Character Creation Points

These are the numbers that are used to "buy" starting statistics for any character who wishes to RP in Pantheon. There are several things to note when making a character in Pantheon.

1) All characters MUST be approved by the RC before they can officially participate in Pantheon RP.

2) As this is a D&D based room all characters should have a class and level (classes are explained in these pages). I am allowing players to decide their starting level for now but, please use common sense when making a character.

3) Characters in Pantheon often have "special abilities" these also should be worked out with the RC or a council member prior to staring RP in Pantheon.

4) Creation points are used in this manner... 1 character creation point buys 1 point in statistics. Ex. 5 character creation points can buy 5 points in any one statistic.


STRENGTH

Strength measures your character's muscle and physical power.

Creation points Limits Description
5 Able to press up to 50 lb. Feeble
10 Able to press up to 100 lb. Poor
15 Able to press up to 200 lb. Typical
20 Able to press up to 400 lb. Good
25 Able to press up to 800 lb. ----
30 Able to press up to 1,600 lb. Excellent
35 Able to press up to 1.5 tons. Remarkable
40 Able to press up to 3 tons. ----
45 Able to press up to 6 tons. Incredible
50 Able to press up to 12 tons. Amazing
55 Able to press up to 25 tons. ----
60 Able to press up to 50 tons. Monsterous
65 Able to press up to 100 tons. Unearthly
70 Able to press up to 200 tons. ----
75 Able to press up to 400 tons Shift. X
80 Able to press up to 800 tons Shift. Y
85 Able to press up to 1,600 tons ----
90 Able to press up to 3,200 tons Shift. Z
95 Able to press up to 6,400 tons Class. 1000
100 Able to press up to 12,800 tons. ----


DEXTERITY

Dexterity measures hand eye coordination, agility, reflexes, and balance.

Creation Points Limits Description
5 Physically Limited, with little ability to manuver or change direction. Feeble
10 Manuvers with difficulty, slow reaction time, easily hit, clumsy. Poor.
15 Normal human reaction and accuracy. Typical
20 Some training or natural ability. Good
25 ---- ----
30 Intensive training in dexterity and/ or accuracy. Excellent
35 Olympic Athlete. High level of natural talent with formal training, performs complex gymnastics with ease. Remarkable
40 ---- ----
45 Olympic Gymnast. Able to walk tightropes and dodge single bullets. Incredible
50 Super Human sense of dexterity or accuracy. Able to dodge multiple bullets, superhuman sense of balance. Amazing
55 ---- ----
60 Super Human sense of dexterity and accuracy. Monsterous
65 Movement and reactions in a flash, rarely misses Unearthly


CONSTITUTION

Constitution represents your characters health and stamina.

Creation Points Limits Description
5 In poor health, virtually incapable of performing any phyically demanding task. Feeble
10 Easily winded, has difficulty maintaint a walk at a moderate pace. Poor
15 Able to tolerate New York City in August, can jog 2 miles before needing rest. Typical
20 Moderate Exercise. Good
25 ---- ----
30 Regular exercise, Superior Athelete. Excellent
35 Intensive exercise. Remarkable
40 ---- ----
45 Enhanced Abilities, only requires normal sleep. Incredible
50 Enhanced and trained abilities. Amazing
55 ---- ----
60 Rarely tires, great fortitude, Abominable Endurance, Requires little sleep, holds own breath for hours. Monsterous
65 Never tires, holds own breath for days, Requires little sleep. Unearthly


INTELLIGENCE

Intelligence determines how well your character learns and reasons.

Creation Points Limits Description
5 Couch Potato. Good grasp of native language, simple machines. Feeble
10 Limited exposure to technology, understands complex machines. Poor
15 Normal human level. Typical
20 Comprehends advanced theory, can attempt repairs on complex machinery. Good
25 ---- ----
30 Performs scienific expirments, invenst and/or jury-rigs equipment. Excellent
35 Can operate advanced or alien equipment, makes cutting edge discoveries. Remarkable
40 ---- ----
45 Can repair advanced or alien technology, considered a scientific genius. Incredible
50 Develops ideas beyond the realm of normal science, can modify and improve alien technology. Amazing
55 ---- ----
60 Full Recall, thought patterns beyond the realm of humans, can create new life. Monsterous
65 Nearly infinite knowledge spanning time and space. Unearthly


WISDOM

Wisdon describes your characters willpower, common sense, perception, and intuition.

Creation Points Limits Description
5 Unaware of its enviorment until hurt. Feeble
10 Has trouble "getting the hing." Poor
15 Normal Human level of observation and intuition. Typical
20 Sharper than average. Good
25 ---- ----
30 In the business of noticing odd circumstances. Excellent
35 Detective; notices things most people miss. Remarkable
40 ---- ----
45 Fine eye for detail; notices when something 'feels wrong'. Incredible
50 In tune with himself and the area; difficult to suprise. Amazing
55 ---- ----
60 Notices things no person can see; senses emotions. Monsterous
65 Plugged directly into the cosmos; one with the universe. Unearthly


CHARISMA

Charisma measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness.

Creation Points Limits Description
5 A face even a mother would have a hard time lovign, repulsive and/or disgusting. Feeble
10 A loner, has trouble keeping friends. Poor
15 Normal level of human interaction. Typical
20 Hip, knows where the hot nightclubs are, popular. Good
25 ---- ----
30 On VIP short lists, Respected by most and envied by others. Excellent
35 Conglomerate CEO's, decorated battlefield commanders. Remarkable
40 ---- ----
45 Unquestionable leadership skills, military General. Incredible
50 Sways public opinion on a global level. Amazing
55 ---- ----
60 Easily capable of establishing cults and organizations from scratch, presidential nomination. Monsterous
65 Deity-like reverence, worshipped by varios civilzations. Unearthly