Stats
| Strength |
18/00 |
| Dexterity |
17 |
| Constitution |
18 |
| Intelligence |
9 |
| Wisdom |
9 |
| Charisma |
7 |
Saving Throws
| Poison/Para./Death |
10 |
| Rod/Staff/Wand |
9 (+4) |
| Pet./Poly. |
11 |
| Breath Weapon |
12 |
| Spell |
10 (+4) |
Money
|
Weapon
Proficiencies
| Mace |
11 |
d6+1/d6 |
* |
| Short Sword |
11 |
d6/d8 |
* |
| Pick |
11 |
d6+1/2d4 |
* |
| Dagger/Thrown |
11/9 |
d4/d3 |
* |
| Sling |
9 |
d4+1/d6+1 |
* |
Non-Weapon Proficiencies
| Gnomish |
-- |
INT |
9 |
| Common |
* |
INT |
9 |
| Read/Write Gnome |
* |
INT+1 |
10 |
| Spellcraft |
* |
INT-2 |
7 |
| Endurance (2) |
** |
CON |
18 |
| Blind Fighting |
** |
NA |
|
| Direction Sense |
* |
WIS+1 |
10 |
Notes
Casha was created for a once-off game Tim ran called Winter Holiday. The stats
were generated using points instead of rolling them, but otherwise the game was running
using strict AD&D rules. |
Equipment
| Multicolored clothing |
| Boots |
| Belt and pouch |
| 2 vials of lamp oil |
| Backpack |
| Rope-silk |
| Waterskin |
| Blanket |
| Lantern |
| Mirror |
| Chalk |
| 2 Candles |
| Flint & Steel |
| 1 of each weapon |
Magical Equipment
| Short Sword +1, flametongue |
| Wand of Wonder (2d10 charges) |
| Wand of Magic Detection (2d10 chgs.) |
| Cloak of Protection +1 |
|