There are three different races of characters in Final Fantasy Legend: human, mutant and monster. Each has its own strengths and weaknesses, as explained below (monsters have a seperate section on this site, due to their diversity).
Character stats are listed with the following format:
Character | Hit Points | ||||||||
---|---|---|---|---|---|---|---|---|---|
Str | Abilities | ||||||||
Def | |||||||||
Agl | |||||||||
Mana |
Humans are the primary warriors of Final Fantasy Legend. They start with higher hit point levels than most of the other races, and can carry up to 8 items in their inventories. Human abilities can be raised by items sold in shops. This allows you to directly control the character's advancement. Strong raises strength and Agility raises agility. Both scores can be raised to 99. HP200, HP400, and HP600 raise hit points, to a maximum of 999. Defense is increased by using armor. Mana starts at 0 and cannot be raised except by equipping a special item found near the end of the game. The only other way to affect a human's mana score is to use a Game Genie or similar cheat device. Humans start with higher hit points than most other characters. The only difference between male and female humans is that males start with higher strength, while females start with higher agility, and their starting items take advantage of these strengths. A party consisting of multiple humans can get very expensive, since you have to buy not only weapons and armor, but power-ups as well.
Starting Character/Sea World Guild
Human M | 60 | Human F | 60 | ||||||
---|---|---|---|---|---|---|---|---|---|
8 | Long Sword | 4 | Saber | ||||||
1 | Bronze Gauntlet | 1 | Bronze Gauntlet | ||||||
4 | 8 | ||||||||
0 | 0 |
Base Town Guild
Human M | 40 | Human F | 40 | ||||||
---|---|---|---|---|---|---|---|---|---|
7 | Hammer | 3 | Rapier | ||||||
0 | 0 | ||||||||
3 | 3 | ||||||||
0 | 0 |
Guild in Sayaka's Town
Human M | 262 | Human F | 262 | ||||||
---|---|---|---|---|---|---|---|---|---|
39 | Battle Sword | 19 | Saber | ||||||
0 | 0 | ||||||||
19 | 39 | ||||||||
0 | 0 |
Ameyoko Guild
Human M | Human F | ||||||||
---|---|---|---|---|---|---|---|---|---|
54 | Silver Sword | 28 | L-Saber | ||||||
0 | 0 | ||||||||
28 | 54 | ||||||||
0 | 0 |
If you're going to play human
characters, I suggest adding them at the beginning of
the game. The humans in the various guilds all have
fairly mediocre skills, so it's just best to add them
to your party at the beginning and develop them as
you play. If one of your human characters dies in
the course of play, replace the character's hearts
ASAP. In the long run, spending 10000 gold for a new
heart can be cheaper than having to buy power-ups all
over again.
On the first floor of the tower
take the time to build your human's agility up to 25.
If you intend the character to use the
strength-based weapons such as the swords, build
strength to 25 as well. Also, use HP200 to increase
your hit points over 200. Once you get to the sea
world (level 5), increase your stats to 50 and use
HP400 to raise hit points over 400. In the sky
world, (level 10) increase the stats to 75. Finally,
once you reach the Ruins (level 16) increase stats to
99 and raise hit points to 600 with HP 600. Once
your hit points go over 600, you can only raise them
one hit point at a time, so use HP200 to save your
gold. If you're patient enough, you can raise hit
points to 999. Your hit points can even be raised
past 999, but the game won't display any numbers
higher than that. Be careful! If you raise the hit
points too high, you may lose track of how much
damage your character has taken.
When buying armor, equip the
character with body armor, helm, and gloves. These
three items will cumulatively add to your defense
score. Humans without any armor will have a defense
of 0. Buy the best items you can. Shields are
optional. They do not add to your defense score, but
they can be used to block all physical attacks made
against that character during a single combat round.
Some shields can also protect ALL party members from
magical attacks. The best of these is the Dragon
Shield which will block all damage magic, though
dragon helms and dragon armor can make this ability
redundant. Also, shields (except King Shield, which
you can't keep anyway) have a limited number of
uses.
When buying weapons, note that
some weapons are based on strength, and others are
based on agility. These abilities will determine the
success of your attack, as well as damage inflicted.
Success of some weapons, like martial arts, firearms
and ordnance are also based on the number of time the
character uses the weapon or skill. A character only
needs to have one weapon equipped at a time, though
you may want to equip the character with a sword when
fighting individual monsters and a weapon like the
SMG for attacking groups. Don't use the mana-based
weapons or spells - you won't be able to inflict
damage with these.
If humans are the warriors
of Final Fantasy Legend, then the mutants are the
magic-users. Mutants can learn up to 4 special
skills, and hold 4 items in their inventories.
Advancement occurs automatically. Hit points,
strength, agility, mana, and abilities are all gained
by fighting battles. Defense can be raised by armor,
and will sometimes rise as a result of combat. As
with humans, males have higher strength and females
have higher agility.
The
biggest problem with mutants is the unpredictability
of their advancement, because there is no way to know
when a change will occur. It is best to check
mutants characters after every battle to see if there
are any changes. Using certain weapons and skills to
seem to boost certain abilities. For example most
swords will boost strength, rapiers and sabers boost
agility, and magic and psi weapons boost mana. I
suggest using sabers with mutants as this will cause
their agility to go up. Characters with higher
agility strike sooner in combat, and a mutant with a
high agility will allow you to cast a spell that can
destroy your enemies before they can strike you.
Mutants may start out weak, but if you are patient
and careful, a mutant can easily become your most
powerful party member.
Starting Character/Sea World Guild
Mutant M | 40 | Mutant F | 40 | ||||||
---|---|---|---|---|---|---|---|---|---|
8 | Stealth | 4 | |||||||
0 | 0 | ||||||||
4 | 8 | ||||||||
6 | 6 |
Base Town Guild
Mutant M | 20 | Mutant F | 20 | ||||||
---|---|---|---|---|---|---|---|---|---|
7 | Hammer | 3 | Rapier | ||||||
0 | 0 | ||||||||
3 | 3 | ||||||||
0 | 0 |
Guild in Sayaka's Town
Mutant M | 231 | Mutant F | 231 | ||||||
---|---|---|---|---|---|---|---|---|---|
39 | Flame | 19 | P-Fangs | ||||||
4 | Heal | 4 | Barrier | ||||||
19 | 39 | ||||||||
29 | 29 |
Ameyoko Guild
Mutant M | 330 | Mutant F | 330 | ||||||
---|---|---|---|---|---|---|---|---|---|
54 | Leech | 28 | Teleport | ||||||
16 | Kinesis | 14 | Heal | ||||||
28 | Hypnos | 54 | P-Blast | ||||||
41 | 41 |
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