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Q.
Will there be a newsletter?
A. Yes, though it will be sent out over E-mail. For
those that don't have internet access, there will be a newsletter available
at game and they will be sent a letter with the next game location.
Q.
Who is on staff?
A. The conception of this game was to create a live action vampire game
because we like to roleplay, this is not a chance for the staff to grandstand
or to prove any points. Right now the current staff is Storytellers:
John Barrett and Joey. Narrators: Adam Moskowitz and Jarred Jimenez
. The staff will grow accordingly
with the game, so it may soon grow larger depending on the turnout of
the first few games.
Q.
Do the Tremere Get the basic ritual
Rite of Introduction for
free?
A. As stated in the rules section of this page the Tremere get 1 free
Ritual for each level of thier primary path. The Tremere Chantry
Regent will decide which Ritauls to give out (no experience spending).
Rite of Introduction will
probably be the first Ritual a Tremere would get. So yes, a Tremere
that starts with Thaumaturgy will start out with
Rite of Introduction.
Q.
How much do Rituals cost?
A. As per the Laws of the Night page 124 rituals cost 2 exp. for a Basic,
4 exp. for an Intermediate, and 6 exp for an Advanced. Starting
characters can't buy additional rituals at Character creation, you start
with the free ones you get for your primary path.
Q.
How difficult will it be to acquire Backgrounds in-game?
A. If you use your influence to bid on holdings you can acquire various
backgrounds that you control, but they are vulnerable and it is almost
a shot in the dark to get the right ones. The setting I created
is full of NPC's for mentors, allies, contacts, and even diablaries.
Just like in most games you have to come up with a plan. Once you
are established in the game you can chat with the Storyteller on e-mail
and the Storyteller will give you some suggestions in the right direction,
but ultimatly you have to come up with the plans. New backgrounds
are available they just might not be as easy to find.
Q.
What exactly are Holdings?
A. Holdings are Businesses, Areas, People, and Items that produce a Background
effect (Allies, Contacts, Fame, Herd, Influence, Mentor, Resources, Retainers,
and sometimes Generation). These Holdings are usualy tied to a location
and vulnerable to attack. Holdings are solid, concrete, and physically
accountable. Holdings can be obtained by bidding temporary Influence
for the control of them at the start of the night. The Holding is
yours untill someone takes it from you or it is destroyed. This
system also makes Influence very important. If you still do not
understand Holdings, wait for the first couple of games and I am sure
you will catch on.
Q.
How do Generation points work?
A. When making your character you spend the appropriate amount of backgrounds
to get the desired generation, then when it is time to spent freebee points
you will recieve a bonus according to the chart in the rules section.
For example if you would like to be eleventh generation, you spend two
points in the generation background and when you count up freebees, you
would recieve three bonus points.
Q.
Are there OUT OF GAME ACTIONS allowed?
A. Yes, OUT OF GAME ACTIONS are encouraged, a character is allowed 2 OOGA's
in between games, your actions or intents should be e-mailed to the storytellers
at storyteller@grimharvest.com.
If
you have any more questions send them to the staff at questions@grimharvest.com and we will do our best
to answer them here.
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