Stats
| Strength |
17 |
| Dexterity |
12 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
18 |
| Charisma |
11 |
Saving Throws
| Poison/Para./Death |
7 |
| Rod/Staff/Wand |
11 |
| Pet./Poly. |
10 |
| Breath Weapon |
12 |
| Spell |
12 |
Money
| 170 Platinum |
| 910 Gold |
| 800 Electrum |
| 700 Silver |
|
Weapon
Proficiencies
Non-Weapon Proficiencies
| Animal Handling |
1 |
WIS-5 |
13 |
| Armoury (2) |
6 |
INT-2 |
8 |
| Blacksmithing |
3 |
STR |
17 |
| Direction Sense |
1 |
WIS-1 |
17 |
| Endurance (2) |
6 |
CON |
16 |
| Healing (2) |
2 |
WIS-3 |
15 |
| Religion |
1 |
WIS-4 |
14 |
| Rope Use |
2 |
DEX-2 |
10 |
| Riding: Land based |
1 |
WIS-1 |
17 |
Notes
For this particular campaign, the GM was using a system of dots instead of slots for
proficiencies. 3 dots=1slot. You can also have the option of double
specialization (2x specialization for cost) which gives you a bonus of +3/+3 for attack
and damage. |
Equipment
| Warhammer |
| Shield |
| Spare Clothes (2 sets) |
| Boots |
| Backpack |
| Rope-silk |
| 2 candles |
| Belt Pouch |
| Knife |
| 1 vial Greek Fire |
| 2 vials Lamp Oil |
Magical Equipment
| Warhammer +2 (d4, d4+1) |
| Chain Mail +3 |
| Ring of Fire Resistance |
| Ring of Swimming |
| Necklace of Adaptation |
| Wand of Fire Extinguishing (29 charges) |
|