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          |  | YATE
   
 |  | YATE Trigger Editor:
 
 <- 
            Click left to go to download section
 
 Programmer:
 M0nTy_PyTh0n
 
 YATE is an advanced trigger editor for maps of the game
 Age of Mythology™ ,
 © 2002, Microsoft Corporation
 It is for advanced users of the map editor and/or random map scripters!
 
 
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          |  | Playable 
            Random Maps
 |  | Playable 
            Random Maps 
 <- Click left to go to download section
 
 Author:
 M0nTy_PyTh0n
 
 Mythland:
 A mixture of a RPG and Build&Destroy with many different features.
 
 Bonanza:
 Capture cows and sell them at your market stalls. Cows do respawn.
 
 Black Forest M_P:
 The Black Forest map from Age Of Empires II for AOM.
 
 DM Jungle:
 Deathmatch map in a pathable jungle. No bonus TCs but starting TC 
            supports 200 pop.
 
 Maze 
            RPG:
 The main objective is to defeat the computer player by solving 3 quests 
            in time.
 
 Giants 
            Hockey:
 Time limited hockey game. The puck is a dwarf. The players are Mountain 
            Giants.
 
 Giants 
            Soccer:
 Time limited soccer game. The ball is a dwarf. The players are Mountain 
            Giants.
 
 River Island:
 Modified 
            River Nile map with a river island in center and a better Greek outfit.
 
 River Island TM:
 River 
            Island map with handicap 1000.
 
 Valley Of Plenty:
 Valley Of Kings like map with many resources.
 
 Valley Of Plenty TM:
 Valley Of Plenty map with handicap 1000.
 
 Rocky Mountains:
 Players are set into a valley of the Rocky Mountains. 
            Mountains are 3 times higher than in Alfheim.
 
 Siberian Winter:
 Similar to Rocky Mountains map. Winter map of 
            Siberia. Extra farms near towncenters at start. Weather changes temporarily.
 
 NonRushForest:
 Playable like the River Nile map, with forest 
            instead of water.
 
 Total War I:
 Playable like a deathmatch map. Unlimited resources, many settlements.
 
 TW I Relicpowers:
 Similar to Total War I, but with 5 random relicpowers with a strength 
            of x10 at start.
 
 TW I Favor UnLtd:
 Similar 
            to Total War I, but with a permanent stream 
            of favor.
 
 TW I Jotunheim:
 Modified 
            Jotunheim map with Total War I settings.
 
 TW I River Nile:
 Modified 
            River Nile map with Total War I settings.
 
 TW I Athena In Alfheim:
 Modified 
            Alfheim map with Total War I settings. Empower 
            one of four unit types at start (Archers, Regular Infantry, Cavalry 
            and Building attack).
 
 TW I Mordor:
 Total 
            War land map with pathable Hades cliffs. No TC at start but with more 
            villagers and 2 scouts.
 
 TW I River Island:
 Modified 
            River Nile map with a river island in center and a Greek outfit. Total 
            War I settings.
 
 TW I CartHunt:
 Total 
            War land map with builded base, team cliffs and a center maze. Capture 
            the cart in center and move it to your base to win.
 
 TW I The Maze:
 Total 
            War in a fully random maze.
 
 TW I Jungle:
 Total 
            War in a pathable jungle. No bonus TCs but starting 
            TC supports 200 pop.
 
 TW I Opening A:
 Total 
            War in the land of the AOM demo movie. Builded 
            base at start, but no bonus TCs. The base TC supports 200 pop.
 
 TW I Trojan Wall:
 Total War land map. Teams are separated by a Trojan Wall.
 
 TW I Trojan Wall FU:
 Similar to TW I Trojan Wall map, but with a steady stream 
            of favor for each player.
 
 TW I Trojan Wall TL:
 Similar to TW I Trojan Wall map, but 
            with 4 more empty settlements per player.
 
 TW I SeaWorld:
 Total War water map with many small islands. Each island 
            contains a settlement and 2 relics.
 
 TW I Two Forts :
 Total War map with a fort for each team. Builded city for 
            each player at start. 2 teams map.
 
 TW I Colosseum:
 Total War map with many settlements placed in a colosseum 
            to fight for. 2 teams map.
 
 TW I Ghost Lake :
 Modified GHOST LAKE map with Total War I settings.
 
 TW I Sudden Death:
 Modified SUDDEN DEATH map with Total War I settings.
 
 TW I Vinlandsaga:
 Modified VINLANDSAGA map with Total War I settings.
 
 TW I Tundra:
 Modified TUNDRA map with Total War I settings.
 
 TW I DeathMarshes:
 Total War is a maze of marsh rivers, some water areas are 
            pathable and buildable.
 
 TW I Helms Deep:
 Total War map with two teams separated by a wall of cliffs 
            and two gates.
 
 TW II DesertStorm:
 Total War in the desert, no water but cliffs, more land to 
            build.
 
 TW II River Island:
 Modified 
            River Nile map with a river island in center and a better Greek outfit. 
            "Just" 200.000 resources at start.
 
 
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          |  | Random Map Templates
 |  | Random 
            Map Templates 
 <- Click left to go to download section
 
 Author:
 M0nTy_PyTh0n
 
 Random map templates can be used to create your starting scenario 
            map.
 It allows you more than with just using the default random maps.
 
 There are different types of templates:
 Blank water: A map fully covered with water ("Mediterranean Sea")
 Blank land: A map fully covered with land ("Grassland/GrassA")
 Large height template: A map with height of 30 meters
 Huge height template: A map with height of 45 meters
 Giant height template: A map with height of 60 meters
 Huge size template: A map with size of 1024x1024 meters
 Giant size template: A map with size of 2048x2048 meters
 
 
 Furthermore there are lists with names for units, terrains, and technologies 
            for RMS.
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          |  | Random Map Scripting Tutorial
 |  | Random 
            Map Scripting Tutorial for Beginners 
 <- Click left to go to this section
 
 Author:
 M0nTy_PyTh0n
 
 This random map scripting tutorial will guide you step by step to 
            your first own-built random map!
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          |  | Age 
            of Mythology™ is a game by Ensemble 
            Studios / Microsoft. |  |  
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