PGN Standard: Short Index


Revised: 1994.03.12
Authors: Interested readers of the Internet newsgroup rec.games.chess
Coordinator: Steven J. Edwards (send comments to sje@world.std.com)


0: Preface

1: Introduction

2: Chess data representation
2.1: Data interchange incompatibility
2.2: Specification goals
2.3: A sample PGN game

3: Formats: import and export
3.1: Import format allows for manually prepared data
3.2: Export format used for program generated output

4: Lexicographical issues
4.1: Character codes
4.2: Tab characters
4.3: Line lengths

5: Commentary

6: Escape mechanism

7: Tokens

8: Parsing games
8.1: Tag pair section
8.2: Movetext section

9: Supplemental tag names
9.1: Player related information
9.2: Event related information
9.3: Opening information (locale specific)
9.4: Opening information (third party vendors)
9.5: Time and date related information
9.6: Time control
9.7: Alternative starting positions
9.8: Game conclusion
9.9: Miscellaneous

10: Numeric Annotation Glyphs

11: File names and directories
11.1: File name suffix for PGN data
11.2: File name formation for PGN data for a specific player
11.3: File name formation for PGN data for a specific event
11.4: File name formation for PGN data for chronologically ordered games
11.5: Suggested directory tree organization

12: PGN collating sequence

13: PGN software

14: PGN data archives

15: International Olympic Committee country codes

16: Additional chess data standards
16.1: FEN
16.2: EPD

17: Alternative chesspiece identifier letters

18: Formal syntax

19: Canonical chess position hash coding

20: Binary representation (PGC)

21: E-mail correspondence usage



Last updated: Saturday, 1. June 1996
Copyright Manfred Rosenboom marochess@oocities.com

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