Pokemon cards   some revision Nov 14,2008
general info:
divide all numbers by 10 or take off one zero (same thing)
If D or Y* also multiply by 3
A damage counter on a Pokemon subtracts 10 off of HP but only for Pokemon vs Pokemon so not before dividing by ten or multiplying by 3 as previously.
HP is the defense of a pokemon.
Evolving pokemon act like instants. In other words, you may evolve Pokemon in your opponent's turn or when ever you like as long as you have enough mana to do so and the right cards (the evolvement and pre-evolvement(s)).
Pokemon put damage counters on Pokemon and duel monsters (Yu-gi-oh! cards), but not digimon or magic the gathering cards.
Trainer cards that have 'Fossil' in its name count as artifacts.
If a card says something like "this counts as evolving a pokemon" you must pay the proper mana costs to do that effect.
For those who know the Pokemon TCG
Weakness and Resistance only work when it's Pokemon card vs Pokemon card unless you state before the game (and you and your opponents agree) that you are playing otherwise and:
water energy = blue magic cards = aqua Yu-gi-oh! cards
leaf energy = green magic cards = wind Yu-gi-oh! card
psychic energy = black magic cards = dark Yu-gi-oh! cards
electric energy = white magic cards = light Yu-gi-oh! cards
fire energy = red magic cards = fire Yu-gi-oh! cards
fighting energy = earth Yu-gi-oh! cards = digimon cards
Active, benched, free and non-free Pokemon + the first Pokemon you summon
Players benches are their currently tapped cards except for free Pokemon and cards that have no attack and defense points like trainer cards and enchantments.
It doesn't matter whether they are Pokemon cards are not; a tapped card with attack and defense points that isn't a free Pokemon is a benched Pokemon.
Cards that aren't benched pokemon and don't have summoning sickness or no longer have summoning sickness count as "Active Pokemon" even if they are digimon.
If a card attacking does damage to benched Pokemon, the cards attacking with it are not benched Pokemon (since they get tapped after they attack).
The first Pokemon you summon symbolizes the active Pokemon in the original Pokemon TCG, but I will call it the 'free' Pokemon, so that tapped or untapped, it is still called a free pokemon.
The first Pokemon you summon is a "free" Pokemon that comes out untapped ("active") and without summoning sickness which mean that you can attack right away.
As long as you have one free Pokemon the rest of the Pokemon you summon will stay tapped for 3 turns. The fourth turn it becomes a free Pokemon. As long as it's in play you are free to untap it on your forth turn and afterwards unless someone has a card to prevent you from doing so. (I always put 3 counters on each card that I made by cutting a sheet of paper into tiny quadralaterals and take one away from each card each turn so that I know when it is free)
If a Pokemon is not free then it's "non-free."
You may only have 5 pokemon that are "non-free" at a time (just like in the Pokemon TCG you could only have 5 Pokemon in your bench).
You may have as many benched (tapped) and as many active (untapped) cards as you like.
By paying the retreat cost of a free pokemon, you may switch it with a not-free card. Thus, the free card would become the non-free card (become tapped) and have as many turns left as the non-free card would have had, until it becomes free. And the non-free card would become a free card (untapped) instantly. (like retreating a Pokemon and waiting for it to come out again)
If you have non-free Pokemon in play and not at least one free Pokemon in play, you must choose one of your non-free Pokemon to be free, because if non-free Pokemon are in play on your bench then you must always have at least one free Pokemon. It's like an instant, that a non-free Pokemon becomes free this way (like in the Pokemon TCG you always had to have an active Pokemon).
Summoning a Pokemon and using its attacks
The mana cost of a pokemon is the attack cost if there is only one attack.
If there is more than one attack you have some choises.
In summery: at least 1 attack cost for its single cooresponding attack must be paid (by tapping that many mana) in order to summon the Pokemon. More than that can voluntarily be paid however. You may pay for the cost of more than one attack by paying enough mana to cover both attacks. Whatever is paid to begin with to summon the Pokemon is permanent. Each turn a player wants to use an attack or attack effect that has already been paid for with permanent mana, may do so freely with no extra cost. Each and every turn a player wants to use an attack or attack effect that was not covered in the permanent mana cost, they must tap mana accordingly to cover the cost. But to clear up any misconception here are some examples:
When summoning a Pokemon:
-If you paid for an attack (thus summonning a Pokemon) that cost 3 blue mana (by tapping only 3 blue mana), and the other attack cost 4 blue mana, then you could use the attack that cost 3 blue mana any time you wanted to because you already paid for that attack. Since you would have had to tap only 1 more blue mana, to use the attack that costs 4 blue mana (3+1=4) you have to tap 1 blue mana each time you want to use the attack that cost 4 blue mana.
If you paid for an attack that costs 4 blue mana, and the other attack cost was 3 blue mana, then you can freely choose either attack (at the appropiate time, of course) without having to do aything extra unless otherwise written on the card.
If you paid for an attack that cost 2 blue mana, and the other attack cost was 1 green mana, then you may play the attack that costs 2 blue mana freely, but will have to tap 1 green mana each time you want to use the attack that costs 1 green mana.
If you paid for an attack that cost 1 green mana, and the other attack cost was 2 blue mana then you may use the attack that cost 1 green mana freely, but will have to tap 2 blue many each time you want use the attack that cost 2 blue mana.
If you tapped 1 green mana and 2 blue mana to summon out a card with both an attack that cost only 1 green mana and an attack that only costs 2 blue mana then you may use the attack freely with whatever attack you choose.
If it says to discard an energy card attached to it in order to use the attack, then you must tap the required mana to pay for its cost plus the exact type and number eneries equal to what it says to discard every turn you use that attack regardless of what you originally paid to summon it. So if the attack originally cost 4 fire mana and it says that you must discard 2 fire energy cards inorder to use its attack, then you must tap 6 fire mana each time you want to use that attack, regardless of what you tapped to bring it out.
If the card says something concerning how many extra blue mana is used, other than it's attack cost or something like that, then you can pay for all the extra cards by tapping more blue mana than required for its original mana cost. Or you may pay only the attack cost to place it out, and tap as many extra blue mana as the card allows each turn you want to add mana to that Pokemon.
If an attack doesn't have a number next to it (doesn't have 10, 10+, X10, etc) showing the attack power, but it has the words defending Pokemon in the description next to it, then you choose a target creature to do that attack.(you get to pick some creature to do that to)
If an attack has the number next to it but says something about flipping a coin, (like when using Magic, Digimon, or Yu-gi-oh! cards) your opponent must choose who is defending it (life points directly or some untapped card). Here, however, you must flip the coin after the opponent chooses their defender(s).
(I put a nickel or dime on the card if I don't pay its full attack cost and use pennies for damage counters)
Mana costs for evolving Pokemon
When evolving a pokemon you pay for the evolvement just like you would a basic pokemon. It is as though you were starting over, for whatever you pay for the evolvement becomes permanent mana and replaces the permanent mana of its pre-evolvement (It doesn't matter whether it is an evolvement of an evolvement or an evolvement of a basic Pokemon).
Special Pokemon for those who know Magic the Gathering
The following Pokemon have:
Plain Walk: Pidgeot, Machamp, Amphorus, Exploud
Mountain Walk: Charizard, Golem, Tyranitar, Aggron
Forest Walk: Venusaur, Victreebell, Meganium, Sceptile
Swamp Walk: Gengar, Feraligator, Swampert, Muk
Island Walk: Blastoise, Kingdra, Politoed, Walrein
Added costs for summoning Pokemon that aren't first stages(without a first stage)
Revised___To summon a Pokemon that isn't a first stage, you must pay double the highest costing attack plus pay the cost of any other attack on the card, and the retreat cost must be payed on you next turn.
You may not evolve Pokemon that have been summoned this way.
For those who know Magic the Gathering: the Special Pokemon mentioned above loose their ability to do mountainwalk forestwalk etc.
discarded rules
Playing with Pokemon EX cards
A player looses 5 life points if their EX card (an EX card the player controls) faints or is sent to the graveyard/discard pile from play. No life points are lost if discarded directly from hand.
Magic cards and Yu-gi-oh! cards put damage counters on EX cards regardless of how much the EX Card takes to come out.
If an attack on an EX card only costs one mana, it now costs that paticular one mana plus one mana of any color, so it costs a total of 2 mana- this is so that every attack on an EX card at least costs 2 mana.
Confuse, Paralyze, Poison, Sleep - Burn
Intro: There are some differences from the Pokemon TCG, but I also explained what some of you already know for the people who don't
Any creature card may be subject to those 5 effects.
So you can poision a digimon, confuse a duel monster, etc.
If burned or poisioned, place one damage counter on that creature each time during its controller's untap step.
If confused, turn the creature upside down. Any time the creature tries to attack or block(defend) (or if a pokemon use one of its attacks) its controller must flip a coin. If heads it attacks or blocks as usual. If tails it does 2 (if D or Y* 8) damage to itself. Put the appropriate number of damage counters on the creature and subtract 2 or 8 points off the creatures defense points (depending what cards your playing with).
If a creature stays confused for 10 turns straight, it breaks out of its confusion in the untap phase of its controllers next turn (the 11th turn), and the creature is no longer confused, until someone confuses it again.
If asleep, the creature is tapped and cannot untap except during its controller's untap step. The controller must flip a coin during his or her untap step in order to try to wake up (untap) the creature. If heads it wakes up, untaps, and is no longer asleep. If tails it stays tapped and is still asleep.
If paralyzed, turn the card diagonal. If untappped the card is diagonal and right side up. If tapped it is diagonal and upside down. Any ability written on the card doesn't work while it is paralyzed. Its control must flip a coin every time he or she wants to attack or block. If heads the creature can attack or block normally that turn. If tails and attacking, it may not attack and is tapped. It stays paralyzed no matter what the outcome of the coin toss was.
If a creature stays paralyzed for 20 turns straight, it becomes unparalyzed and untapped in its controller next untap phase (the 21th turn). The creature is no longer paralyzed, until someone paralyzes it again. If you're a Pokemon fan you can pretend the creature ate a Cheri berry on the 21st turn like in Ruby and Sapphire. Old__If blocking it may only block a creature that isn't flying; its attack power becomes zero for that turn; enchantments, enhancements, spells, and abilities that increase attack or defense do not work on it that turn; and it taps.
Creatures may not be confused, paralyzed, and asleep at the same time, nor may they have 2 of those 3 conditions at the same time. They can however be poisioned and paralysed, etc.
Disclaimer and Linkage Digimon and Yugioh Cards Back to Madikeoh dedikeoh
Samurai Pizza Cats Pokemon Main Digimon