Here's the ins and outs of what types of things you can play in
the CP/SR system. Granted, we go beyond the strict CP2020 system here
to give you a bit of leeway, but remember, this ain't no fantasy
game, so please leave the pixies in your pocket. If you want to go
outside of these guidelines, contact a moderator and lay it out, but
I can tell you from the start it's gonna be a tough sell. No
dimension jumpers, shape-shifters, or time travelers will be allowed,
period.
Human
Homo sapiens sapiens
Average Height: Male 70 in., Female 65 in.
Average Weight: Male 170 lbs, Female 120 lbs.
Natural Lifespan: Male 72 yrs, Female 77 yrs
Hopefully you know what these are, since presumably you are
one. These are the vast majority of the populace in 2020, although
some of them seldom appear to be what they were at birth. Most
have at least aesthetic alterations, many have extensive
cyberware. Some humans opt to look like something altogether, and
these are known as 'Tweaks'...ie, the nut who has an obsession
with 20th century sci-fi and gets himself sculpted to look like a
Klingon...hey, you like the forehead ridges? Go to it,
chombatta.
Aliens (Highriders)
Homo sapiens sapiens, type II
Average Height: Male 72 in., Female 68 in.
Average Weight: Male 150 lbs, Female 100 lbs.
Natural Lifespan: Male 74 yrs, Female 78 yrs
Stop dreaming...we ain't gonna let you bring in the she-bitch
with the razor throat. True extraterrestrial life forms are wiped
out the instant they hit Terran space by the ever-xenophobic
Terran Space Guard. Aliens refers to those humans who live and
work in Orbital and Lunar colonies. They generally have weaker
body types due to lower gravity and sometimes require
tech-assistance on the planet surface for the simple joys of life,
like breathing without their lungs collapsing. They are typically
taller than surface based humans, with a lighter, less dense body
structure, and are somewhat weak in the immune system as well,
having spent most of their lives in the sterile climate of space.
However, in a low gravity environment they are much more agile
than surface dwellers, and are almost immune to motion and space
sickness, since their inner ears have become adjusted to the
bizarre and sometimes sudden pressure changes of orbital life.
Though they are generally considered too twisted for talk shows by
the 'grounders' on Earth, they qualify for full human rights and
Terran citizenship.
Elves
Homo sapiens nobilis
Average Height: Male 75 in., Female 70 in.
Average Weight: Male 160 lbs, Female 112 lbs.
Natural Lifespan: unknown, possibly 200 years
Adapted from the ShadowRun system, elves are allowed, but it's
not quite the same as D&D. Elves (along with dwarves, orcs,
and trolls) are the result of the mutated reappearance of a strain
of DNA suppressed in the human race since the Dark Ages. Elves are
essentially merely a variant of the human species, having pointed
ears, and tall, slender (and somewhat androgynous figured) bodies.
Elves typically have a greater density of rods in their eye
structures, giving them better low-light definition in their
vision, which results in a more nocturnal lifestyle; however this
also means that they are slightly color blind. They are typically
vegetarians. Because of the very recent nature of this mutation,
lifespans are based on extrapolated data, but this data has been
inconclusive in regards to elves. Being very close in DNA
structure to a human, elves, dwarves, orcs, and trolls are given
full human rights and Terran citizen status by the Geneva Humanity
Act. (Note, only the tech side of SR is allowed, no magic.)
Dwarves
Homo sapiens pumilionis
Average Height: Male 48 in., Female 46 in.
Average Weight: Male 120 lbs, Female 100 lbs.
Natural Lifespan: Male 160 yrs, Female 170 yrs
Dwarves are stocky, strong, generally hirsute (both sexes), and
with high immunity to illness and disease. They have
disproportionately short legs, which tends to limit their agility
somewhat, long, large noses, and somewhat pointed ears. Due to
mutation of the eye structure, dwarves are slightly sensative to
the infrared spectrum, giving them minute IR vision. Some dwarves
favor a subterranean lifestyle. They qualify for full human rights
and Terran citizenship status.
Trolls
Homo sapiens ingentis
Average Height: Male 78 in., Female 75 in.
Average Weight: Male 275 lbs, Female 200 lbs.
Natural Lifespan: Male 50 yrs, Female 52 yrs
Trolls are big, ugly, and mean-tempered, and while usually
unsuited to cyberware, manage to be powerful enough without it.
They are generally covered in coarse hair, which may or not be a
good thing...nobody has ever managed to shave one to see just how
ugly they are underneath. Trolls like to keep to themselves and
think of interaction with the more gracile humanoids as merely a
good way to get a little aggression out of the system by starting
a limb-ripping fight. The easiest way to irritate a troll is to be
born. Trolls are nocturnal, with excellent night vision and
superior sense of smell, though one would assume the opposite from
their hygeine preferences. While barely meeting minimal standards
of intelligence on average, trolls qualify for full human rights
and Terran citizenship status.
Orcs
Homo sapiens robustus
Average Height: Male 70 in., Female 68 in.
Average Weight: Male 240 lbs, Female 180 lbs.
Natural Lifespan: Male 60 yrs, Female 63 yrs
Orcs are not generally regarded as attractive to any but
themselves, but are much easier on the eyes than their cousins the
trolls. They are in general very densely muscled, with large,
somewhat flattened noses and large ears. While not as hirsuite as
trolls, they nonetheless often have large patches of furry hair on
their torsos. Orcs have poor eyesight but extremely sensative
hearing and sense of smell. Orcs are intelligent enough to mix
with normal society, but prefer to keep to themselves. Orcs are
also gifted with a thick hide which acts as a decent armor on its
own accord. Orcs qualify for full human rights and Terran
citizenship.
Replicants and 'Borgs
Artifico sapiens erectus
Average Height: Male 70 in., Female 65 in.
Average Weight: Male 170 lbs, Female 120 lbs.
Natural Lifespan: Replicant 12-20 years, 'Borg
undetermined
Replicants are sophisticated cybernetic organisms, who, along
with their less sophisticated cousins, 'borgs, make up the main
slave labor force in the offworld colonies. Due to the unique
biotek interfacing abilities of replicants, their cyberware is
vastly superior to that used by humans. Replicants look and act
just like humans, including the ability to demonstrate emotions,
and are therefore considered too dangerous to allow under LEO (Low
Earth Orbit). Replicants can have a lifespan from 12-20 years, due
to a self-terminating program designed to prevent them from
becoming too powerful. 'Borgs, on the other hand, are very
simple-minded machines that only follow simple programs, can be in
any form from humaniod to a box on a table, and are legal on the
planet surface. Replicants and 'borgs are not granted
human-rights. Replicants are subject to instant termination by the
special force of Terran police known as the Blade Runners if they
are found out. Joy.
Bio-engineered Genetic Constructs (Gennies)
Homo mutatis
Average Height: varies by genetic mixture
Average Weight: varies by genetic mixture
Natural Lifespan: varies by genetic mixture
These are the results of DNA hybridism and manipulation by
scientists. Gennies are used for labor and guard dog duty. They
are only as intelligent as their creators need them to be to
follow simple commands, and are fairly bestial. This is not to say
that it is impossible to make a gennie that has the same
functioning level and emotions as a human, but it is not
considered advantageous to make them that way...after all, if you
want thinking power, just get a human for the job. Gennie
lifespans vary according to the cocktail used to create them,
generally winding up with the shortest lifespan on the list (ie, a
gennie hybrid of a human and a wolf would end up with the wolf
lifespan, or about 15 years--don't argue with me on this, I'm a
scientist). Gennies are sterile. They are distrusted and disliked
by society in general, and do not qualify for human rights. Heck,
they don't even get protection under the SPCA.
Bioroids (Full-Conversion Cyborgs)
Homo sapiens sapiens, type III
Average Height: Male 78 in., Female 72 in.
Average Weight: Male 300 lbs, Female 200 lbs.
Natural Lifespan: Male 72 yrs, Female 77 yrs
Robocop, here we come. It was once human (or at least qualified
as such under Geneva) but now the only thing left that's human is
the CPU. That's right, you can get everything converted but your
brain, chombatta. Also know as a 'Convo'. Bioroids qualify as
human because the brain DNA is still there, but what you really
got is a c-psych on a leash. Bioroids are most often 'owned' by a
corporation, often having gotten in that situation after being
declared legally dead, the barely viable gray matter swooped down
upon by a vulturous corporate biotech. It is not uncommon for
Bioroids to have had their previous memories wiped during the
conversion process, only adding to their lack of empathy, nor is
it unusual for them to be persona non grata, since whoever they
were before is dead according to the records. Voluntary full
conversions also exist, but without a corp to control them, they
almost always wind up being target practice for the boys at
C-SWAT.
AIs (Artificial Intelligences) and Personality
Constructs
Homo sapiens nebulis
Average Height: none
Average Weight: none
Natural Lifespan: indefinate
These get a bit tricky to play, since the only place they have
any mobility is on the Matrix ('Net). AIs are computer systems
that have become self-aware, and PConstructs (AKA Ghosts in the
Machine) are previously human personalities that have been
transformed into Matrix intelligences and are rarely happy about
the experience. Both will usually be 'owned' by a megacorp and
they do not qualify as having full human rights, although
registered AIs and Constructs qualify for limited Terran
citizenship. AIs and Constructs make contact with non-netrunners
via monitor links and dataterms, although usually they will stay
walled up in their massive and highly defensive datafortresses
until they are contacted by a runner...and then they'll usually do
their best to kill him just for the sheer pleasure of wiping out a
frackin real spacer. (Note: Due to the extreme influence AIs and
PConstructs can have, they will be reserved for NPC play
only.)
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