PGN Standard: Short Index
Revised: 1994.03.12
Authors: Interested readers of the Internet newsgroup rec.games.chess
Coordinator: Steven J. Edwards (send comments to sje@world.std.com)
0: Preface
1: Introduction
2: Chess data representation
2.1: Data interchange incompatibility
2.2: Specification goals
2.3: A sample PGN game
3: Formats: import and export
3.1: Import format allows for manually prepared data
3.2: Export format used for program generated output
4: Lexicographical issues
4.1: Character codes
4.2: Tab characters
4.3: Line lengths
5: Commentary
6: Escape mechanism
7: Tokens
8: Parsing games
8.1: Tag pair section
8.2: Movetext section
9: Supplemental tag names
9.1: Player related information
9.2: Event related information
9.3: Opening information (locale specific)
9.4: Opening information (third party vendors)
9.5: Time and date related information
9.6: Time control
9.7: Alternative starting positions
9.8: Game conclusion
9.9: Miscellaneous
10: Numeric Annotation Glyphs
11: File names and directories
11.1: File name suffix for PGN data
11.2: File name formation for PGN data for a specific player
11.3: File name formation for PGN data for a specific event
11.4: File name formation for PGN data for chronologically ordered games
11.5: Suggested directory tree organization
12: PGN collating sequence
13: PGN software
14: PGN data archives
15: International Olympic Committee country codes
16: Additional chess data standards
16.1: FEN
16.2: EPD
17: Alternative chesspiece identifier letters
18: Formal syntax
19: Canonical chess position hash coding
20: Binary representation (PGC)
21: E-mail correspondence usage
Last updated: Saturday, 1. June 1996
Copyright Manfred Rosenboom
marochess@oocities.com
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