The Golden Age (February 2000 – December 2000)
Records were now being set every weekend. The
population of Subspace skyrocketed, and Trench Wars now made up
roughly one-third of the game population. Populations were creeping up
to almost 300, and for the first time ever Trench Wars was the
most populous zone in all of Subspace, edging out the leader of more
than two years, Pro League, when suddenly disaster struck. The
server moved.
Being as it was still quite a newbie zone;
Trench Wars suffered greatly when the SSCU server moved. Suddenly
half the zone disappeared, and many would not find out how to or
actually bother to update their server lists for another few months.
Yet the system was strong, and Trench Wars managed to fully
recover its position and reassert its dominance on top of the Subspace
chain within a couple of months.
Many more events were added to the zone during
this time. Sir> Elim Killer managed to invent the most popular
event in Trench Wars to this day, a game which still draws over
150 people every weekend, the game of WW3. WW3 was based on a simple
principle, Canada vs. USA vs. Europe. While the countries would change
over time, the appeal would never waver, and WW3 has since been a
mainstay in the zone. In addition, SuperDave (Postal) created
updated the Zombies map to it’s current look. Other games such as
Waldo, ?go blind (created by Jacen_Solo) and the cult classic,
Trenchopoly by SuperDave (Postal) were added during this
time.
In this time, Burial created the Trench
Wars Magazine, a collection of articles, interviews and so on
dedicated to Trench Wars. Although many players in Elim loved
the idea and loved the site, unfortunately this did not go on for too
long, as Burial lacked interest to continue after only a few
issues.
In the Staff, Crown of Thorns left the
Staff for personal reasons, and in his place YoMama!!! and
KJW were put in. In March 2000, Dantax was hired to run
TWDL and TWBL, and SuperDave (Postal) was hired to be the Smod
in charge of events, a tribute to his efforts of map-making and
creating new events. A few weeks later SuperDave (Postal) quit
his position, and FieryFire was hired under the events
coordinator position.
Once the newly minted Smods were firmly settled
into their positions, major changes took place. First of all in the
leagues, the sysop DoCK> completely reorganized how TWDL and
TWBL functioned. He ended the old system, and immediately changed the
leagues into a pyramid league system, where the teams would start
randomly seeded, and then would battle it out for supremacy on the
pyramid. DoCk> also contributed significantly to the
organization of the league when he decided to use the service offered
by eGroups (later Yahoo!Groups) as a forum/mailing list
system for league challenges and informing the Staff of games and when
to host them, and also as use for the Staff discussion mailing list.
For the first time, there was a centralized and easy way for all Staff
members to discuss about events, and for the upper Staff to notify the
rest of Staff about developments.
Other changes to the Staff included merging the
ER and Mod chats into one huge chat, which had its ups and downs. The
chat was so big now that discussions about virtually anything went on
non-stop including the overuse of huge and pointless macros that
spammed the previously mature Mod chat, although it did provide a good
way for all of Staff to communicate. Also in this period, ZHs or
Zone Helpers were added for the first time as a training level for
new Staff, and Elim Refs started to become known as Event
Refs, stressing the importance of events to the zone. The new ZHs
and ERs were trained by FieryFire himself instead of the old
system where new Staff was basically directed to a webpage to read a
manual, which was nothing much more than the BanG commands and the
rules of TWDL and TWBL. Also added was the new ?cheater command (and
later ?help command as ?cheater was being abused too much for
help-related events).
After this brief reorganization the Sysops begin
their slow disappearance from zone events of which they were
previously very visibly involved in. And so with these changes in
place for the Staff, the size of the Staff quickly bloated in size.
From this point on, the Staff would start becoming extremely big, and
in many ways unmanageable. It was hard to have a personal grasp on the
Staff, and more and more the new names became anonymous users and
abusers of power, which were fired and hired daily. Also in a
transition that is still going on today, the lines of power, which
were one time clearly drawn, began to blur as overzealous ERs and ZHs
started demanding more and more powers in the zone.
In terms of league, there were some exciting
moments in TWL Season 2. Roxy had possibly the best record ever of any
player in a game, when he went 24-1 in a game for –Final-.
Elusive became the second TWL champs with a flawless season as
TW Elites had done prior to them furthering their legacy as a
Supersquad.
To add to the new changes, a new league was
started by Debasser. Trench Wars Extreme League (TWEL)
was the first ever dueling ladder implemented in Trench Wars to find
the best duelers in the zone. Using the Case’s Ladder system (www.casesladder.com),
the league was a smashing success in its first month and even led to
the eventual creation of ?go duel. FieryFire and Jack
Kiefer, would prove their dueling prowess by quickly asserting
themselves as the #1 and #2 duelers in the league as they exchanged
between each other for number one. Dynasty would also reign as #1 on the ladder for the longest time of anyone. Eventually lack of any real support
and dropping player interest ended TWEL’s short-lived success.
As you may have noticed, the title for this
chapter was the Golden Age of Trench Wars, but it had a catch.
Indeed the zone populations were turning the zone into a force to be
reckoned with. The events, which increased in both variability and
scope, turned Trench Wars into a game within a game, where
players could claim that Subspace was Trench Wars and Trench
Wars was Subspace because it really did feel and look like it. Yet
there was a price to be paid for all of this.
In Elim, players had been used to a small size.
There was a time when you could recognize virtually every single
player in Elim, and know how he or she played. The atmosphere was
extremely competitive and personal glories were paramount. With the
increasing size of Elim, more and more completely unknown players
would go in and try out the arena. The arena itself began to loose
focus. After TWL Season 2 when Elusive players were comfortable
with their victory, and Siege players were in limbo, two of the
driving forces for competition in Elim slowly faded away. The arena
increasingly became a hangout place for players more than anything
else, with the actual games second fiddle to just being there. While
it became a place where veterans spoke of upcoming games, personal
stories, daily news, and where you came to get reacquainted with old
veterans of your day, the old Elim rivalries and the serious
competition that used to be abundant were slowly slipping away.
In mid-2000 something startling happened to the
zone. Out of nowhere, the Sysops added in a feature, which was
original, but never to be duplicated by any other zone in Subspace.
The resolution restriction was added in. Previously, just like any
other zone, in Trench Wars, you could use any resolution and
play. But with the new restrictions you could only play with a maximum
of 1280 x 1024 resolution.
A fierce debate ensued. On the side of against
were the players who did have the necessary computer equipment to go
over the new maximum resolution. On the other side, were the players
without. One of the infamous events of the debate included when
FieryFire, a Smod in the zone asked for players against the
restriction to vote against it by typing “100”, which went on for a
full half hour and was logged for all to see.
While the against side argued for freedom to use
whatever they wanted, and how the low resolution forced them to
relearn the zone, and how competition was going to be sorely effected
because a lower resolution would effect elim and other areas,
especially in dueling. Also the argument stated that the lower
resolution effectively punished many Elim players without addressing
any of the issues that plagued the public arenas including
lev-turreting and team killing. On the side for yes, the argument was
simple. Basically, you have better computers and we don’t and there
are more of us so to make it fair you have to be lowered a notch.
After quite a while of constant complaints the sysops finally made a
statement when Priitk proudly pronounced that the resolution
restriction was added in because Trench Wars was never meant to
be played with higher resolution. Although the complaints remained,
the sysops never bothered to look at the issue again.
For Elim itself, the resolution restriction was a
disaster. Most of the most fiercely competitive players in Elim had
high resolution and for many, the addition of the restriction meant a
gradual withdrawal from the arena, and as stated before led to the
change from Elim being a competitive arena to more of a gathering
place. Still the resolution restriction in the end changed the arena
to be more fair for many with lower resolution. As most veterans
showed their distaste to the res limit, it caused them to adapt. Those
that had true skill continued to dominate and were able to finally
prove to newbies who now gained an equal playing ground to those with
high resolution that they really were good. Heated discussion was
brought between Siege and Elusive, as Siege
quickly adjusted to the res cap while Elusive’s adjustment took
a bit longer.
Even more interesting was the Elim identity,
which began to seriously emerge during this time. Before players were
players, but now there was a definite group of Elim-Players and
Pub-Players. Both groups started heated conversations and name calling
about the faults of the other group with the Elim players generally
calling the Pub players newbies, and the Pub players generally
countering with calling the Elim players egotistical, a general
feeling that continues to this day.
In the summer of 2000, DoCk> reappeared
after an extended absence, and created ?go warzone. This was
the first time that moving flags were added to Trench Wars and
the arena was an instant success. For a few weeks, many dedicated
players played the unique flagging game religiously. But with failing
Mod support to host the game, and the realization that scores would
never be kept or reset in the arena (as they were originally promised
to be so) player interested waned and disappeared into infrequently
hosted special Warzone events.
In August 2000 a most miraculous thing happened.
The battles between the squads Elusive and Siege were as
strong as ever, and finally after many weeks Elusive and
Siege were in a position to play each other in the TWDL Pyramid
League. The game set an attendance record to about 94 players in one
arena, and ended in victory for Siege. Siege had done
the impossible. They had not only defeated the much-hated Elusive
squad, but they also ended Elusive’s 10-month record (carried
over from FRAKTURE) of 52 straight TWDL/TWL victories. The game
even resulted in DoCk> quoting both captains of the squads
Epinephrine and Crome after the game to put on the zone’s
news.txt. With a rematch a little bit later, Siege won yet
again reasserting their dominance.
Many of the spectators viewing the recent
Siege and Elusive games had seen what league could be for
the first time in their lives. Used to a disorganized game, which
usually resulted in a crushing defeat for one of the teams, they
witnessed for the first time a very close match up between the two
greatest squads in the zone. They saw teamwork taken to the next
level, something which most Elusive players being of Pro
League origin took for granted, and which Siege players
mostly from Trench Wars had worked so hard to achieve.
Undoubtly other squads wanted the same success, but none seemed to
achieve the dominance Siege and Elusive had
accomplished.
Answering the call, many squads crept up out of
nowhere to quickly ascend in the ranks of the Warbird league including
Scrotal’s Horde and Shinobi. –Final- meanwhile
was in a sort of flux as many of their best players had left to other
squads, and the squad looked like it was on its deathbed.
TWL Season 3 started in September 2000, and
everyone was looking towards the eventual last round match up between
Siege and Elusive. With a shocking pre-season victory
against Elusive, Scrotal’s Horde was a serious contender
for the title as well, and a freshly invigorated –Final- looked
like a long shot.
In TWBL there were also Supersquads, which were
dominating the league, the best two being Paladen and
Cripples. Yet there were also newcomers with the unknown
Wildfire ready to make a splash. The leagues operated by Dantax
were a success growing day by day, and competition likewise increased
with it.
Sometime during this period, a new game called
Speedball was introduced as a sort of separate entity within
Trench Wars. Created by Mr Mike and Chainbreaker it
caught the attention of some players, but it never really became part
of the mainstream Trench Wars players. That said, arena sported
its own league and very loyal following. Also introduced was the
Warbird singles and doubles tournament. Created by Poozzman, on
a map created by Skater modified by Poozzman, these
hour-long tournaments are still a favourite today.
Unfortunately for events, there was a growing
trend, which had slowly materialized itself. As the Staff grew larger
and more unmanageable, the standards dropped considerably. The
training days with FieryFire were long gone, and although
PoU tried to do something, it was at most ineffectual. Most of the
new Staff was thrust upon the job with very little training if any at
all, and the events and leagues suffered. It was hard to find anyone
to host any league games, and when they were hosted they were done
half assed. For events the hosting was so horrible it was not uncommon
for Mods and ERs alike to take more than half an hour to start a
simple Deathmatch. This is not to say all Staff were bad, because
there were certainly many who did a great and professional job, but
the growing numbers of those who were inept was alarming.
The problems of the Staff breakdown stemmed from
the system itself. First of all, there was no more Staff training as
previously mentioned. Secondly, there was absolutely no system to
ensure that the Staff was doing a good job. Only repeat
cheaters/abusers on Staff would be fired, but the promotion process
was a mystery to anyone who was actually on the Staff. It seemed as
though, those who played the most hours got the promotions with
absolutely no measurement of whether they were actually doing a good
job or not. Indeed, the only way of measuring Staff effectiveness that
the Smods ever used was to have Robo Ref log the online hours
each Staff member had, although that system did not take into account
AFK hours. Ultimately the blame fell squarely on the shoulders of KJW
and YoMama!!! who both failed listen and act on every single
suggestion made to rectify the problem. The crumbling Staff with its
marked drop in professionalism was evident to anyone who cared, and
there was growing concern among the players of the zone.
In November 2000, Elusive reasserted their
power post-resolution restriction, and took home the TWDL Season 1
victory as the pyramid was reset with Elusive at the top after
defeating Siege in the grudge match for the title, and then
successfully defending the title from a challenge by Scrotal’s
Horde. In TWBL, Wildfire came out of nowhere and in the
very last week defeated Cripples to win it all. A major
controversy followed where the entire system was looked at because of
the TWBL victory as Cripples had easily kept the number one
position for most of the TWBL season, and many felt the Wildfire
victory was stolen from Cripples. Certainly something had to be
changed.
In November 2000 a gift to the people of
Trench Wars came from Crown of Thorns and Slowbob. A
new forum was created for Trench Wars, the TW UBB, a place
where players could now discuss and complain about all manner of
things. The forum carried over from a similar simpler forum ran by
Slowbob earlier, which provided a similar place of discussion. The
new forum would grow in popularity and some of the great issues of the
day would be debated on it. Some of the issues included ideas to
improve the zone (many spearheaded by Eric is God and
Epinephrine) which were unfortunately all but ignored, Staff
concerns, fun messages and announcements and most famously of all, the
battle between many of Crown of Thorns’ detractors (most
notably the members of LAME) and his supporters which went on
for quite a long time.
Finally the Golden Age ended in December
7, 2000. It was the final game of TWL Season 3. The champions would be
decided in the last game of the season when the undefeated teams
Elusive and Siege played their last game. After a long
battle and another record crowd of close to 110, Siege won the
game, and won their first championship title. Realizing their time was
at an end, the squad leaders Epinephrine and Dead on Arrival
(aka Adrenaline) dissolved Elusive a few hours later.
One of the most feared and hated squads in TW would fade into the
history books. An interesting fact was that Siege had won 3 of
the 5 times Siege and Elusive met, each game a record
setter, binding them together in excellence. A great grab of players
followed with Siege, -Final- and newly created
Cynical being the big winners.
Although by no means the end of Trench Wars
expansion or popularity, the end of the Golden Age marked the
end of real changes for the zone. Almost all changes following would
be incremental and evolutionary rather than Earth shattering. The
Golden Age was when Trench Wars established itself as the
premier zone in all of Subspace. It was when events came into being
and widely accepted and even anticipated by the greater part of the
zone. It was when the leagues really took off. It was when an intense
rivalry between two great squads became a common subject of
discussion. It was when the Staff had its great upheaval and a
great-centralized system was created to replace the more ragtag
systems of old.
To end the era the dissolution of my own squad might seem a bit
self-serving and perhaps it is. But yet the end of Elusive
marked something important in the zone. Before, the zone looked
towards the future, of greater records, of greater events to host.
Competition was on the rise and there were many serious self-made
contenders for top positions. Afterwards the zone would slowly turn
more to a role of preservation rather than progress. The efforts of
the later periods would be to preserve all that was great about Trench
Wars, and perhaps unfortunately the effects of stagnation. With the
dissolution of Elusive, serious competition was soon to be
delegated to two squads in the Warbird and new Javelin leagues
–Final- and Siege which themselves were mostly
directionless without a serious rivalry, while with new changes to the
system it seemed as if Cripples would easily dominate TWBL.
Many fun days of Trench Wars would still lie ahead, but the
pure fun and excitement of a constantly growing and changing zone
would be lost to history.
Next: 7. The Modern Era (January 2001 – February 2002)