The Guildhall and Market Wards

These
are the wards of business:here merchants, craftsmen and jink jugglers conduct
their trades. Guildhall and Market Wards are the most cosmopolitan areas of
Sigil and everyone from everywhere, Baator
or Mount Celestia, Abyss
or Mechanus, who has some jinks to spend
it's welcome here.
In the Markets a cutter can find the basics: food, clothing, medicine, tools
and weapons. But a basher can find also other types of merchandise, for example
wood for magic wands, healing syrup for many exotic deseases e so on.
The merchants of the Market Ward define freedom the unrestricted right to get
rich and powerful; they consider other people as mere instruments of commerce
to be exploited at the least possible cost. Commerce is war, and only who knows
its cruel laws will survive.
The wealthiest merchants of the Market Ward live along Copperman Way, while
the upper-classes of the Guildhall Ward have thir homes on Dancer's Court.
Knights of the post and other bobbers tend to nest along Newt Street, here these
people play high stakes dice games and sell stolen properties.
For a cheap ale search for the Yawning Rat. Those preferring
glasses of fine wines, have in Masty's their favourite tavern, and those who
want a bit more privacy might consider the Fat Candle, where the only source
of light is a tree-trunk sized candle in the center of the room.
The member sof the Escort Guild retire to the Woodman's Retreat after a long
day of guiding tourists.
For spending a night bashers could search for the cheap Feathernest Inn, for
longer stays it's better the Arion's Boarding House.
This
wards are the home area of the Free
League headquarters, the Great
Bazaar. A place where, it's said, a basher can shop for an entire month
without visiting the same merchant's stall twice. The Great Baazar, for its
open-air cafes, is the best place to creature-watch.
There is another important site in these wards: the Great
Gymnasium, the headquarters of the Trascendent
Order. The members of this faction train body and mind to work as one thing,
so they don't have to waste time in useless ponderous thinking.