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GSO : Parasite EVE II : Enemies : N.M.C.'s

Categories >> [N.M.C's] [A.N.M.C's] [Golems] [Bosses]

N.M.C's - Neo Mitochondria Creatures

Notes - Description and advice about the enemy
Hit Points - Determine life
Attacks - Method of infliction; numbers in parenthesis are average HP damage
Weakness - Any areas which would be very effective to ensure defeat
Outcome - What Aya earns when this enemy is defeated
EXP - How much experience Aya earns
BP - How many bounty points Aya earns
MP - How many mitochondria points Aya earns


Flying Type >> top^

Bat
Notes : If you got the Tonfa Baton, now is the time to equip it. Not only do you save on ammo, but you can take out half a dozen bats at a time with a single swipe. If they surround you, wiggle around the control pad several times so Aya shoo's them away, or cast plasma. No big threat.
Hit Points : 1
Attacks : Bite(3)
Weakness : N/A
Outcome : EXP: 5 BP: 18 MP: 1
Moth
Notes : Yes, they resemble a colorful butterfly. But not only are they wussies, but they gang up on you just to turn your lights out and then run away! The best thing to do is avoid them, or swat them out with you baton if there's also another type of enemy (usually more powerful) in the same area. You can't go fighting while being blinded! If you have a flashlight item or attachment that comes with the MP5 (not necessary), you can use that to instantly rid of these pesky moths.
Hit Points : 1
Attacks : Scale[blindness](5)
Weakness : Flash
Outcome : EXP: 2 BP: 18 MP: 1


Crawling Type >> top^

Rat
Notes : Deja vu, Parasite Eve! Nothing special about these guys. A few rounds, or even the baton, can take care of them. If there's alot of them in an area, then this is where an economic and versatile parasite energy like Plasma is very useful. A good stun, decent damage, low MP consumption, and helps Aya alot if she's about to be, or is surrounded.
Hit Points : 18
Attacks : Bite(6)
Weakness : N/A
Outcome : EXP: 4 BP: 22 MP: 1
Scorpion
Notes : These lovely desert critters usually shift up from the sand. If you have armor piercing bullets in your gun, then you have an advantage. If not, then it's no big deal. Be careful of the green acid they leave on the ground, because if you step on it Aya gets poisoned. Also, be careful if they get too close, because they have a tendancy to gang up and sting at Aya's legs. Plasma subdues them a little if they are surrounding you, giving you just enough time to move away.
Hit Points : 68
Attacks : Body Fluid[poison](1) Sting(10)
Weakness : Armor Piercing
Outcome : EXP: 20 BP: 8 MP: 1
Black Beetle
Notes : Well, jeez, talk about ganging up on you! These guys have black shells and an upraised horn, looking kind of like an oversized scarab. If they all crowd around you, it may be hard to pick them off with your regular gun. What to do? Use plasma to knock them onto their backs, so they can't move for a period of time, and reveal their underbellies. You can also use Buckshot if you have a shotgun equipped for the same effect. Easy hunting!
Hit Points : 280
Attacks : Dash(6)
Weakness : underbelly
Outcome : EXP: 15 BP: 53 MP: 1


Worm Type >> top^

Caterpillar
Notes : Long, green things (some refer to them as 'green worms') that string down from the trees, look like big green worms. These guys are annoying. Stay too long in one place, and they all jump ontop of you. Not only does this make Aya feel very wanted, but it makes for a pretty tight situation. Hold onto your guns, and when you can't take any more, give them a taste of fire.
Hit Points : 80
Attacks : Jumping(8) Falling(10) Flying(16)
Weakness : Flame
Outcome : EXP: 6 BP: 28 MP: 1
Maggot
Notes : These are often confused as 'white worms'. These yummy white larve look like they're curled up right before you try to take a shot at 'em. They act just like those caterpillars, jumping around like a mosh pit gone wrong (or right?). Normal bullets should do it, or rifle rounds. Just make sure you are able to single them out or else another might take you for surprise with their Blow String. Apobiosis effectively subdues large packs, and if you don't have that spell, then plasma comes in handy.
Hit Points : 160
Attacks : Falling(10) Blow String [paralysis](10) Jumping(14) Flying(20)
Weakness : Flame
Outcome : EXP: 16 BP: 68 MP: 1


Fish Type >> top^

Bass
Notes : Small, bright yellow fish. These guys are easy. The only time you may run into them is in the Akropolis Tower, when you need to cross the bridge. If you solved the little puzzle, then you can raise the bridge, leaving those fish to flop around helplessly while you can beat 'em to a pulp using the baton }:) Be careful, though! They're very nasty if you try to get them in the water; it's hard to target them.
Hit Points : 1
Attacks : Bite(18)
Weakness : Out of water
Outcome : EXP: 6 BP: 36 MP: 1


Jelly Type >> top^

Green Amoeba
Notes : Okay, these may look like a tiny little splotch on the ground, but go near them and they grow into large, jelly-like things. Heh, when I was looking through some walkthroughs after I played the game, someone mentioned they use grenades on these guys? That's a laugh! What a waste of ammo. Don't bother to use any bullets, either, cause they won't work. One blast of pyro or combustion (if there's a few clumped in one area), two zaps of the Hammer attachment, or just two swats of your baton and they're done for. Easy as pie, and easy MP.
Hit Points : 80
Attacks : MP Absorption(-2MP) Pyrokinetics(28)
Weakness : Baton, Poison, Burst
Outcome : EXP: 12 BP: 86 MP: 8
Red Amoeba
Notes : These are the stronger counterparts of the Green Amoebas'. The strategy with these guys are the same as the other, but just be forewarned; they are much more agressive, and can cast berserker on you. One or two blasts of combustion , a few zaps of the Hammer attachment, or just a few swats of your baton and they're done for. They are definately worth the BP and MP, though! I wish there were more of these around.
Hit Points : 280
Attacks : MP Absorption(-5MP) Pyrokinetics(38)
Weakness : Baton, Poison, Burst
Outcome : EXP: 16 BP: 420 MP: 30


>> top^


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