Monsters

Skip to monster index.

    The monsters of Final Fantasy Legend are both allies and enemies.  This is one of the more unique aspects of all the games in the FFL series - the ability to use the monsters as player characters.  Monster characters vary in ability.  Some monster races are powerful as fighters, while others rely more on magical abilities.  A monsters ability can only be changed by eating the meat of a monster defeated in combat.  There are 30 different groups of monsters: 25 "races" which can be used by the player, 4 groups of monsters which cannot be played and the bosses.  Each race and boss is described separately below.

    The 25 player races all have 6 ranks each. The first monster rank is usually found in the first five levels of the tower. Rank 2 can usually be found through floors 6-10. Floors 11-16 are home to Rank 3, and rank 4 monsters are often found on the upper levels of the tower. There are some exeptions to this; ranks 2 and 3 of the weaker races are found on lower levels, while you won't begin to encounter rank 1 of the more powerful monsters until level 7 or higher. The player's guide for the game will list which monsters can be found on each floor. Rank 5 monsters are almost all found in the tower after beating Ashura.  The 6th and most powerful member of each of these races is a player character only - you will not encounter them as enemies.  Depending on meat that your monster eats, he can become any of the first five members of any race, until you face the second forms of the four main bosses.  Once a monster eats the meat of the second bosses, he will tranform into one of the rank 6 monsters.  After becoming a rank 6 monster, meat will only transform your monster into another rank 6 monster.  The 4 non-player races only have 5 ranks each (this is because you can't tranform into one of these monsters, and rank 6 monsters are never encountered). You will encounter the 5 ranks of these monsters on the same levels as the player monsters.  Finally there are the bosses.  Each is unique and described indiviually below.  You will always encounter a boss in the same place, and once defeated, no longer remains a threat (although the bosses of the four main worlds have two separate forms which must be destroyed).

The Monster Races

Index

InsectsFishEyes

The Listings

Each race is described below. The strengths and weaknesses of each race is described, as well as the usual attacks. Each rank 6 monster is described in detail. A table will list the stats for each monster.

Race 1: Insects

  1. Clipper
  2. Beetle
  3. Ant Lion
  4. Atom Ant
  5. Scorpion
  6. Scarab

    The first monster race is composed of various crawling insects (although scorpions really aren't insects; this is a convienient description for the group). The highest ability of all six insects is Defense. Agility is also very high. This means that these monsters will often strike early in combat, and they can absorb more damage. The weakest ability is strength, so the wont inflict as much damage as mosters in the same area. Mana is also low, but insects usually rely on physical or status changing attacks. This makes them relatively mediocre combatants. A bite or pincer attack is common to all monsters in this group. Most are also xIce. The best attacks against these monsters are agility draining effects like Sand and Electro, and Ice or Chill.
Rank 6: Scarab. The Scarab's main attacks are Bite, Acid, and Bash. Acid can usually bypass oWeapon, while the other attacks are basically physical in nature. In addition, it has Raise and Telepor, which are mainly party support abilies not used in combat. The Scarab really isn't one of the better Rank 6 monsters.

Clipper20/Beetle 202/
4Pincer17Bite
9xIce40Saw
738oQuake
629xIce
Ant Lion231/900 Atom Ant295/900
22Nail28D-BeamoFire
45Tusk55NailxIce
43Sand53Bite
33Blind41Acid
Scorpion551/2000Scarab666/-
522PincerGas62BiteRaise
89TuskTelepor99AcidTelepor
87PoisonxIce99BashoPoison
70Mirror81StenchoQuake

Race 2: Fish

  1. Barracuda
  2. Piranha
  3. Shark
  4. Gunfish
  5. Elec Eel
  6. Leviathan

    The second race is composed of fish. Fishes' strongest ability is agility, which allows them to strike early. Fish generally attack with fins or bite attacks, and are all oFire. Most are also xElec as well. Fish are relatively good as fighters.  When fighting fish, you may wish to use Electro and Sand to slow them down. Of course, Thunder or Elec is the best attack against them, and they are susceptible to criticals from Coral and Elec Swords.
Rank 6: Leviathan. Leviathan can attack with fins, bites and its tail. It also has a whirl attack which hits all enemies, but won't wipe out the more powerful parties due to Leviathan's relatively low mana score. Leviathan is good if you need a fighter monster.

Barracuda60/120Piranha82/120
9Fin11Tusk
6oFire9oFire
11xElec14xElec
56
Shark175/400Gunfish/1200
23Tusk42Squirt
21Head40Bite
30oFire54oFire
14xElec28xElec
Elec Eel606/Leviathan729/-
71BiteoFire82FinElec
69FinElec80BiteWhirl
88Electro99TailoQuake
52Elec62ElectrooFire

Race 3: Eyes

  1. Big Eye
  2. Gazer
  3. Seeker
  4. Watcher
  5. Evil Eye
  6. Beholder

    Large floating eyes are the third race of monsters in Final Fantasy Legend. Their strongest ability by far is Mana. This makes them one of the more powerful magic-using monsters in the game. Most eyes have a Beam attack, which is counted as a non-elemental magical attack. Eyes also use a variety of gaze attacks which have varying effects, the weakest being sleep, and the strongest being death. Because they are floating monsters, they are all oQuake. They have no specific weaknesses other than a low agility, so the fastest characters in the party are the best choice to attack. Strength is also low, but since an eye's attack is magical in nature, this doesn't matter anyway.
Rank 6: Beholder. The Beholder has two beam attacks; the second one causes instant death. Beholders have 3 gaze attacks: the first one curses opponents, the second turns them to stone, and the third is instant death. Beholder has a suicide attack, Explode, which causes damage to all enemies, while killing the character. This is best saved as a last resort. Warning will make it harder for enemies to surprise the party. Beholder is a good choice for a magic-using monster

Big Eye82/240Gazer202/600
8Sl-Gaze20Beam
12oQuake 29Warning
618oQuake
2249
Seeker295/1200Watcher451/2000
29Beam44Sl-GazeoQuake
41Gaze60Gaze
27Warning42Beam
67 oQuake74 Warning
Evil Eye/2400Beholder 666/-
Beam63BeamGaze
81D-Beam Warning
61GazeExplode
99GazeoQuake


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