|
Paladins
Paladins are skilled in all simple and martial weapons as well as all types of armor and shields. Paladins gain 8 hp at level up
|
Level |
Base Attack Bonus |
Ability |
1 |
+1 |
Detect Evil, divine grace, lay on hands, divine health |
|
2 |
+2 |
Aura of courage, smite evil |
3 |
+3 |
Remove Curse, Turn Undead |
|
4 |
+4 |
Cleric Spells level 1 |
5 |
+5 |
Special Mount |
6 |
+6/+1 |
none |
7 |
+7/+2 |
None |
8 |
+8/+3 |
Celric Spells level 2 |
9 |
+9/+4 |
None |
10 |
+10/+5 |
none |
11 |
+11/+6/+1 |
None |
12 |
+12/+7/+2 |
Cleric Spells level 3 |
13 |
+13/+8/+3 |
None |
14 |
+14/+9/+4 |
none |
15 |
+15/+10/+5 |
None |
16 |
+16/+11/+6/+1 |
Divine Power, Celric Spells level 4 |
17 |
+17/+12/+7/+2 |
None |
18 |
+18/+13/+8/+3 |
None |
19 |
+19/+14/+9/+4 |
None |
20 |
+20/+15/+10/+5 |
Divine Spirit |
Class Features
Detect Evil- A paladin may cast this spell at no cost as many times as she would like
Divine grace- A paladin applies her charisma modifier to all checks
Lay on Hands- A paladin can heal wounds by touch, once per battle may heal a total humber of hit points equal to her charisma bonus times her level, she may instead use this ability to harm undead foes
Divine Health- A paldin is immune to all diseases, and all poisons
Aura of courage- A paladin becomes immune to fear and all allies gain a +4 bonus to all wisdom checks
Smite Evil- Once per battle a paladin may attempt to smite evil with a melee attack, he adds his charisma bonus to his strength bonus for this attack and adds his level to the damage done
Remove Curse- A paladin may spend one round removing any stat losses to himself or any one ally
Turn Undead- See Cleric
Spells- a paldin may cast cleric spells as a ranger
Special Mount-A paladins special mount is similar to a wizards familar, however it must be quested for and cannot be summoned, Larger races summon a Warhorse, while smaller races summon a Warpony, these animals are the same as familars and have the same skills
Code of Conduct- A paladin must be good, he cannot tolerate evil in any sort and will not quest or spar with an evil character
Divine Power- Once per combat a Paladin may add her Wisdom score to her next attack roll
Divine Spirit- Once per quest a Paladin may summon an avatar of their god to aid him in his fight agaist evil
Starting Gold 160 gp
|
|