Character Creation Points
These are the numbers that are used to "buy" starting statistics for any character who wishes to RP in Pantheon. There are several things to note when making a character in Pantheon.
1) All characters MUST be approved by the RC before they can officially participate in Pantheon RP.
2) As this is a D&D based room all characters should have a class and level (classes are explained in these pages). I am allowing players to decide their starting level for now but, please use common sense when making a character.
3) Characters in Pantheon often have "special abilities" these also should be worked out with the RC or a council member prior to staring RP in Pantheon.
4) Creation points are used in this manner... 1 character creation point buys 1 point in statistics. Ex. 5 character creation points can buy 5 points in any one statistic.
STRENGTH Strength measures your character's muscle and physical power. |
Creation points | Limits | Description |
5 | Able to press up to 50 lb. | Feeble |
10 | Able to press up to 100 lb. | Poor |
15 | Able to press up to 200 lb. | Typical |
20 | Able to press up to 400 lb. | Good |
25 | Able to press up to 800 lb. | ---- |
30 | Able to press up to 1,600 lb. | Excellent |
35 | Able to press up to 1.5 tons. | Remarkable |
40 | Able to press up to 3 tons. | ---- |
45 | Able to press up to 6 tons. | Incredible |
50 | Able to press up to 12 tons. | Amazing |
55 | Able to press up to 25 tons. | ---- |
60 | Able to press up to 50 tons. | Monsterous |
65 | Able to press up to 100 tons. | Unearthly |
70 | Able to press up to 200 tons. | ---- |
75 | Able to press up to 400 tons Shift. | X |
80 | Able to press up to 800 tons Shift. | Y |
85 | Able to press up to 1,600 tons | ---- |
90 | Able to press up to 3,200 tons Shift. | Z |
95 | Able to press up to 6,400 tons Class. | 1000 |
100 | Able to press up to 12,800 tons. | ---- |
DEXTERITY Dexterity measures hand eye coordination, agility, reflexes, and balance. |
Creation Points | Limits | Description |
5 | Physically Limited, with little ability to manuver or change direction. | Feeble |
10 | Manuvers with difficulty, slow reaction time, easily hit, clumsy. | Poor. |
15 | Normal human reaction and accuracy. | Typical |
20 | Some training or natural ability. | Good |
25 | ---- | ---- |
30 | Intensive training in dexterity and/ or accuracy. | Excellent |
35 | Olympic Athlete. High level of natural talent with formal training, performs complex gymnastics with ease. | Remarkable |
40 | ---- | ---- |
45 | Olympic Gymnast. Able to walk tightropes and dodge single bullets. | Incredible |
50 | Super Human sense of dexterity or accuracy. Able to dodge multiple bullets, superhuman sense of balance. | Amazing |
55 | ---- | ---- |
60 | Super Human sense of dexterity and accuracy. | Monsterous |
65 | Movement and reactions in a flash, rarely misses | Unearthly |
CONSTITUTION Constitution represents your characters health and stamina. |
Creation Points | Limits | Description | 5 | In poor health, virtually incapable of performing any phyically demanding task. | Feeble |
10 | Easily winded, has difficulty maintaint a walk at a moderate pace. | Poor |
15 | Able to tolerate New York City in August, can jog 2 miles before needing rest. | Typical |
20 | Moderate Exercise. | Good |
25 | ---- | ---- |
30 | Regular exercise, Superior Athelete. | Excellent |
35 | Intensive exercise. | Remarkable |
40 | ---- | ---- |
45 | Enhanced Abilities, only requires normal sleep. | Incredible |
50 | Enhanced and trained abilities. | Amazing |
55 | ---- | ---- |
60 | Rarely tires, great fortitude, Abominable Endurance, Requires little sleep, holds own breath for hours. | Monsterous |
65 | Never tires, holds own breath for days, Requires little sleep. | Unearthly |
INTELLIGENCE Intelligence determines how well your character learns and reasons. |
Creation Points | Limits | Description |
5 | Couch Potato. Good grasp of native language, simple machines. | Feeble |
10 | Limited exposure to technology, understands complex machines. | Poor |
15 | Normal human level. | Typical |
20 | Comprehends advanced theory, can attempt repairs on complex machinery. | Good |
25 | ---- | ---- |
30 | Performs scienific expirments, invenst and/or jury-rigs equipment. | Excellent | 35 | Can operate advanced or alien equipment, makes cutting edge discoveries. | Remarkable |
40 | ---- | ---- |
45 | Can repair advanced or alien technology, considered a scientific genius. | Incredible |
50 | Develops ideas beyond the realm of normal science, can modify and improve alien technology. | Amazing |
55 | ---- | ---- |
60 | Full Recall, thought patterns beyond the realm of humans, can create new life. | Monsterous |
65 | Nearly infinite knowledge spanning time and space. | Unearthly |
WISDOM Wisdon describes your characters willpower, common sense, perception, and intuition. |
Creation Points | Limits | Description |
5 | Unaware of its enviorment until hurt. | Feeble |
10 | Has trouble "getting the hing." | Poor |
15 | Normal Human level of observation and intuition. | Typical |
20 | Sharper than average. | Good |
25 | ---- | ---- |
30 | In the business of noticing odd circumstances. | Excellent |
35 | Detective; notices things most people miss. | Remarkable |
40 | ---- | ---- |
45 | Fine eye for detail; notices when something 'feels wrong'. | Incredible |
50 | In tune with himself and the area; difficult to suprise. | Amazing |
55 | ---- | ---- |
60 | Notices things no person can see; senses emotions. | Monsterous |
65 | Plugged directly into the cosmos; one with the universe. | Unearthly |
CHARISMA Charisma measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. |
Creation Points | Limits | Description |
5 | A face even a mother would have a hard time lovign, repulsive and/or disgusting. | Feeble |
10 | A loner, has trouble keeping friends. | Poor |
15 | Normal level of human interaction. | Typical |
20 | Hip, knows where the hot nightclubs are, popular. | Good |
25 | ---- | ---- |
30 | On VIP short lists, Respected by most and envied by others. | Excellent |
35 | Conglomerate CEO's, decorated battlefield commanders. | Remarkable |
40 | ---- | ---- |
45 | Unquestionable leadership skills, military General. | Incredible |
50 | Sways public opinion on a global level. | Amazing |
55 | ---- | ---- |
60 | Easily capable of establishing cults and organizations from scratch, presidential nomination. | Monsterous |
65 | Deity-like reverence, worshipped by varios civilzations. | Unearthly |
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