

CRAFTS .... WIDE
GAMES .... SCAVENGER HUNTS .... TEAM
GAMES .... CHALLENGES .... PIONEERING
.... OUTINGS
Crafts and other quiet pursuits
Crafts are the mainstay of many a camp, and often the best means
for the Guider to preserve her sanity. The girls are up and
about from dawn until dusk, or even longer, so it makes sense
to try to keep them quiet SOME of the time. We have a timetabled
"rest hour" after lunch, during which time the girls may read,
snooze, do crafts or anything else they choose as long as it
is QUIET and they are not charging around. The fact that it
also gives the Guiders a break is purely incidental(?)
In a themed camp, crafts can play an important part in setting
the scene and developing the theme chosen : see the themes
page for some ideas. There are also miscellaneous crafts on
some of my other websites, Holderness
Rangers Resource Pages and also on Traditions
UK.
Whatever crafts you decide to do, for your own peace of mind
prepare everything in advance. It is a good idea to make instruction
cards for each craft you intend to do - if you can have them
laminated so much the better - and list what each craft requires
in materials and equipment; you can then use these cards to
make lists for purchasing (or otherwise acquiring!) your craft
materials etc. before you go to camp.
As a rough guide, whatever crafts you eventually decide on,
you will need the following basic supplies :
Scissors - several pairs in different sizes, including
left-handed scissors
Pens, pencils, crayons, felt-tip pens of different thicknesses
- if you are using last year's pens, check that they haven't
dried out since you last used them
Glue of different kinds - latex glue (Copydex) to stick
fabric and ordinary STRONG glue (eg. UHU) for paper; impact
adhesives (Evostik) may be useful if you need to stick difficult
objects/substances. Don't use Superglue unless you also have
the special solvent handy!
Sellotape
Paper - white and coloured, different sizes according
to what you have/can get
Card ditto
String, wool, thread, elastic in different thicknesses
and colours
Needles with eyes big enough to thread - tapestry and
darning needles are particularly useful
Pins - straight and safety
Oddments of trimmings - lace, ribbons, sequins, silk
flowers, let your imagination run wild, if it looks decorative
someone will use it up!
Scraps and larger pieces of fabric - anything you have
to hand
Empty boxes, cartons, tubs etc.
More specialised materials such as beads (and fine wire to thread
them on,) plastic "canvas," quilling paper, art straws, lolly
sticks etc., can also be taken to camp to use for craft work
if you have them.
If your girls are not the "100% crafty" type, or simply want
a change, puzzles, board games and playing cards are always
a good standby for quiet moments, and they can always fill in
their odd moments by doing their camp
challenges.
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Wide Games
Wide Games are usually special to camp - many units simply do
not have the space to play wide games at their weekly meetings.
Essentially, a wide game is one which is played out of doors
over an extensive area and with a number of players, and which
usually (but not always) involves an element of role-play. Everyone
joins in - Guiders included - and a lot of imagination is needed
in many wide games!
Besides the comprehensive lists of games to be found on The
Best of GuidingUK there is an excellent selection of ideas
for Wide Games on Lyse
Edwards' website too, so I see no point in duplicating them
- other games can be found at Scouting
Links - all these sites are well worth a visit (but do come
back here, please!)
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Scavenger Hunts
Scavenger hunts are a very useful activity for camp if only
for the simple reason that they need no advance preparation
and no equipment! Divide the girls into patrols, pairs, threes
- whatever grouping you like, it really makes no difference
but it is probably more fun with several smaller groups than
with a few large groups. The object is for the girls to collect
- scavenge - items from a list you have provided and bring them
back to you within an alloted time or when they have collected
all the items; it is advisable to set a boundary as well as
a time-limit or this can get well out of hand! Give points for
each item correctly collected and the winning team is (obviously)
the one with the highest points.
Items to be scavenged can be things starting with a given letter
e.g. G - guide, glasses, girl, grass, etc., or spelling out
a given word or phrase - g-u-i-d-e-a-s-s-o-c-i-a-t-i-o-n : grass,
underwear, ink, dixie, egg, ankle sock, shoe, spoon, orange,
cup, apple, teabag, ice, opener, nail - you get the idea? You
can be as strict as you like in enforcing the rules (which you
have set yourself!) or allowing ingenuity for difficult letters;
we always ban the use of living creatures apart from human ones,
and scavenged items always have to be returned to their owner
after the game is over.
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Team Games
If you have a decent sized field which you can use, you can
play any of the commoner team games : football, cricket and
rounders are perhaps the easiest to organise, but make sure
everyone is playing by the same rules! You don't need "proper"
equipment, just a bat and a ball; Guide sweatshirts make perfectly
adequate goalposts or bases for rounders, and if you want to
play cricket, you can improvise wickets with gadget wood, boxes,
tins etc., or mark a "wicket" on the trunk of a tree. Teams
can be of unlimited size - just divide the campers into two
teams by whatever method you favour - and it's always a bonus
if the Guiders join in too (think of all the calories you'll
burn off!) Don't worry too much about accurate score-keeping
unless your Guides are VERY competitive - they'll get most of
their enjoyment just from playing and won't worry too much about
who wins.
Besides the standard team games - cricket, football (i.e. soccer),
rounders, volleyball - there are many other old games suitable
for playing at camp - checkout here
for some you may well remember from your childhood, or go back
to BoGUK
or Scouting
Links again!
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Individual and Patrol Challenges
As part of the planning process for camp, I always produce a
series of "challenges" for the girls to carry out while at camp.
These are related to the theme of the camp (which makes it easier
to think them up in the first place) and vary from five minute
tasks to challenges which may take the whole camp to complete,
and challenges for individuals as well as patrols.
These challenges are made into a sheet or booklet, one for each
girl - click here
for a sheet of challenges you can copy and use if you want to.
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Pioneering
This is exactly the sort of activity which you can do best at
camp and which the girls absolutely LOVE. Pioneering is the
name given to the building of large-scale constructions using
only ropes and poles of varying sizes - you can build bridges,
swings, platforms, ladders up into trees - only constrained
by the equipment available, your imagination and of course your
skill in handling ropes and poles and tying knots. Let them
"bivvy in the woods" - build a makeshift shelter by fastening
a rope between two suitable trees, use a groundsheet as a roof
(let them work out how to peg it down at the corners) and sleep
under it. Make sure YOUR shelter is secure, even if they are
about to learn from their own mistakes!
If you are new to pioneering, consult your Outdoor Activities
team - your OA Adviser will probably be able to point you in
the direction of someone skilled and experienced in pioneering
and who would love to visit your camp for the day and "show
you the ropes" (pardon the pun.) Otherwise, and if you can get
some strong wooden poles and plenty of good quality rope, brush
up on your knots (clove hitch, half-hitch, figure-8 and reef
knots as an absolute minimum) consult the Guide Handbook for
ideas, and have a go! It will be FUN. Keep to a fairly low level
off the ground, so that when they fall off the rope bridge you
have strung across a bramble- and nettle-filled ditch they will
not be seriously damaged and you will all have had a new Learning
Experience.
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Trips and days out
If you are planning a long camp - a week or so - it is often
a good idea to get off-site at least once. This provides a welcome
break from routine and can offer the chance to do something
different. If you go to the local swimming baths you may even
get them properly clean!
You can go off on a day's hike into the surrounding countryside
(don't forget to take your OS maps) or you may want to plan
something a little more ambitious: depending on where you are
camping, you may decide to go to a local sports centre, bowling
alley, or even the cinema, or you may decide to visit local
places of interest (museums, stately homes, zoos etc.) Whatever
you decide on, you need to plan transport and food.
If you are going off-site on anything other than a walking trip,
transport will need to be booked before you go to camp - if
you are arranging for a bus to take you and your equipment to
camp in the first place, try asking the bus company about taking
you on your day out too, they may well give you favourable terms.
Otherwise you will just have to shop around for the best deal.
Likewise, you will need to decide whether you are picnicking
or "eating out" as this will have to be catered for, whether
in the food bought and taken to camp, or the cost of fish and
chips, pizza, a meal out etc. Don't forget to include the cost
of food, transport and admission charges for your chosen outing
when you are working out your initial costs for camp. If you
are planning on visiting the swimming baths, don't forget to
put "swimming costume and towel" on the girls' kit list!
AND - finally but most importantly, let everyone know when you
are going to be off - site : put it on your A/A camp form with
times off site, where you are going and how, and when you are
expected back - and don't forget to take a first-aid kit and
the girls' health forms with you when you go.
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