Stats
Strength |
18/00 |
Dexterity |
17 |
Constitution |
18 |
Intelligence |
9 |
Wisdom |
9 |
Charisma |
7 |
Saving Throws
Poison/Para./Death |
10 |
Rod/Staff/Wand |
9 (+4) |
Pet./Poly. |
11 |
Breath Weapon |
12 |
Spell |
10 (+4) |
Money
|
Weapon
Proficiencies
Mace |
11 |
d6+1/d6 |
* |
Short Sword |
11 |
d6/d8 |
* |
Pick |
11 |
d6+1/2d4 |
* |
Dagger/Thrown |
11/9 |
d4/d3 |
* |
Sling |
9 |
d4+1/d6+1 |
* |
Non-Weapon Proficiencies
Gnomish |
-- |
INT |
9 |
Common |
* |
INT |
9 |
Read/Write Gnome |
* |
INT+1 |
10 |
Spellcraft |
* |
INT-2 |
7 |
Endurance (2) |
** |
CON |
18 |
Blind Fighting |
** |
NA |
|
Direction Sense |
* |
WIS+1 |
10 |
Notes
Casha was created for a once-off game Tim ran called Winter Holiday. The stats
were generated using points instead of rolling them, but otherwise the game was running
using strict AD&D rules. |
Equipment
Multicolored clothing |
Boots |
Belt and pouch |
2 vials of lamp oil |
Backpack |
Rope-silk |
Waterskin |
Blanket |
Lantern |
Mirror |
Chalk |
2 Candles |
Flint & Steel |
1 of each weapon |
Magical Equipment
Short Sword +1, flametongue |
Wand of Wonder (2d10 charges) |
Wand of Magic Detection (2d10 chgs.) |
Cloak of Protection +1 |
|