

Divine Health- A paldin is immune to all diseases, and all poisons

Aura of courage- A paladin becomes immune to fear and all allies gain a +4 bonus to all wisdom checks

Smite Evil- Once per battle a paladin may attempt to smite evil with a melee attack, he adds his charisma bonus to his strength bonus for this attack and adds his level to the damage done

Remove Curse- A paladin may spend one round removing any stat losses to himself or any one ally

Turn Undead- See Cleric

Spells- a paldin may cast cleric spells as a ranger

Special Mount-A paladins special mount is similar to a wizards familar, however it must be quested for and cannot be summoned, Larger races summon a Warhorse, while smaller races summon a Warpony, these animals are the same as familars and have the same skills

Code of Conduct- A paladin must be good, he cannot tolerate evil in any sort and will not quest or spar with an evil character

Divine Power- Once per combat a Paladin may add her Wisdom score to her next attack roll

Divine Spirit- Once per quest a Paladin may summon an avatar of their god to aid him in his fight agaist evil

Starting Gold 160 gp