Prophecy: Suggested levelling areas

The level criteria are purposely broad, as the amount of exp per mob varies from character to character.

Key: AM - aggressive mobs in area
W - aggressive mobs on the way
PD
- directions with passdoor
DH - detect hidden needed

G - good align area
E - evil align area
A - all align area
1-24

25-40 41-75 75+
Area Directions from recall Notes
Level 1-24
Mud School (A) u Accessible to level 1-5 only
Morindland (A) 2s6e4n Small imps are evil, don't attack Chieftains
Sthiss Tor (A) 2s13ws2w2sw4s3eu
Garbage dump: 2s13ws2w2sw4s3eu2e3n2w2n
Don't bring raft/canoe or have the spell fly. Avoid sewers, thieves and slavers.
Lake Sendar (A) 2s7en Pike is evil, swan is good.
Verkat (A) 2s13ws2w2sw16s, say verkat Avoid the Pond near the Grazing Land. Residents, villagers, Dallish women, seeresses, wizards, diviners are good.
Slaver's cove (G) 2s6e4s2es2ed, open west, wsd, open down, dw AM, avoid Head Slaver's office (tough mob)
Riva Isle (E) Short cut: 2s8ens2eu
2s5wn5w11nw (fly/raft/canoe)
Kill Rivan Footmen
Tol Rane (E) 2s16e Elite Legionnaires are tough but give decent experience points
Drasnian Trading Post (E) 2s6e4s2es2ede2se Kill pikemen (E)
Level 25-40
Drasnian Trading Post 2s6e4s2es2ede2se -
Rheon (A) 2s21e6n, open north, 15n Avoid Cultist Warriors
Sendar Docks (E) 2s5wnw Lounging fishermen are for all aligns
Morindim Hell (G) Kill foxes in Morindland to get a fox pelt, then give pelt to the Morindim Quester in NE corner Avoid Pit Demons (down from Trail of Blood)
Sthiss Tor (A) 2s13ws2w2sw4s3eu
Garbage dump: 2s13ws2w2sw4s3eu2e3n2w2n
When city does not give enough experience points, go to sewers with detect_invis and detect_hidden. Scan for leeches, assassin, thieves, slavers.
Boktor (A) 2s6e4s2es14e3s3e5s5wn15w Do not kill Drasnian child, woman, man, nobleman, noblewoman, servant. Kill Nadraks (G), Drasnians (E).
Sea of Winds (A) 2s5wn4w (fly/raft/canoe) Small fish, medium fish. Octopii, sharks and crabs are aggressive.
Level 41-75  
Sea of Winds (A) 2s5wn4w (fly/raft/canoe) Crab (G, AM), shark (G, AM), octopus (G, AM), oyster (A), dolphin (E)
Melcene 2s30e9s4en, open north, n, open east, 4ene3nwn4e2nen2w2ne2nen8es3en9enenenes3e2s
PD: 2s30e9s4e2n4ene3nwn4e2nen2w2ne2nen8es3en9enenenes3e2s
Kill melcene citizen, male melcene, mysterious woman, well dressed man
Drasnian Trading Post 2s6e4s2es2ede2se -
Rak Urga (City) (A) 2s13ws2w2sw18s (fly/raft/canoe) Kill Murgo males then Murgo warriors
Rak Urga (Temple) (G) 2s13ws2w2sw23s8e (fly/raft/canoe) Order of difficulty (easy->hard) for Grolims: black, yellow, green, scarlet, purple
Yar Nadrak (City) (A) 2s6e4s2es11e Kill madam, Nadrak merchant, Nadrak dancer
Jungles of Gandahar (G) 2s30e9s4en, open north, n, open east, e
PD: 2s30e9s4e2ne
Kill elephants (AM)
Level 75+  
Yar Nadrak (Fur camp) (A) 2s6e4s2es5en Kill Derrik
Jungles of Nyissa (G) 2s5wn5w10s2w4s3e17s3e (strongly suggested you gate) Gate albino cobra, kill albino python (AM, vuln frost)
Jungles of Gandahar 2s30e9s4en, open north, n, open east, e
PD: 2s30e9s4e2ne
Kill gorilla (G, AM, vuln flame) by gating black mamba (G, AM).
Kill retired grolim (A), shaman (A)
Riva Isle (G, E) Short cut: 2s8ens2eu
2s5wn5w11nw (fly/raft/canoe)
Kill Zarshk (G), Yeshkla (G), Giant Tentacled Monster (G, very tough), Farmer Brown (E), Lumberjack John (E)

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