This page contains Library Data specific to the Confederation Milieu. Data entries labelled restricted are only available to members of an appropriate level of security clearance, and are not known to the general public. All members of the crew of the CSS Magellan have access to this information, as much of it pertains to their current mission.
A
Amber Zone
Traveller's Aid Society classification for a nation,
world or system which presents a need for caution in dealings and
activities. The amber zone may indicate chaos, upheaval, or xenophobia
in local business, politics, society, or culture, or may be applied for
other reasons. Travellers should exercise caution. See also Red Zone, Travel Zone.
Ancients
The name given to a mythical interstellar society that existed some time prior to the current Terran interstellar expansion. No evidence has been found of their existence, although science fiction authors and conspiracy theorists sometimes make reference to them. See also Predecessors, Progenitors.
Anglic
The official language of the Confederation of Planets. A
descendant of Terran English, mixed with random elements of Hispanol, Mandarin, and other Terran tongues, Anglic had become the language de facto of the Confed.
On many worlds, Anglic is only a second language used for system traffic
control, commercial operations, and interstellar communications. Anglic
is sometimes called Galanglic (for Galactic Anglic).
Within the Confederation of Planets, any Anglic speaker can understand almost any other,
but isolated communities on worlds with little contact with interstellar
trade lanes shift their speech patterns to form dialects.
Artifact
Any manufactured object. The term artifact is commonly used in science fiction and among conspiracy theorists to refer to any object, item or group of related items produced by a prior interstellar society.
Astrography
The science of mapping interstellar space. Basic to any
science of mapping is a coordinate system. The system used by the
Confederation of Planets is based on rings of longitude, rays of latitude, and parsecs. Terra serves as the center for this mapping system.
In ordinary discourse, worlds are often referred to by their name, star system and orbit number, and sometimes subsector name. Mainworlds sometimes forego the identification of the star system and orbit number, a clear reference to their status as the mainworld of a star system. For example, Terra is referred to as Terra/Terran Worlds, while Luna, her moon, is referred to as Luna/Sol IIIa.
Atlantis (Sol Sector 1931 B98A448-A)
Atlantis, a pristine if somewhat warm Terra Prime world orbiting Ross 882,
has no native life of its own. For the last 150 years, however, marine
ecologists have learned much from their various attempts to seed a preserve
with Terran aquatic life. Their success with the Paradise Preserve makes
Atlantis a popular tourist destination for people from more crowded
homeworlds in the Terran Worlds subsector.
B
Battle Rider
Non-jump capable ship intended to stand in the line of
battle in space combat and carried interstellar by a battle tender. Two
opposite views in naval architecture have dominated the design of the
major battleships of space navies. The battle rider concept involves a
large jump-capable tender carrying many (two to ten) heavily armed and
armoured battle riders. The opposite concept is the battleship, a large
jump-capable ship which carries the jump drives and fuel tanks
internally.
The battle tender, so integral to the concept of the battle rider, is
little more than a large dispersed structure with jump drives, fuel
tanks, and basic controls. By dispensimg with the need for jump drives
and associated fuel tanks on each of the riders, each becomes ton for
ton more heavily armed and armoured.
It is generally held that, in any meeting between a battleship and a
battle rider of equal displacement, the battle rider will triumph. See
also Battleship, Battle
Tender.
Battleship
Jump capable starship intended to stand in the line of
battle in space combat.
The battleship concept involves well armed and armoured starships of
massive displacement and capable of meeting almost any adversary. In
battle against superior forces, however, the battleship can flee using
its own jump drives. The opposite concept (of battle riders carried into
combat by a battle tender) does not allow for the possibility of
superior force; no matter how good a rider is, if it meets a superior
adversary, it is placed in a posistion of winning or dying. Retreat is
nearly impossible without losses. See also Battle
Rider.
Battle Tender
Interstellar ship transport intended to carry battle
riders into combat. Generally a dispersed structure, it transports a
squadron of battle riders ready for immediate launch upon entry into a
system. While riders press the attack, the tender stays in the reserve
for protection. See also Battle Rider.
Belt Mining
The process of extracting useful minerals and other
substances from asteroids. Asteroids fall into three basic categories
for mining purposes.
- Nickel Iron
- Nickel-iron asteroids are reasonably dense, high-grade sources of
metals, and are also useful to the shipbuilding industry as hull
material.
- Carbonaceous
- The most common asteroid type, and also that with the
lowest value. The best markets for such rocks are space colonies and
largeistations which make use of the various useful elements which can
extracted from them.
- Ice chunks
- Made up of frozen volatiles, including methane, water, etc.
Hence, these "dirty snowballs" are a source of hydrogen fuel, and so
support "ice miners". The main markets are starports and space stations
which cannot, for one reason or another, use more convenient sources,
such as oceans or gas giants.
None of these types are particularly valuable, and will never make a
miner rich. However many asteroids, especially nickel-iron types, contain
rare minerals, platinum, lanthanum, etc.
Occasionally, an asteroid may be valuable for scientific, or even
aesthetic, purposes.
Belter
Strictly speaking, one who practices the profession of
asteroid prospector and miner, usually working alone or with a small
number of partners. Loosely, any resident of an asteroid belt (including
citizens of civilized belts such as Sirius, some of whom have never
been in a spaceship).
Boat
Any defensive non-starship. In general, the term boat is
reserved for craft produced for local defensive operations. While
non-interstellar in nature, they are heavily armed and armoured.
Also, any small craft used as interplanetary transport. See also Gunboat, System Defence Boat.
C
Client State
An independent political unit which has elected (or had
forced upon it) the patronage of a larger political unit.
This relationship is generally mutually beneficial and is essentially
commercial in nature. That is, the political or defensive ties which may
be part of any patron-client relationship are ultimately intended to
promote trade between the two.
Confed Edict 97
This executive order is the enabling act for the
use of Confed warrants. Unusually obscure for such a wide ranging and
powerful edict, it is nonetheless on file at all Confed installations.
The edict runs to 34 pages, much of it pure legalese; when distilled
down, it proves very direct: an order to assist the bearer of an
Confed warrant with all the power you can bring to bear. Only the
High Lord has the power to issue these warrants. A similar edict (edict
3097) provides limited power to the System Lords of the Confederation of Planets to issue
similar warrants, although they are limited in their duration and
territory. See also Confed Warrant.
Confed Research
The worlds of the Confederation of Planets manifest a fairly wide range
of technological levels. With communication limited to the same speed as
transportation, a single offworld query can involve weeks, months, or
even years before a reply is received. ln addition, the cost of
offworld transportation (both in time and money) tends to limit the
interchange of information, the shipment of experimental prototypes and
other such activities that are basic to the dissemination of scientific
knowledge. Most worlds have found that simply purchasing advanced
technology from a neighboring world is impractical. Not only is such
high technology expensive, putting it to any cost effective use requires
that the technology be understood. Consider: as useful as Tech Level 8
solid-state chip circuits are, they cannot be used on a large scale
without the knowledge of electronics or the ability to provide
supporting circuits (power circuits, circuit boards, and so on), which
further implies knowledge of photoprocessing, and even crystal culture.
In the final analysis, attempting to jump to a higher Tech Level without
passing through any of the intervening Tech Levels just doesn't work;
one must pass through the lower stages of technological development on
the way to the higher Tech Level. Regardless of what the individual
member worlds do, there are also certain large-scale interests in the
Confederation of Planets which back research projects. Such research is generally
privately backed (such as under contract by multiworld corporations), or
it is sometimes performed in established Confed Research Stations.
Confed Warrant
Instrument of power issued by the High Lord, or
Confed System Lords (to lesser extent). A warrant is a written
or electronic document on Confed stationary provided to trusted agents
of the Confederation of Planets as a method of bypassing the bureaucracy.
Typically, a warrant is provided to an individual who uses the power it
provides to accomplish some mission of interest to the issuing official.
Missions may include establishment of colonies in areas requiring
development, the assumption of military command in the midst of a
crisis, and the unilateral establishment of new noble lines to
administer provinces which have suffered from war or economic collapse.
For example, High Lord Walker sometimes exercises his power through
agents rather than directly through the bureaucracy of the Confederation of Planets.
These instances are rare, although there is reason to believe that such
agents are more numerous than it appears. See also Confed Edict 97.
Confederation
Group of independent states, worlds, or systems united
for specified purposes while generally retaining more freedom of action
than the members of a federation. Also known as a league or alliance
(especially of princes, nations, states, worlds, or systems).
Confederation of Planets
The instellar polity that currently controls the known worlds of Terran interstellar expansion. The Confederation of Planets succeeded the United Worlds after the Great Civil War. Often called the Confed, the polity is more technically a federation, although Confed intentions are to slowly allow its member worlds more freedom as civil unrest is settled in the aftermath of the Great Civil War.
Cruiser
A ship capable of independant operations and of support of
the main line of battle. Cruisers are intended to fulfil two diverse
missions- in battle, they support and reinforce capital ships which are
present and which form the main line of battle, generally from the
flanks, and they perform seperate operations, often acting as the centre
of task forces which have no capital ships. Cruisers are also put to use
as independant ships.
Currency, Confed
The basic unit of legal tender in the Confederation of Planets is
the Confed credit. Individual worlds may issue their own currencies,
and those currencies may or may not be acceptable on other worlds.
Similarly, corporations and megacorporations may issue scrip, and its
acceptance outside of the corporate environment is a matter of
conjecture. However, Confed credits are accepted everywhere in the Confederation of Planets.
Credit bills are issued in 10, 20, 50, 100, 500, 1000, and 10000 credit
denominations. Plastic coins, manufactured in a similar manner in
various shapes, are issued in quarter (a quart), half (a demi), one, and
five (a bec) credit denominations.
Confed credits can be bulky in large enough quantities. Bills measure
75 x 125 millimetres; 1000 bills stand 50 millimetres high and weigh 500
grammes.
Cygni (Sol Sector 1822 E569110-8)
Cygni (named for the star 61 Cygni, which Cygni orbits) has been targetted
by Confederation Colonial Services as a future target for colonization
within the next generation. To help facillitate this, a small base has been
erected on the largest land mass as a center for scientific study and
evaluation.
D
Directions, Galactic
North, south, east, west are insufficient terms
for referring to directions within the galaxy. Instead, the following
conventions have achieved widespread acceptance when referring to
direction:
Toward the galactic core (toward Vega from Terra) is coreward; away
from it, in the direction of the rim, is rimward. In the direction in
which the galaxy is rotating (toward Tau Ceti from Sirius) is spinward, and
the opposite direction is trailing.
These directions are sometimes used in describing Confed features and
businesses. For example, Rimward Lines is a mercantile transport corporation servicing the rimward half of the Core Worlds of the Confederation of Planets.
Dross (Sol Sector 1732-Ob H250204-6)
Dross, the largest of Thompson's two moons, is a desert world with a thin
atmosphere and less than 2% water on its surface. The temperature extemes,
resulting from the thin atmosphere, combined with the lack of water creates
quite a challenge to the colonists that strive to survive on the moon's
surface. The world's surface is quite rich, however, in numerous compounds
useful in modern electronics and ceramic material processing, such that
Stellar Armaments maintains a small outpost on Thompson to facillitate the
bimonthly transport of these resources back to the Core Worlds for
processing. Colonists on Dross often travel in small family units (often
called tribes), scouring the sands for exposed deposits of these compounds,
exchanging what they've gathered with offworld traders at Dross Downs, the
only spaceport, for food and other items necessary for survival on the
world's surface.
E
Empire
Group of independent states, duchies, nations, tribes, worlds
or systems under the supreme rule of one emperor.
F
Federation
Group of states, worlds, or systems, each internally
independent, joined into a union to which has been surrendered certain
rights and responsibilities, most generally to do with foreign affairs.
Fornacians
Fornacians, also known as the Spinward-Rimward Race, was the second neighboring race to be located through research projects using distributed radio telescopes and coordinated deep space monitoring efforts. Nothing is known about the Spinward-Rimward Race, except that the source of the signals seems to be from a variety of systems near Alpha Fornacis. The public followed the same pattern as they did with the coreward race, and refer to the spinward-rimward race as the Fornacians, due to the close presence of Alpha Fornacis.
G
Galanglic
Primary language of the Third Confederation of Planets. See Anglic.
Gas Giant
A large planet with an extensive atmosphere of hydrogen
and hydrogen compounds. Starships fuel themselves by diving into this
atmosphere and skimming hydrogen from it.
Jupiter, in the Sol system, is an example of a gas giant.
Gunboat
Ultimately, the distinction between ground, air sea and
space craft disappears for military vehicles, and a single type of
vehicle assumes all of the roles for system defence. Called gunboats,
they are capable of extended operations in vacuum, atmosphere and water,
ready to continue resistance to enemy action. Individually, the vessels
are strongly armed, and can fight enemy ships while later supporting
ground troops or bombing enemy installations. Further, they can continue
resistance for long periods, hiding in oceans or local gas giants, and
coming out only when there is promise of enemy losses.
Typically, a gunboat is fast, well-armed and well-armoured. It is
capable of a wide variety of military responses, and has a high survival
potential. Displacement is 200 to 600 tons. See also System Defense Boat.
H
Hades (Sol Sector 2030 C432467-A)
Hades, closest planet to the star LTT 12352, is a recent colony world
settled from Terra about three decades ago. Before that, Hades, so named for
its extreme heat, served as a small outpost along the trade routes.
Haradali (Sol Sector 2228 D9CA334-9)
Haradali bears a single reclusive commune devoted to an obscure offshoot of
the Hindu faith. The original leaders of the cult moved to the Ross 128
system following a series of prophetic dreams in the early 2200's. Since
then, the position of leadership has been passed down through the lineage of
the original cult leaders, and now the faith bears little resemblance to the
culture that spawned it.
Humans
Intelligent major race dominating the Confederation of Planets, and currently the only known interstellar race to be encountered by Terran expansion. Humans stand approximately 1.7 meters in height and weigh about 100 kg. Descended from omnivore gatherers,humans developed intelligence in response to shifting climatological factors.
I
Inferno (Sol Sector 2131 E578266-7)
Inferno is an extremely torrid planet in orbit about GJ 1116. The presence
of easily extractable petrochemicals makes the world an attractive location
for a small factory for the megacorporation Stellar Armaments.
Interdiction
The Confed, and previous United Worlds, practice of interdiction of worlds within the boundaries of the Confederation of Planets had long been a source of contention between liberal and conservative factions in the government.
Within the Confed, interdictions must be approved by the High Lord, but
generally such approval is given in response to a request from an
interested service, which is almost always the Confed Exploration Forces or the Confed Stellar Navy.
It is generally held that the Confed Exploration Forces recommend interdiction to shield a young or sensitive culture from the interference that trade and commerce
will bring.
The Confed Stellar Navy is held to be more vindictive in its recommendations, for they
use interdiction to punish local governments or to hide its own
mistakes.
Interdicted worlds are awarded travel zone red ratings by Travellers Aid
Society. See also Red Zone.
J
Jump Drive
The combination of equipment required to insert a
starship into jumpspace and project a jump field. This consists of four
components: A high-yield fusion powerplant which energizes the second
component an energy sink array (usually constructed of Zuchai Crystals);
when the jump point is reached this energy is transferred to a jump grid
(usually of lanthanum) on the ships' hull under the control of a jump
governor. The jump governor is a computer controlled device which
energizes the grid in a sequence determined by the jump to be
undertaken.
Jumpspace
The basic concept of interstellar travel: that of an
alternate space. Theoretically, jumpspaces are alternate spaces, each
only dimly understood from the standpoint of our own universe. Jump is
defined as the movement of matter from one point in space (called normal
space) to another in normal space by travelling through an alternate
space (called jumpspace). The benefit of jump is that the time required
is relatively invariant, about one week. If the distance travelled is
greater than can be covered in one week in normal space, then a gain has
been made. Jumpspace makes possible enormous gains.
Entering jump is possible anywhere, but perturbations due to gravity
make it safest to begin a jump at least 100 diameters out from a large
massive body such as a world or star. Ships are naturally precipitated
out of jumpspace before they get too deep into a gravity field.
Normal jumps take 168 hours (plus or minus 10 percent) to complete,
regardless of the distance travelled.
Sometimes a jump goes wrong. Catastrophic failures (called misjumps)
can destroy the ship and its crew. Other failures can destroy a drive
or send a ship in the wrong direction. Some misjumps reduce a jump-6 to
a mere jump-1, or convert a jump-1 into jump-10, 20, or higher.
Jumpspace Institute
Originally established in the Terran Asteroid Belt to investigate
interstellar jump drives. Financed initially by the United Worlds government, the institute has since become an arm of the Confed government. Projects include training for starship engineers and naval architects.
K
Koji (Sol Sector 2031 CA9A6AA-9)
Koji, a world of diverse native life orbiting LTT 17993, has become the Holy
World of the Confederation of Planets. Religious freedom is gauranteed, and
many 'seekers' come to Koji on spiritual quests, looking for enlightenment
among the many religious doctrines that thrive on the Holy World.
L
Lalande (Sol Sector 2029 B699668-A)
Lalande, shortened from the name of its star Lalande 21185, is currently
under military rule after insurgents used the planet as a base for their
assaults on Terra during the Great Civil War. The intervening years since
the war ended and the Confed rose into power have been stifling on the
population. However, with the lack of resistance that has been displayed in
recent years, the Confed presence has started to slowly loosen its military
control. The current plan is to allow Lalande to return to self-rule within
the next decade, so long as peace continues to exist between the Confed and
the people of Lalande.
Lanthanum
A rare earth element, the first of the inner transition metals. Vital to the construction of the inner coils of interstellar jump drive units.
M
Main
A large grouping of systems forming a chain of worlds all
within jump-l of another. This grouping provides a sort of "corridor"
allowing jump-l capable ships to travel to any world along the chain
without ever exceeding jump-l.
A small number of such groupings exist in the Confederation of Planets.
Mayday
Accepted in the Confederation of Planets as a distress signal for vessels in
difficulties.
Megacorporation
An extremely large interstellar corporation. When a
corporation's scope of operations are such that it provides services to
an area similar to that controlled by Confed government, it earns the
name megacorporation. Only a small number of such companies exist within the
Confederation of Planets.
Because of their size, megacorporations have truly astronomical numbers
of employees, shareholders, and profits. Their upper level executives
labor at broad policy questions, and are largely out of contact with the
day-to-day (and even year-to-year) activities of the corporation. The
real power in the company lies in the hands of the regional managers
(under whatever title they have) who control the actual operations of
the business. While they may control only a small fraction of the
megacorporation's assets, they wield more power in some areas than do
the representatives of the Confed government.
A small number of Confed regulatory agencies have power over the
megacorporations, and the companies are subject to any applicable local
taxes as well. Nevertheless, if Confed sovereignty is not blatantly
violated, regional managers can usually conduct their company' s
business as they see fit.
Mercenary
The remote centralized government of the Confederation of Planets is
possessed of great industrial and technological might, but it is also
unable, due to the sheer distances and travel times involved, to exert
total control everywhere within its starspanning realm. Extensive home
rule provisions allow planets to choose their own forms of government,
raise and maintain their own armed forces for local security, pass and
enforce laws governing local conduct, and regulate (within limits)
commerce. The Confed, however, does retain supreme authority between worlds, and is quick to move against those worlds that defy that authority. Defense has been a cooperative effort of local indigenous
forces, which is stiffened by Confed naval bases manned by extremely
sophisticated forces.
Conflicting local interests have often settled their differences by
force of arms, with Confed forces looking quietly the other way,
so long as the interstellar authority of the Confed is not challenged. Confed forces have been unable to
operate as a day-to-day police force so as to not jeopardize their primary mission
of defense of the realm and the maintenance of Confed authority. Only when local conflicts threaten the security
or the economy of an area have Confed forces taken an active hand, and
then with overwhelming speed and force.
In this environment, the soldier for hire has found active employment.
The tolerance exhibited by the forces of the Confederation of Planets have made the
hired military force a practical matter. Confed policy has allowed the
marketplace to provide military force to those who can afford it; one
line of thought has been that a hired military can be more effectively
controlled if it gets out of hand, as opposed to nationalistic or
politically motivated forces.
Merchant Cruiser
A generic term applied to vessels specifically
assigned to independent missions, the prime objective of which is market
discovery and acquisition, either in isolation or in competition with
other merchant operators. Design parameters for such vessels usually
include a high level of weaponry and auxiliary boats in proportion to
their cargo capacity and all possible back-up systems, along with high
structural integrity.
N
Naval Base
Port facility for the support, maintenance, repair, and
refit of naval vessels. Planetary surface facilities are generally
provided for vessels of 1000 tons or less; orbital facilities handle
larger ships.
A naval base has several distinct parts to it; each part helps in the
accomplishment of the overall mission of the base. The typical naval
base is composed of an orbital berthing area, a surface berthing area, a
maintenance section, and an administrative headquarters. Berthing areas
provide locations for ships to lay over, for a day or for months. All
berthing areas include provisions for refueling from storage tanks or
fuel lighters.
Maintenance sections at naval bases vary from base to base. Where such a
section would be redundant to the local starport shipyard, it is small,
and repairs or alterations are carried out under contract by the local
facility. Where adequate facilities do not exist, the naval base itself
may have a large maintenance section capable of extensive repairs and
refits. Maintenance is performed on ships on the world surface or in
orbit as necessary.
The administrative headquarters handles the day-to-day operations of the
base, as well as its paperwork (including allocation of funds,
distribution of personnel, and disbursement of maintenance and repair
contracts). The naval base is not a tactical unit. It has no battle
forces of its own, and it does not exert control even over local system
defense boats (which are under a separate command). The naval base is
responsible for supporting the fleet and keeping it in optimum condition
for its combat missions.
Naval Depot
Depots serve as focuses for naval efforts: supplying a
fleet's every need, providing construction and repair facilities, and
producing and testing experimental ship prototypes. A depot generally
occupies an entire system. Facilities, material, and personnel are
extensive enough to repair and resupply a large fraction of the fleet at
any time. A depot may be isolated from outside contact for years at a
time without serious setbacks. As depots cover large parts of a system,
there is no distinction between orbital and surface berthing.
In peacetime, the main function of a depot is the design and testing of
ships. A large staff of naval architects (the cream of the area) and
construction personnel is maintained at every depot.
In wartime, depots serve as repair and resupply centers for the fleet.
In emergencies, the depot's construction yards are sometimes pressed
into service for production of military ships. Since a depot is
obviously a very sensitive installation, security is tight. An extensive
array of both entry and exit codes are employed to ensure no
unauthorized vessels enter or leave the system. Contingents of marines
and system defense boats are stationed throughout the system, and they
are constantly ready for action.
There is usually no more than one naval depot per sector. Depots are
placed in systems where they will be close enough to the expected action
to be useful, but far enough back to insure that they will not be
captured.
Nobility
The foundation of interstellar government within the
Confederation of Planets. The Confederation of Planets depends on nobles ranging from Masters to
System Lords to carry the chain of authority and the mantle of
responsibility from the High Lord to the people. Although official noble titles exist within the Confed, archaic terms of nobility (such as the use of the word Knight to describe a Master, for example) find their way into common parlance.
O
Off-dirt Rank
Mercenary jargon for the courtesy title major, applied
to non-naval captains when aboard starships, to avoid confusion with the
starship captain.
Oort Cloud
A spherical shell around most stars containing numerous
small bodies of cometary material. A typical Oort cloud is about 0.5 to
1 light year from its primary and has an aggregate mass about that of
Terra; density is thus extremely low. The main constituents of cometary
bodies are ice and dust ("dirty snowballs"). Bodies in the Oort cloud
are occasionally perturbed by collisions or by the influence of nearby
stars into orbits which pass near the star; these form comets. The Oort
clouds are named after the discoverer of Sol's, Terran astronomer Jan
Oort.
P
Peerage
The hierarchy of nobles within the Confederation of Planets.
Postal Union
A group of political units associated to a greater or
lesser degree for the purpose of communication among citizens,
businesses, and governmental units.
Nearly all star systems are members of one postal union or another.
Governments cooperate along their borders in order to allow the
efficient flow of communications between them. Members of a postal union
forward mail through their territories (subject, of course, to local
security needs, acts of War, and so on) to the proper addresses. On the
average, communication is at the speed of the fastest available
transportation. Within the Confederation of Planets, such unions often pay a voluntary
tax to the CEF Communication Office in order to use their facilities
for communications. Private companies have also been known to provide
such services.
Predecessors
The name given to a mythical interstellar society that existed some time prior to the current Terran interstellar expansion. No evidence has been found of their existence, although science fiction authors and conspiracy theorists sometimes make reference to them. See also Ancients, Progenitors.
Progenitors
The name given to a mythical interstellar society that existed some time prior to the current Terran interstellar expansion. No evidence has been found of their existence, although science fiction authors and conspiracy theorists sometimes make reference to them. See also Ancients, Predecessors.
Psionics
The use of mental powers for the manipulation of
matter and energy and for communication. It has been demonstrated that
minds (conscious or unconscious, intelligent or unintelligent) contain some capacity to operate without apparent use of physical facilities. All individuals trained in the use of these powers are required to be registered within the Confed.
Psionics Institute
Any organization devoted to the training of individuals in the use of psionics talents. Psionics Institute is a generic name; each such institution is independently organized and maintained. Institutes are generally supported by that portion of the population which had psionic talents; since that portion has small, they are viable only on high population worlds.
Some Psionic Institutes are operated by rogue psionic groups. These so-called Psionic Institutes are considered illegal, as they do not register their students according to Confed law. Talented individuals from such institutes are prosecuted should their illicit acts be discovered, as being an unregistered psion is considered a felony offense within the Confed.
Pyramid
Traditional construction form for developing cultures;
considered to be the simplest form of large scale architecture because
of its load-bearing strengthand ease of assembly. TL 1.
Pyramid structures of all sizes have been believed to serve as focuses
for psionic (or cosmic) power, and are claimed to sharpen dulled edges,
cure diseases, and generally work miracles.
Q
R
Red Zone
The Traveller's Aid Society travel zone classification for
a nation, world or system which is dangerous to travellers. In general,
the imposition of a red zone classification indicates the location is
quarantined, interdicted by higher authority, or at war.
Quarantine indicates that a dangerous disease is present and the danger
of war is self explanatory, but interdiction requires further
discussion. Interstellar governments often find it necessary to restrict
access to worlds or systems for political or military reasons, and they
do so by publishing interdictions.
Enforcement of interdiction varies with the reason for the restriction.
Interdiction may be imposed on a world if it is a military base or other
sensitive installation, for private reservations belonging to powerful
families desiring seclusion, for developing societies which government
has elected to allow to evolve in isolation, or for valuable resource
areas being saved for later development or exploitation.
Repatriation Bond
A document guaranteeing passage of an individual
to a specified location upon completion of contract work or upon
suspension of contract work for any reason. Repatriation bonds are
guarantees given as inducements to workers who might otherwise be wary
of leaving their own worlds with no assurance that they could return.
They are most commonly used by mercenary units. Repatriation bonds are
usually administered by a large financial institution which holds the
necessary funds in escrow.
S
San Mureno (Sol Sector 2132 C496579-7)
San Mureno, a very hot world orbitting Ross 619, is the home of three
different colonies, each of which fiercely maintains their independence from
one another. Both Seimpre and Muta Kato maintain spaceports that rival San
Mureno's in service and quality.
Scout Base
Port facility for the support, maintenance, and repair of
scout vessels. The Confed Exploration Forces Service maintains a
variety of scout bases scattered throughout the Confederation of Planets, with
installations tending to be on less well developed worlds with starports
type D or C. Scout bases tend to be surface installations equipped with
basic facilities for fuelling and for minor maintenance activities
oriented toward ships of displacement 1000 or less.
Scout bases are positioned in systems more out of the way than are naval
bases for a reason. The scout bases serve as a source of ships carrying
dispatches from the well-travelled star lanes to more remote worlds.
Scout bases also have other responsibilities, and most have an
administrative responsibility in addition to the maintenance and
refuelling of scout ships. Within a subsector, one base will hold
responsibility for cartography in the subsector, another will be
responsible for technical developments, and still another for diplomacy
and liaison activities. The scout base is more extensive than a normal starport or spaceport, but less comprehensive than a way station. See also Way Station.
Sector
Mapping unit in astrography encompassing sixteen subsectors.
Average density of 500 to 650 worlds per sector.
Sectors are named, and several synonyms are in common use, including
march (or marches), region, reach (or reaches), quadrant, and matrix.
The Sol Sector, for example is a sector.
Until recent developments in jump technology, the need for the concept of the sector as a mapping unit was considered not necessary. With the rise of the Confederation of Planets and Jump-2 technology, the long-term plans for the Confed have begun to lend itself to the use of such a mapping unit.
SOS
Terran distress signal, developed in the century before the
first space travel. An abbreviation of "Save Our Souls", which developed
primarily because of the widespread adoption of a simple communication
code. See also Mayday.
Sophont
A generalized term for an intelligent life form.
Sophontology
An infant and primarily speculative science, Sophontology is the study of intelligent life forms. Subsidiary
branches of this science include: cultural sophontology, the comparative
study of sophont societies; physical sophontology, the study of genetic
and physiological makeup of intelligent life; and developmental
sophontology, the study of the various means by which life forms evolve
intelligence. All work in this field is considered conjecture. However, with potential future contact with the Vegans, the Fornacians or the Talihans, there may arise a time when sophontology becomes more than a matter of conjecture.
Starport
Established for the landing, servicing, refuelling, and
control of starships. Starports range in quality from A (the best and
most extensive) to E (the worst, little more than a spot of cleared
ground).
Starports generally have two components: a surface facility and an
orbital facility. The surface facility includes cargo handling
installations, a landing field, control towers, and other necessary
areas. Surface starport components are frequently called Dirt-Side,
Ground, or Down (as in San Paulo Down Starport on Terra). Orbital
facilities are present (usually in stationary orbit above the surface
component) to enable handling of unstreamlined ships and to allow
construction of heavy craft in orbit. The orbital component is often
called Shiny-Side, Up, or Orbital (as in San Paulo Orbital Starport). Type D
and E starports have no extensive orbital facilities, but usually have
navigational satellites or similar equipment. Unstreamlined ships at
these starports must be serviced by shuttles. Starports, being the
primary point at which starships interact with a system, are usually the
location for shipyards and additional bases, such as scout bases, naval
bases, or other military and governmental installations.
Subsector
Mapping unit in astrography. Average density: 30 to 40
worlds per subsector. The subsector is currently the largest practical mapping unit used within the Confederation of Planets.
Subsectors are noted within a sector by their position using tile first
sixteen letters of the alphabet (A to P). In addition, they are named
and may be called by a variety of synonyms for subsector, including
province, cluster, or district.
Superheavy Elements
Although elements heavier than uranium are
increasingly unstable and radioactive (with half-lives measured in
fractions of a second), quantum theory predicts an "island of
stability," consisting of the elements with atomic numbers 114 to 122,
which have half-lives measured in the millions of years. These
superheavy elements, also called eka-metals or island metals, are
generated in small amounts in supernova explosions. Only a few grams
have ever been discovered in nature, which is just enough for scientists
to determine that superheavies would be immensely valuable to industry
if a source could be found.
System
A star and its family of planets and satellites. The term
system denotes a major world and its associated star, plus any other
planets, satellites, asteroids, and other bodies.
System Defence Boat
A nonstarship specifically intended for
defensive operations inside a star system. Developed on the principle
that a nonstarship (because of the increased armament made possible by
its lack of jump drives) can normally defeat a starship of equal
tonnage. System Defence Boats are typically stationed at the vital
points of a system (the gas giants, the asteroid belt, the major world,
and so on), and they attack invading vessels according to one or more
predetermined plans.
System defence boats range in size from displacements of 100 to 5000 and
are constructed at all tech levels from eight to fifteen. There are
hundreds of different types, tailored to their specific mission. See also Gunboat.
T
Talihans
Talihans, also known as the Trailing-Rimward Race, was discovered only recently using the distributed radio telescope arrays. Like the first two races discovered using these methods, very little is known about the Trailing-Rimward Race. The signals from this race derive from star systems that are much further away, beyond the Taliha subsector. Following a similar pattern to the other two races, the trailing-rimward race is called the Talihans when mentioned by Confed scientists and media.
Tau Ceti (Sol Sector 1429 D455465-7)
Tau Ceti is home to the largest presence of mankind in the Sirius Cluster. Now a protectorate of the Confederation of Planets, the Tau Ceti colony was originally founded by an Anachronistic Movement in 2306 AD. The original colonists sought a place where they could reject modern industrialized technology and return to a less technological way of life. A temperate world with active native lifeforms, the Confed recently established a new Confederation Exploration Force base in 2347 AD.
Terran Prime
Designation used in astrographical surveys of
unpopulated regions. These worlds are similar to Terra, and as such are
much prized as possible habitations. To be classed as such, the
following must be true: Diameter 8640 to 15200 km, atmosphere 4 to 9,
hydrographic percentage 36 to 95%, gravity 0.6 to 1.1g. Within this is
the category Terra Norm (diameter 9440 to 15200 km, atmosphere 6 or 7,
hydrographic percentage 46 to 75, and gravity 0.75 to 1.1g), a
classification which almost guarantees successful colonization.
Thompson (Sol Sector 1732 E847423-8)
Thompson, orbiting LTT 17897, is a surprising temperate world settled about
seventy years ago. Named after the first UNSCA Sky Marshal, Adam Thompson, the
colony has not been very successful, due to poor management and lack of
external trade. After the Great Civil War, Confederation Colonial Services
has instigated new management directives, which have seen some positive
results with the colony.
TNS
See Traveller News Service.
Trade Routes
Routes which jump-capable starships travel between
major worlds and which connect vital suppliers with essential markets,
important government worlds with high population worlds, and strategic
resources with exploiting industry. Trade routes are a natural outgrowth
of economic and market pressures. When a market is no longer profitable,
the trade routes bypass it.
The trade routes are typically the territory of the Confederation of Planets's largest trading companies. They maintain fleets of commercial transports and merchants who serve these trade worlds, and they reap large profits in doing so.
But trade routes directly serve only about half the worlds of the
Confederation of Planets. The other 50 percent of the Confederation of Planets's worlds are served by feeder lines, tramp freighters, and free traders. These smaller companies and unscheduled ships carry passengers and cargo between worlds off the main trade routes.
Trade Station
Establishment for the promotion of interstellar
commerce. There is no single controlling agency for trade stations; some
are established by private companies, on their own, or on contract to
the Confederation of Planets, some are run by the scout service, and others are operated by different branches of the Confed government.
Traveller News Service
The major news agency of the Confederation of Planets, owned
by the Travellers' Aid Society. TNS has bureaus on most major worlds
throughout the Confederation of Planets and representatives at most starports.
Travel Zone
Standard form of classification for worlds in terms of
relative danger. As a service to spacefarers, the Traveller's Aid
Society publishes travel zone classifications that indicate the degree
of danger a world presents to visitors. Standard classifications are
green (no danger), amber (caution advised), and red (severe danger). See also Amber Zone, Red
Zone.
Trojan Points
In a gravitational system composed of a small body
orbiting a much larger one (such as a planet and star or a moon and
planet), there are two stable points lying in the small body's orbit 60
degrees ahead and behind it, and thus equidistant from the small and
large bodies. These are called Trojan Points (also LaGrangian points,
which are abbreviated as L4 and L5).
The Trojan points of of a gas giant near an asteroid belt commonly
collect a cluster of asteroids. The name comes from the first such
cluster discovered by Terrans at Jupiter in the Sol system; the
asteroids are named after mythical heroes of the Trojan war.
U
United Nations (-2573 to -2400)
An association of Terran states. Established in 1947 on the signing of the UN charter by the fifty member states at San Francisco. The organization was intended to reduce conflict and hardship on the world by encouraging cooperation between world powers. Duties were mainly carried out through UN agencies, but occasionally military force was employed with the support of the member states on the Security Council.
From about 1960, the UN started reforming into a world government. The
armed forces of the major states became more accepted as a world-wide
peacekeeping and police force under the banner of the United Nations.
The Secretariat began coordinating large scale projects to reduce the
effects of famine, disease, and economic hardship. Environmental
controls and the move of many industrial concerns to orbital and out-
system locations prevented Terra from loosing its garden climate. In
addition, research was encouraged, and the solar system was intensively
explored.
In 2120, the Treaty of New York formalized the changes in the UN's
structure which had already occurred. The armed forces of the major
nations were placed under centralized control. The Secretary General was
granted wider executive powers. The Secretariat, previously an
unofficial advisory group of representatives from the major
nation-states, was made the chief legislative body. The General Assembly
was retained, but became a forum for debate with little real power. The
Security Council was dispensed with entirely. In addition, several new
and powerful agencies were established. Among these were the United
Nations Space Coordination Agency (UNSCA), the United Nations Diplomatic
Integration Agency (UNIA), and the United Nations Trade Services
Association (UNTSA).
Following the discovery of jump drive, and the establishment of
extra-system colonies, these three agencies became the major arms of the
interstellar government. On the admission of colonial representatives to
the General Assembly after the Offworld Skirmishes of 2118-2120, the organization changed its name to the
United Worlds. See also Confederation of Planets and United Worlds
United Worlds (2120 to 2343)
Name adopted by the Terran based
interstellar government in the interim period between the first colonial
representatives taking their places on the General Assembly, and the interstellar state that arose as a result of the Great Civil War. Despite this seemingly rapid integration of the colonies, they remained in the
minority. Thus throughout the government's history, Terran
representatives (and so Terran interests) dominated the General Assembly
and the Secretariat. See also Confederation of Planets, United Nations.
V
Vegans
Vegans, also known as the Coreward Race, was the first interstellar society to to be located using distributed radio telescopes and coordinated deep space monitoring efforts. Nothing is known about the Coreward Race, except that the source of the signals seems to be from a variety of systems near Vega. Due to the star's proximity, popular media identifies the coreward race as the Vegans.
W
War
Major violent conflict between nations, corporations, or races.
Way Station
Link in the CEF courier network. The way station is a
large (for the Scout Service) base devoted to the overhaul and refit of
Confed Exploration Forces vessels at points in their journeys. During a normal tour of duty,
a courier/scout vessel will jump from system to system, and occasionally change
pilots, but steadily work its way farther and farther down the line.
At each scout base or way station, the scout/courier is routinely checked, refuelled,
reprovisioned, and sometimes recrewed. Ultimately, however, all CEF vessels
must undergo maintenance and possible repair after the rigors of its
mission. The way station performs this function.
Way stations have stocks of scout-oriented repair and maintenance
equipment, as well as trained staffs of service personnel. They are the
equivalent of naval bases, although they are capable of servicing only
smaller displacement ships (10000 and less) due to the size and
orientation of their facilities.
Wolf 359 (Sol Sector 1929 B975787-8)
The relatively central location of Wolf 359 provides an excellent location
for a third Confederation Naval base to support and protect trade within the
Confed's core worlds.
X
Y
Z
Zi Yiu (Sol Sector 1824 E972324-7)
The Zi Yiu (Mandarin Chinese for "freedom") colony resides on the edge of
the single sea of the large world orbiting Ross 154. As a colony, it has
been isolated on the Confederation frontier until very recent breakthroughs
in jump technology have given the Confed jump-2 capacity.
Zuchai Crystal
These crystals form the raw material for a vital
focusing element in many designs of jump drive. They occur naturally,
but can also be synthesized. However, natural crystals have a longer
lifetime, and so command a higher price.
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