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Starting Summons
Here you will find your Starting Summons. New Starting Summons can be obtained if you sacrifice 10 skill points when I give you new skill points every now and then. If you already put your skill points in an area (Ex. Defense) you cannot take them out and get a new Starting Spell
Name | Element | Power | Skill Points Needed |
Shiva | ice | ** | 10 |
Ifrit | fire | ** | 10 |
Ramuh | lightening | ** | 10 |
Titan | earth | ** | 10 |
Cactar | special | ** | 10 |
Cerebus | physical | ** | 10 |
Pandemonia | wind | ** | 10 |
Siren | special | ** | 10 |
Quezacoh | thunder | ** | 10 |
Ixion | special | ** | 10 |
Valfar | ice, fire | ** | 10 |
New Summons
You gain more powerful summons automatically when you gain stat points every month. It goes by the total stat points you have. So if your total = 40 and you know the basic summon Shiva you automatically know Leviathan. Keep in mind only when you put stat points in Magic Power will your summons have any power. You could know Knights of the round, but have M Power 1, so the spell would be usless. I will only put basic summons on your bio.
Name | Element | Power | summon needed | Skill Points Needed |
Leviathan | water | **** | Shiva | 40 |
Pheonix | fire | ****** | Ifrit | 60 |
Alexander | special | ******* | Titan | 70 |
Diablos | dark | **** | Cerebus | 40 |
Odin | dark | ***** | Diablos | 80 |
Hades | dark | ******** | Odin | 200 |
Anima | special | ******* | Ixion | 60 |
Magus Sisters | special | ********* | Valefor | 200 |
Yojimbo | special | ******** | Quezacol | 60 |
Atomos | wind | ****** | Pandemonia | 60 |
Ark | special | **** | Siren | 40 |
Tonberry King | special | ******* | Cactar | 60 |
Bahamut | special | ******** | Shiva, Ifrit, Ramuh, Titan | 60 |
Neo Bahamut | special | ********* | Bahamut | 80 |
Bahamut Zero | special | ********** | Neo Bahamut | 220 |
Eden | light | ********** | Siren, Ixion, Cactar, Valefor | 220 |
Knights of Round | special | *************** | Eden, Bahamut Zero | 300 |
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