The Undernet source for CP2020 Free
Form Role Play
GUIDELINES FOR ROLE PLAY
CyberPunk Cafe is a channel for free form role play
based on the roleplaying game CyberPunk 2020 by Talsorian Games. The
channel is public and open to any who wish to engage in free form
role play. We provide the following guidelines to ensure the
enjoyment of all players and participants.
Characters
Characters will be accepted who are based on CP2020, ShadowRun
(limited: please see races for allowable
conversions, tech only, no magic), or another Near Future RPG, who
are based on an established character or character type found in a
CyberPunk book or movie, or who are consistant with the Dark Future
theme and can be set in the 21st century. You may alter characters if
you wish to comply with these guidelines. For example, a Klingon
would not fit, since in the 21st century Earth has not acheived
interstellar exploration sufficient to include contact with Klingons
(first contact with Vulcans doesn't occur until April 4, 2063), but
if you wish to you can play a human character with an interest in
late 20th century science fiction who has had his body cybernetically
altered to appear as a Klingon, with comparitive strength and
abilities. If you have any doubts about how your character would fit
into CyberPunk Cafe, ask one of the channel operators (ops) before
playing him/her.
For beginners, CP2020 characters are recomended. CP2020
characters fall into the following
roles:
Solo
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These are the hired guns. They may be employed as
bodyguards, security specialists, or hitmen (allright, for
the PC people out there it's hitpersons). Solos are
physically strong and trained in weapons and tactics. (See
Nadia)
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NetRunner
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These are the cowboys of Cyberspace, usually equipped
with interface plugs that allow them to jack directly into
the Matrix. NetRunners work for corporations or freelance
doing everything from legitimate programming to highly
illegal (and dangerous) saboutage. NetRunners are
intelligent and have quick reflexes. (See
Johnny) For help setting up a
NetRunner see Cory.
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Techie
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Techies can build or repair just about anything
cybernetic. And since hi tech tends to go wrong quite a bit,
they usually are pretty busy repairing things. Techies are
intelligent and resourceful.
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MedTechie
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MedTechies are trained to fix people. They work as
doctors and paramedics for corporations and medical
facilities, or as black market Ripperdocs installing and
maintaining illegal cyberware. MedTechies are intelligent
and specially trained.
|
Fixer
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Fixers make connections between people and items or
services they wish to obtain...for a hefty price. Fixers
almost always work freelance. Fixers are resourceful and
streetwise.
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Corp
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Corps are the boys (and girls) who run the big time
companies. Corps are always assosiated with a corporation,
either as owner/CEO or as part of the executive team. They
pay a big price in personal freedom, however, with the
corporation usually calling the shots. Corps are
intelligent, resourceful, and often cutthroat.
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RockerBoy/Girl
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RockerBoys and Girls are the voice of the people,
using their music to send out a message of opposition to the
overly controlling corporations. Rockers work from gig to
gig, often working another job on the side. Rockers are
charismatic. (See
Borderline)
|
Media
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Medias are the reporters out to get the truth.They
influence the views of the general population in much the
same way as the Rockers influence the CyberPunks on the
street. Medias work either for a news agency or freelance.
Medias are intelligent and charismatic.
|
Cops
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Cops in the Dark Future are rarely out to protect and
serve anyone but themselves and the corporations who bribe
them. There are a few noble justice-minded cops out there,
but it's not likely they're going to get promoted. Cops work
nominally for the city or state, but in reality, they are
Solos with a badge. Cops are physically strong and trained
in weapons and tactics.
|
For more help with character generation,
click here.
Godlike characters with insurmountable power and resources will
only be allowed with prior permission from an op and only as a
non-player character (NPC), not as your main player character.
Scenarios
Free form role play depends on the interaction of the players
for plot line and scenario development. Ops will only serve as
referrees during combat (by request only) and to settle disputes
between players when it disrupts game play. They will not serve as
gamemasters or create scenarios except as players and are not
responsible for getting characters involved in role play. Referreed
scenarios may be run by prior agreement of all players involved.
Fully referreed games, whether they are run by an op or by a player,
will take place in a seperate channel.
When creating/playing a scenario, please respect the other
players. All participation in a scenario is voluntary, and all
players must agree to engage in the scenario before their characters
can be held to the outcome of play. Once agreement has been made, all
outcome is final, including termination of the character if this
happens. Appeal must be made to an op before any outcome of a
previously agreed to scenario can be reversed.
In a non-referreed (free form) scenario all players have equal
right and responsibility to the development of the storyline. Any
player involved in the scenario can contribute to the plot.
Combat
Ops will referree combat by request only. Referreed combat will
take place in a seperate channel or in the main channel as the op and
the participants feel appropriate. The op has final judgement in all
matters concerning referreed combat.
Combat, whether referreed, dice, or free form, will take place
in turns, each player having one turn per round of combat. Initiative
(order of combat) will be determined by either agreement of the
participants or by dice. One turn is equal to two actions, except for
the first strike of the initiator, which is equal to one action.
Actions are as follows: response to opponent's strike, attack, or
defend. If your opponent makes a successful attack, you must use one
turn to respond (appropraitely) to the attack (ie, fall down
bleeding, scream in pain, frown at the rip in your favorite leather
jacket, etc).
Dice programs or bots (ie Noppa) may be used for combat only if
the channel bots dice scripts are not available. Request an op to
bring in the bot. For simple dice combat, rules are as follows:
Initiative: High roll on 1d10.
Attack: Roll 1d10
1
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Fumbled attack, attacker takes 1d6 pts damage.
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2-4
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Missed attack, no damage.
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5-9
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Successful attack, opponent takes 1d6 pts damage.
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10
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Critical hit, opponent takes 2d6 pts damage.
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Defend: Roll 1d10
1
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Fumbled defense, defender takes 1d6 additional
damage.
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2-4
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Missed defense, attack does normal damage.
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5-9
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Successful defense, attack does 1/2 damage.
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10
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Evasion, attack does no damage.
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Damage: A player must state at the beginning of combat their
armor rating, including external and internal armor. Armor can range
from 0-40. Armor rating is equivalent to the amount of damage your
armor will absorb before you become injured. When all armor points
are expired, body damage will occur to the character. A character is
presumed incapacitated when he has acquired 90 points of body damage.
At this point he must roll a 7 or higher on 1d10 each round to remain
conscious. If a character acquires 100 points of body damage he
enters mortality, and must roll the number of rounds passed since
entering mortality or higher on 1d10 each round to be able to be
rescucitated, providing there is a qualified medical person to
perform the rescucitation. A character that fails his rescucitation
dies.
Alternatively, players may use the OAFS combat system of the
FFRPA.
Money, Equipment, Resources, etc
We don't expect you to walk into the dangerous world of the
CyberPunk Cafe unarmed and unprepared. It is assumed when you write
your character that you will already be
equipped. It is up to the player to use
reason when equipping his character. For example, it would be
unlikely that your character is carrying three tons of weapons,
ammunition, explosives, and armor. Keep in mind when equipping your
character the role that character plays. A street level rocker, for
example, would raise some eyebrows if he walked into the Cafe toting
around a Zurisima 42-350 heavy assault rifle that cost a good $50,000
credits. However, a top-rated Arasaka security specialist doing a
little freelance solo work would only get a polite nod and a wary
circle around him for the same item. Bar tabs are considered to be
bottomless for all players, no matter their role.
If you want to make some money, all that you have to do is ask
one of the Executive Corps for a job. There will be Execs wandering
in and out of the cafe regularly and they are always looking to hire.
Execs are played by ops as NPCs so they can be quickly adjusted to
get you the kind of job you want at the right pay. One example of an
Exec NPC is The Numan, who has job
openings for Solos (hired guns), Rockers (musicians), and NetRunners
(Cyberspace jockeys). It is your responsibility to keep track of how
much money you have, at least until we get a bot program set up that
will keep track of it for you.
In the future, we hope to have a bot program set up that will
handle your financial status and from whom you can purchase
equipment. Until then, you can get ahold of a Fixer, either one
played by another player or a NPC Fixer played by one of the ops.
Fixers specialize in getting whatever you want, so long as you're
able to pay. Some Fixers are cheaper than others, so you might want
to shop around. One example of an NPC Fixer is
Delorean, who is actually a Solo but can
manage any weapons and armorment needs through his contacts at Sierra
Survival, who regularly raid Arasaka shipments headed for the depot
near their base. (If your tastes run more toward Militech gear,
you'll want to talk to Shadow, who still
manages to get his hands on MTI stuff even though he is no longer
their employee. Just don't ask too many questions!) Other Fixers may
deal in weapons, drugs, cyberware, services, or any and everything
known to mankind.
Getting Help
We do not assume that you are an expert on role play or
CyberPunk when you enter the CyberPunk Cafe. Feel free to ask an op
for help with character generation or role play or anything for that
matter.
Out of Character Chat
All out of character comments will be distinguished from in
character role play by enclosing them in parenthesis: (( )), [ ], or
{ }. Excessive out of character conversation will result in an op
requesting that the conversations be taken to another channel or
conducted privately via /msg or dcc chat.
BICKERING OR ARGUING WILL NOT BE TOLERATED. IN THE EVENT OF A
DISPUTE, THE OP(S) WILL DECIDE ON THE MATTER. CONTINUED DISCUSSION ON
THE MATTER MUST BE TAKEN OUTSIDE OF THE CHANNEL OR IT WILL RESULT IN
KICKING AND/OR TEMPORARY BANNING.
Ops Status
New ops status will be granted only by the channel
administrator with the agreement of the master ops.
Ops must read and agree to the Ops
Guidelines and Regulations. Misconduct by an op or master op may
be reported directly to another master op or by emailing the
channel
administrator, Lyssa.
Bots
Only the official #CyberPunkCafe bots and CService's W bot will
be allowed in the channel, except for the use of dice bots if the
channel bots' dice scripts are not available.
If you have questions regarding the CyberPunk Cafe or
it's guidelines, please
email Lyssa.
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