PORTUGUES
FM-PAC has 63 instruments pre programmed and 9 channels.
First, you need to select the channels which will play:
10 Call music (0,0,CH1,CH2,CH3,CH4,CH5,CH6,CH7,CH8,CH9)
Where CH is the respective Channel. Use 1 to select, 0 to disable
You can select instruments with command:
20 call voice(@i1,@i2,...,@i9)
Where i1, i2, ..., i9 is the number of the instrument for each channel.
OR
20 play#2,"@i1". Example:
play#2,"@0ca" -> Plays the notes Do and La with Piano 1.
Don't forget: Play" " -> Plays in PSG mode
Play#2," " -> Plays in FM-PAC mode
Now, the table with the instruments numbers (call voice(@Number)):
No. Instrument Data No. Instrument Data
0 Piano 1 OPLL(3) 32 Piano 3 11 11 08 04 EA B2 20 F5
1 Piano 2 30 10 0F 04 D9 B2 10 F4 33 Eletric Piano 2 OPLL(14)
2 Violin OPLL(1) 34 Santool 2 19 53 15 07 E7 95 21 03
3 Flute 1 OPLL(4) 35 Brass 30 70 19 07 42 62 26 24
4 Clarinet OPLL(5) 36 Flute 2 62 71 25 07 64 43 12 26
5 Oboe OPLL(6) 37 Clavicode 2 21 03 0B 05 90 D4 02 F6
6 Trumpet OPLL(7) 38 Clavicode 3 01 03 0A 05 90 A4 03 F6
7 Pipe Organ 34 30 37 06 50 30 76 06 39 Koto 2 43 53 0E 85 E5 E9 85 04
8 Xylophone 17 52 18 05 88 D9 66 24 40 Pipe Organ 2 34 30 26 06 50 30 76 06
9 Organ OPLL(8) 41 PohdsPLA 73 33 5A 06 99 F5 14 15
10 Guitar OPLL(2) 42 PohdsPRA 73 13 16 05 F9 F5 33 03
11 Santool 1 19 53 0C 06 D2 B4 F5 F6 43 Orch L 61 21 15 07 76 54 23 06
12 Eletric Paino 1 OPLL(15) 44 Orch R 63 70 1B 07 75 4B 45 15
13 Clavicode 1 03 09 11 16 D2 B4 F5 F6 45 Synt. Violin 61 A1 A0 05 76 54 12 07
14 Harpsicode 1 OPLL(11) 46 Synt. Organ 61 78 0D 05 85 F2 14 03
15 Harpsicode 2 01 01 11 06 C0 B4 01 F7 47 Synt. Brass 31 71 15 07 B6 F9 03 26
16 Vibraphone OPLL(12) 48 Tube OPLL(9)
17 Koto 13 11 0C 06 FC D2 33 84 49 Shamisen 03 0C 14 86 A7 FC 13 15
18 Taiko 01 10 0E 07 CA E6 44 24 50 Magical 13 32 81 03 20 85 03 B0
19 Engine 1 E0 F4 1B 87 11 F0 04 08 51 Huwawa F1 31 17 05 23 40 14 09
20 UFO FF 70 19 07 50 1F 05 01 52 Wander Flat F0 74 17 47 5A 43 06 FD
21 Synthesizer Bell 13 11 11 07 FA F2 21 F5 53 Hard Rock 20 71 0D 06 C1 D5 56 06
22 Chime A6 A2 10 05 FB B9 11 02 54 Machine 30 32 06 06 40 40 04 74
23 Synthesizer Bass OPLL(13) 55 Machine V 30 32 03 03 40 40 04 74
24 Synthesizer OPLL(10) 56 Comic 01 08 0D 07 78 F8 7F FA
25 Synth. Percursion 01 03 0B 07 BA D9 25 06 57 SE-Comic C3 C0 06 05 76 F7 11 FA
26 Synthesizer Rhythm40 00 00 07 FA D9 37 04 58 SE-Laser 49 40 0B 07 B4 F9 00 05
27 Harm Drum 02 03 09 07 CB FF 39 06 59 SE-Noise CD 42 0C 06 A2 F0 00 01
28 Cowbell 18 11 09 05 F8 F5 26 26 60 SE-Star 1 51 42 13 07 13 10 42 01
29 Close Hi-hat 05 04 09 07 F0 F5 01 27 61 SE-Star 2 51 42 13 07 13 10 42 01
30 Snare Drum 40 40 07 07 D0 D6 01 27 62 Engine 2 30 34 12 06 23 70 26 02
31 Bass Drum 00 01 07 06 CB E3 36 25 63 User Instrument 00 00 00 00 00 00 00 00
Besides playing music, FM-PAC can save data from some games (games who
were designed for SRAM). The game auto detect the SRAM.
If your FM is the japanese one (see picture), when you type CALL FMPAC
a japanese menu appears.
You can save SRAM in a disk by choosing the second option.
A new menu appears: PAC -> PAC; PAC -> @#$%; @#$% -> PAC. Choose the
second option (PAC -> @#$%) to save SRAM in diskette ( type any name you
want).
It will be saved as FILENAME.PAC. The file, as SRAM, has 200E (Hex)
bytes. The first 10H (0 - F) contains SRAM title. From 10H to end, SRAM
is divided into 8 blocks, with 400H size each.
Position Bytes (Hex)
GAME 1 10 - 40F
GAME 2 410 - 80F
GAME 3 810 - C0F
GAME 4 C10 - 100F
GAME 5 1010 - 140F
GAME 6 1410 - 180F
GAME 7 1810 - 1C0F
GAME 8 1C10 - 200F
Use the PC program XTGOLD to edit the PAC files.
The third option does the other way around: loads SRAM from a disk.
The main menu's last option is BGM. This stands for BackGround Music.
Choose one music to listen.
See an article about brazilian FM, FM SOUND STEREO.
/MARMSX/FMPAC