AOM Stuff

 

YATE

  YATE
Trigger Editor:

<- Click left to go to download section

Programmer:
M0nTy_PyTh0n


YATE is an advanced trigger editor for maps of the game
Age of Mythology™ ,
© 2002, Microsoft Corporation
It is for advanced users of the map editor and/or random map scripters!

 
         
  Playable Random
Maps
  Playable Random Maps

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Author:
M0nTy_PyTh0n


Mythland:
A mixture of a RPG and Build&Destroy with many different features.

Bonanza:
Capture cows and sell them at your market stalls. Cows do respawn.

Black Forest M_P:
The Black Forest map from Age Of Empires II for AOM.

DM Jungle:
Deathmatch map in a pathable jungle. No bonus TCs but starting TC supports 200 pop.

Maze RPG:
The main objective is to defeat the computer player by solving 3 quests in time.

Giants Hockey:
Time limited hockey game. The puck is a dwarf. The players are Mountain Giants.

Giants Soccer:
Time limited soccer game. The ball is a dwarf. The players are Mountain Giants.

River Island:
Modified River Nile map with a river island in center and a better Greek outfit.

River Island TM:
River Island map with handicap 1000.
 
Valley Of Plenty:
Valley Of Kings like map with many resources.

Valley Of Plenty TM:
Valley Of Plenty map with handicap 1000.

Rocky Mountains:
Players are set into a valley of the Rocky Mountains. Mountains are 3 times higher than in Alfheim.

Siberian Winter:
Similar to Rocky Mountains map. Winter map of Siberia. Extra farms near towncenters at start. Weather changes temporarily.

NonRushForest:
Playable like the River Nile map, with forest instead of water.

Total War I:
Playable like a deathmatch map. Unlimited resources, many settlements.

TW I Relicpowers:
Similar to Total War I, but with 5 random relicpowers with a strength of x10 at start.

TW I Favor UnLtd:
Similar to Total War I, but with a permanent stream of favor.

TW I Jotunheim:
Modified Jotunheim map with Total War I settings.

TW I River Nile:
Modified River Nile map with Total War I settings.

TW I Athena In Alfheim:
Modified Alfheim map with Total War I settings. Empower one of four unit types at start (Archers, Regular Infantry, Cavalry and Building attack).
 
TW I Mordor:
Total War land map with pathable Hades cliffs. No TC at start but with more villagers and 2 scouts.
 
TW I River Island:
Modified River Nile map with a river island in center and a Greek outfit. Total War I settings.
 
TW I CartHunt:
Total War land map with builded base, team cliffs and a center maze. Capture the cart in center and move it to your base to win.
 
TW I The Maze:
Total War in a fully random maze.
 
TW I Jungle:
Total War in a pathable jungle. No bonus TCs but starting TC supports 200 pop.
 
TW I Opening A:
Total War in the land of the AOM demo movie. Builded base at start, but no bonus TCs. The base TC supports 200 pop.
  
TW I Trojan Wall:
Total War land map. Teams are separated by a Trojan Wall.
 
TW I Trojan Wall FU:
Similar to TW I Trojan Wall map, but with a steady stream of favor for each player.
 
TW I Trojan Wall TL:
Similar to TW I Trojan Wall map, but with 4 more empty settlements per player.
  
 TW I SeaWorld:
Total War water map with many small islands. Each island contains a settlement and 2 relics.
  
TW I Two Forts :
Total War map with a fort for each team. Builded city for each player at start. 2 teams map.

TW I Colosseum:
Total War map with many settlements placed in a colosseum to fight for. 2 teams map.
  
TW I Ghost Lake :
Modified GHOST LAKE map with Total War I settings.
  
TW I Sudden Death:
Modified SUDDEN DEATH map with Total War I settings.
  
TW I Vinlandsaga:
Modified VINLANDSAGA map with Total War I settings.

TW I Tundra:
Modified TUNDRA map with Total War I settings.
  
TW I DeathMarshes:
Total War is a maze of marsh rivers, some water areas are pathable and buildable.
  
TW I Helms Deep:
Total War map with two teams separated by a wall of cliffs and two gates.
  
TW II DesertStorm:
Total War in the desert, no water but cliffs, more land to build.


TW II River Island:
Modified River Nile map with a river island in center and a better Greek outfit. "Just" 200.000 resources at start.

 
         
  Random Map
Templates
  Random Map Templates

<- Click left to go to download section

Author:
M0nTy_PyTh0n


Random map templates can be used to create your starting scenario map.
It allows you more than with just using the default random maps.

There are different types of templates:
Blank water: A map fully covered with water ("Mediterranean Sea")
Blank land: A map fully covered with land ("Grassland/GrassA")
Large height template: A map with height of 30 meters
Huge height template: A map with height of 45 meters
Giant height template: A map with height of 60 meters
Huge size template: A map with size of 1024x1024 meters
Giant size template: A map with size of 2048x2048 meters


Furthermore there are lists with names for units, terrains, and technologies for RMS.
 
         
  Random Map
Scripting Tutorial
  Random Map Scripting Tutorial for Beginners

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Author:
M0nTy_PyTh0n


This random map scripting tutorial will guide you step by step to your first own-built random map!
 
         
  Age of Mythology™ is a game by Ensemble Studios / Microsoft.  
 
WARNING: Content Distribution is Prohibited! Copyright © 2003 Hyena Studios. The graphical images and content enclosed with this document are viewable for private use only. All other rights-including, but not limited to, distribution, duplication, and publish by any means - are retained by Hyena Studios. Federal law provides criminal and civil penalties for those found to be in violation.