Note: the following role descriptions and character generations have been adapted for FREE FORM ROLE PLAY and as such will use minimal statistical information.

The first thing you will do when you start CyberPunk roleplay is to generate a character. Now this is slightly different in free form than in refereed role play in that the character is not based on statistics generated by rolling dice, but rather is written by the player. It takes creativity to make a good free form character, just as it takes creativity to write a fictional character in a story. Good characters balance their advantages with disadvantages to make them more interesting and challenging to play. For those of you who have never tried your hand at free form or who aren't familiar enough with CyberPunk to make a conversion, go to Character Generation for a simple start to making a workable character.

There are several types of characters (roles) common in CyberPunk. Your role is your main career. Characters can have more than one role, for example, a RockerBoy waiting for the next gig to come along might spend his spare time as a Fixer. However, it's my recomendation that you start out simple and stick to one role until you're familiar enough with CyberPunk free form to experiment.

REMEMBER: The most important thing in playing cyberpunk is ATTITUDE and STYLE! It doesn't matter if you blow it, as long as you look good doing it.

Here are the roles you will most often encounter in CyberPunk Cafe/Sierra Survival. Once you get the hang of CyberPunk free form, you can create new roles. Just be sure to clear the role with a moderator before you play it. (Note: the Mindstar role is considered too powerful to be used as a PC and is reserved for NPC use.)

Click on the role to see an in depth guide to creating and running a character in that role.

Role

Special Ability

Description

RockerBoy/ RockerGirl

Charismatic Leadership

Rockers are the rebels, taking their message to the street and able to sway crowds to their cause.

Solo

Combat Sense

Assassins, bodyguards, killers, and soldiers able to react quickly.

Netrunner

Interface

Cyberspace jockeys and hackers able to run programs in the Matrix.

Techie

Jury Rig

Renegade mechanics who can repair and revamp any tech.

MedTech

Medical Tech

Doctors able to patch up wounds and fix/install cybernetic implants.

Media

Credibility

Reporters who risk their lives for the truth.

Cop

Authority

City and corp police with a badge...and not afraid to use it.

Corporate

Resources

Business execs with the world at their fingertips.

Fixer

Streetdeal

Dealmakers with all the right connections.

Nomad

Family

Wandering road warriors with numbers and loyalty on their side.

Mindstar

Espersense

Psychic soldiers with enhanced mind control.

Scientist

Discovery

Researchers with the knowledge and thinking abilities to make new tech.

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