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Starting Spells
Here you will find your Starting Spells. New Starting Spells can be obtained if you sacrifice 5 skill points when I give you new skill points every now and then. If you already put your skill points in an area (Ex. Defense) you cannot take them out and get a new Starting Spell
OFFENSIVE
Name | Element | Power | Skill Points Needed |
Ice 1 | ice | * | 5 |
Lightening 1 | lightening | * | 5 |
Earth 1 | earth | * | 5 |
Gravity 1 | gravity | * | 5 |
Water 1 | water | * | 5 |
Fire 1 | fire | * | 5 |
Comet 1 | special | * | 5 |
DEFENSIVE
Name | Effect | Power | Skill Points Needed |
Revive | revives freind | * | 5 |
Exit | Transport away | * | 5 |
Sheild | resist physical damage | * | 5 |
Poisina | cure poison | * | 5 |
Esuna | cure frog, sleep | * | 5 |
Cure | cure hp | * | 5 |
STATUS
Name | Effect | Power | Skill Points Needed |
Poison | poison foe | * | 5 |
Sleep | cause sleepyness | * | 5 |
Toad | turns foe into a toad | * | 5 |
DeBarrier | undo foe's barrier | * | 5 |
New Spells
You gain more powerful spells automatically when you gain stat points every month. It goes by the total stat points you have. So if your total = 20 and you know the basic skill fire 1 you automatically know fire 2. Keep in mind only when you put stat points in Magic Power will your spells have any power. You could know ultima, but have M Power 1, so the spell would be usless. I will only put basic spells on your bio.
OFFENSIVE
Name | Element | Power | Spell needed | Skill Points Needed |
Comet 2 | Special | ***** | Comet | 70 |
Fire 2 | fire | ** | Fire 1 | 20 |
Fire 3 | fire | **** | Fire 2 | 60 |
Fire 4 | fire | ****** | Fire 3 | 100 |
Flare | fire | ******** | Fire 4 | 300 |
Ice 2 | ice | ** | Ice 1 | 20 |
Ice 3 | ice | **** | Ice 2 | 60 |
Ice 4 | ice | ****** | Ice 3 | 100 |
Freeze | ice | ******** | Ice 4 | 300 |
Lightening 2 | electric | ** | Lightening 1 | 20 |
Lightening 3 | electric | **** | Lightening 2 | 60 |
Lightening 4 | electric | ****** | Lightening 3 | 100 |
Tornado | storm | ******** | Lightening 4 | 300 |
Earth 2 | earth | ** | Earth 1 | 20 |
Earth 3 | earth | **** | Earth 2 | 60 |
Earth 4 | earth | ******** | Earth 4 | 100 |
Break | earth | ******** | Earth 4 | 300 |
Water 2 | water | ** | Water 1 | 20 |
Water 3 | water | ***** | Water 2 | 50 |
Gravity 2 | gravity | ** | Gravity 1 | 20 |
Gravity 3 | gravity | ***** | Gravity 2 | 50 |
Ultima | special | ********** | fire, ice, lightening, earth | 500 |
DEFENSIVE
Name | Effect | Spell needed | Skill Points Needed |
Haste | go FAST! | Esuna | 80 |
M-Barrier | Sheild Magic | Barrier | 20 |
Wall | Protect from Magic/Physical | M-Barrier | 70 |
Reflect | Reflect spells | Wall | 200 |
Cure 2 | Cure more | Cure | 20 |
Cure 3 | Cure ALOT | Cure2 | 50 |
Regen | gain hp always | Cure3 | 60 |
Full Cure | recover all hp | Regen | 300 |
STATUS
Name | Effect | Spell Needed | Skill Points Needed |
Stop | stops foe | Sleep | 80 |
Silence | foe can't cast spells | Frog | 100 |
DeSpell | take away haste | Debarrier | 70 |
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