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Department of Defense: Exo-Wars Military Database |
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Lockheed Martin Skunk Works EX-17A Panther Stealth Exo |
Like most military branches there are
those missions that are best served through more covert actions then overt
ones. Each branch of the military has developed their own versions of stealth
technology. The Air Force developed the F-117 Stealth fighter, the Navy
developed the Sea Shadow class vessel, and the Exo’s posses the Panther.
The Panther is the culmination of various stealth technologies applied
to a modified Puma Exo. The Panther Exo is a slightly larger unit then the
Puma; the extra room was needed for the incorporation of stealth systems.
Special electronic dampening systems were installed as well as thermal masking
and white noise generators. Composite rubber washers replaced the washers used
in the Exo’s construction to prevent unnecessary sounds from the structure
itself. The development of the Panther remains
a mystery, most of its history and abilities remain closely guarded secrets,
lock deep within the vaults of some nameless security agency. To the few
people that actually know of the existence of the Panther few facts are
confirmed. What is generally excepted as fact about the Panther is that it was
based originally on the lighter Puma Recon Exo, and that all its major systems
were redesigned. The Puma was selected because it afforded the best possible
speed and agility of any Exo in existence. A trait seen as more important then
sheer strength and power, since the Panther was never intended for frontline
combat speed was more important. The skin of the Panther is a
combination composite material very close in design to the skin of the Stealth
Fighter and Bomber. The Panther’s outer skin is coated in radar absorbing
material that reduces it radar cross section to something the size of a house
cat. Furthermore several special systems are incorporated into its body.
Special one-way opaque sensor screens are placed around the body, they allow
internal sensors to scan the environment, but enemy radar and sensors cannot
penetrate the screens. Since the
Panther is the newest Exo to be added to the Alliances active list it has the
shortest operational history. But that by no way means the Panther has not
distinguished itself. While all the mission reports of the Panther are still
classified, it is rumored that they have participated in many daring raids,
attacks, harassments and other missions. One such rumor implies that a small
squad of Panthers penetrated behind enemy lines and entered a key city in the
former Ukraine. Once inside the squad was able to plant explosives at two
supply depots, one observation post, six anti-aircraft positions and even one
Exo storage hanger. By dawn the squad had retreated back to safe distance
without a single shot fired by the enemy. At oh-eight hundred hours (8:00 am)
the pilots remote detonated there explosives and watched as much of the
Axis’s assets in the city were instantly destroyed. A platoon of traditional
Exo’s then marched into the city and took it over in less then 2 hours. All
analysis’s had labeled the city as impregnable and any attempt to capture it
would result in 80% or higher casualty rates for the Alliance. The city was
taken without a single Alliance casualty thanks to the Panther Squad and their
night operation. Besides its
advanced stealth systems the Panther also enjoys the benefits of other system
upgrades. The engine of the Panther uses a dual super-conductor unit tied it a
single turbine engine. While increasing the production cost of the engine to
nearly double that of a normal unit, it also drastically increase the
performance of the unit. Since the Panther is not intended for mass production
the additional cost is justifiable. The other unique feature to the Panther is
its computer. All the onboard computers used by Panthers are collected from
first generation Jaguars. Since the first generation Jaguar computers
demonstrate a near conscious level of computer complexity they were chosen for
the Panther Exo. It was thought that the near human like computer intuition
the XCPU’s demonstrated would help preserve the expensive machines. So far
every pilot and XCPU assigned a Panther has proven that hypothesis over and
over again. The synergy
that the experience pilots and XCPU’s bring to the battlefield has meant
that the Panthers in service have a 93.2% mission success rate. A mission
success ratio drastically greater then any other machine, squad, platoon or
team currently in operation in the Alliance. However the classified nature of
the Panther units means that no outside military personnel or civilian knows
this. A great number of details about Panther missions remain classified even
the leaders of the Alliance nations; only top military personnel and
intelligence agents know the full history and operation of the Panther.
Any pilot asked to command a Panther instantly realizes that his or her
career just changed forever. To date not a single pilot approached for Panther
missions has declined the offer. Panther missions are a fast track to a
productive and fruitful military career. G.M.’s
Note: Only experience characters, level 8 or
better, should be allowed to pilot a Panther. Junior characters should not get
the chance only because piloting one is reserved as a privilege or reward. |
Statistical Data |
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Name: | Panther | |
Manufacturer: | Lockheed Martin Skunk Works | |
Production Class: | Covert (Stealth) Operations | |
Production Code: | Ex-17a | |
Production Type: | Limited Production | |
Crew: | One pilot. |
S.D.C. By Location |
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**Head: | 95 | S.D.C. x1 | |
Shoulders: | 130 | S.D.C. x2 | |
Arms: | 80 | S.D.C. x2 | |
*Hands: | 35 | S.D.C. x2 | |
Upper Legs: | 125 | S.D.C. x2 | |
Lower Legs: | 95 | S.D.C. x2 | |
Feet: | 50 | S.D.C. x2 | |
Engine: | 95 | S.D.C. x1 | |
Ammo Drum: | 50 | S.D.C. x1 | |
***Main Body | 320 | S.D.C. x1 | |
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “called shot”, but even then the attacker is –4 to strike. | |||
** Destroying the head of the power armor will eliminate all forms of optical enhancement and sensory systems. The pilot must rely on his own human vision and senses. No power armor combat bonuses to strike, parry, and dodge! The head is a small and difficult target to hit, it can only be hit when a character makes a ‘called shot’, and even then the attacker is –3 to strike. | |||
*** Deleting the S.D.C. of the main body will shut the armor down completely, making it useless. In emergency release system allows the pilot to escape the Exo if the main body is destroyed, and they survive. However most Exo’s do not have any storage area for food, armor or weapons. Therefore, unless otherwise noted, the pilot must rely on their own sidearm and any armor they were wearing when piloting the Exo. |
Speed: |
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Running: | ![]() |
57.0 mph (91.2 km) maximum. Note that
the act of running does not tire the operator and the
Exo’s top speed can be maintained indefinitely, only
the pilots own fatigue will limit the duration of the
unit’s movements. The Panther walks at a more
reasonable speed of 40.0 mph (64.0 km), and should be
considered the units cruising speed. |
Leaping: | The powerful robot legs can leap up to
22.8 feet (7.4 m) high and 10 feet (3.2 m) across from a
standing position. A running jump increases the distance
to 45.6 feet (14.7 m) long and 10 feet (3.2 m) high. |
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Underwater: | The Exo can swim using the same type of paddling leg and arm motion as a human at a maximum speed of roughly 4 mph (6.4 km/3.4 knots). It can also walk along the bottom of the sea at about 25% its normal running speed. | |
Maximum Depth: | 1,000 feet (305 m) |
Statistical Data: | ||
Height: | ![]() |
12.8 feet (4.1 m) from head to toe. The additional of should and back mounted weapon systems can increase the height of the unit. Weapons such as rocket pods and mortars are common to Exo’s and will modify their height. |
Width: | 9.0 feet (2.9 m). |
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Length: | 6.0 feet (1.9 m) |
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Weight: | 2.24 tons without the addition of
weapon and ammunition. |
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Physical Strength: | Equal to a P.S. of 30. |
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Cargo: | None. |
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Power Systems: | Lockheed Martin S870 Turbine Engine
feeding two Lockheed Martin Skunk Works super conductive
battery. |
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Range (Per tank of Fuel): | The battery provides enough energy for
20 hour of regular maneuvers or 12 hours of moderate
combat maneuvers. Heavy combat maneuvers will use the
batters charge in 8 hours. The Turbine engine must then
be activated to either recharge the battery or directly
power the Exo. The S870 will provide the Exo with direct
energy for 30 hours of moderate use before needing
refueling. Heavy use will consume the fuel supply in 20
hours. Recharging the battery to full capacity takes 1
hour (4 hours if on the move). All Exo’s use an
advanced Turbine Engine that can burn any gasoline
derivative fuel, including automobile gasoline, aircraft
and marine fuel and even diesel without ill effect.
However all non-Exo fuel reduces the operation abilities
(range, speed, duration) by 25%. Only Exo Fuel will
allow the unit to function at 100% efficiency. |
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Construction Cost: | $2,418,000.00 dollars for a new,
undamaged, full equipped standard Panther Exo complete
with all configuration type weapon systems. |
Weapon Systems: |
Weapon Name: | ![]() |
Special Notes: |
Hughes 30mm Medium Assault Rifle | ||
Raytheon Company 50mm Light Rocket Pack | The normal payload of the Puma is 16
rockets. But the same launcher can handle a maximum of
24 rockets. If all 24 are loaded into the launcher
reduce the Panther’s bonuses to strike, parry and
dodge by –1 from the unbalanced weight of the extra
rockets. Once the rocket payload has been reduced to 16
or less the penalty is removed. |
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Grumman & Saco Defense Light Hand Grenade | The Panther normally carries 3 Light
Grenades strapped to
the arm that carried the main gun. The free hand can
then reach over and use the grenade without disturbing
the grip on the weapon. |
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General Electric Vibro-Blade | ||
Hand To Hand Combat | Rather than use a weapon, the pilot can
engage in hand to hand combat. See Basic and Elite Power
Armor Combat Training for combat bonuses. |
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Sensor System Note: | The Panther has full optical systems, including laser targeting, telescopic, passive nightvision (light amplification), thermo-imaging, infrared, ultraviolet, and polarization. Plus all the other features common to all Exo’s. | |
Sensor Bonuses: |
The Panther gets a bonus of +2 to
strike, and +3 to dodge and +2 to parry in addition to
the power armor target bonus and Basic or Elite Power
Armor Combat Training bonuses. |