Storyboards: Aran
The Early Years | Adventure
begins | A new mission | The
Price of Information | The Search for Chyre
| Return to Camaar | Attack
on an Adventurer | The Road to Recovery
| A new dedication | Journey
to Ulgoland | The Journey Continues
| A perilous crossing?
The Early Years
I was born from Sendarian farmers living on a small farm near Darine.
The first 12 years of my life were mostly spent with working on
the farm. There were no other children on the farm, so I've mostly
had to entertain myself during the hours that I wasn't working the
fields. During these lonely hours, I discovered the art of meditation
as a way to pass the time.
Somewhere during the summer of my 13th year, I got a vision of a
great glowing light during one of my meditation sessions. The light
came closer and I heard a voice 'You have proven yourself worthy
of my service. Go to the temple of Seline where you may learn the
art of healing in my name.'
After telling my parents of this strange vision, they agreed to
send me to Seline for my training to become a healer. They got me
passage with some merchants that were heading towards Seline from
Darine.
Upon arriving in Seline, I went to the temple, where I was received
by the monks who said they had already been informed of my coming.
Over the next four years, they not only taught me how to heal wounds
ranging from minor scratches to broken bones, but they also showed
me ways to protect myself and others with strong protective magics.
Some of the spells they showed me, turned out to be too powerful
for me to use, so on the eve of my 17th birthday, the monks told
me that I needed to head out into the world to gain experience so
that I would one day be strong enough to use their magic.
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Adventure begins
After having said goodbye to the monks at the Seline temple who
had given me their lessons all these years, I set out for Sendar,
where my adventures would begin. After arriving in Sendar, my first
stop was the temple, where I would be able to get some assistance
in starting my adventures. Upon arriving, I was met by some very
helpful people, who showed me ways to get the necessary experience,
while protecting the lands around Sendar from wild beasts and gaining
some money in the process too.
During this time, I was also introduced to an old man named Floyd.
He supplied me with various quests to undertake. Although the quests
were hard at times and I came face-to-face with death on various
occasions, I could not stop myself from returning to Floyd time
after time for new assignments, for the pay he offered was good.
After a long time working for Floyd, he even offered me the use
of some of his special equipment.
A few years later, I got another vision in my dreams. The vision
told me I should go out into the wild and meditate for some time.
Following these orders, I went deep into the Sendar forest where
I spent the next 2 years living alone and meditating.
At the end of those two years, I received another message in my
dreams. Surprisingly, the message seemed to come from a different
entity. The voice in my dreams said 'You have shown yourself to
be a good healer and you are strong in protecting others. Now it
is time that you go out and teach others what you have learned.
Go seek the clan of Adventurers and find a position there as a teacher.'
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A new mission
After some careful inquiries, I found that the Adventurers had their
headquarters in Camaar. After the long trip along the coast from
Sendar to Camaar, I set myself down at a table in the Adventurer's
Tavern, where the tavern owner, Maewin, served me a strong cup of
coffee. After having recovered from the trip, I set out into the
town of Camaar, in search of the Adventurers' Clan Hall.
Once I arrived there, I introduced myself to Urmela and Wylset,
telling them of my divine mission to teach young people of the world
how to survive and how to get better. After a few long talks with
both, I told them I would await their decision in a small room I
had rented in the Lion.
Some days later, I received a note at the hostel, telling me I was
accepted into the clan as a teacher. After a quick tour of the premises,
I started my new job. My first assignment was to start gathering
maps and related information on all major cities and regions of
the world for the Adventurer Library that is still under construction.
During my quest to gather all the information possible about this
world, I also continued to do work for Floyd whenever he had a job
for me. This allowed me to travel all over the world, gather information
needed for the library and still gain some money from the missions
Floyd sent me on.
It was during this time that people started calling me The Questing
Monk. Up to today, I still carry that title with pride, because
it shows my dedication to the mission given to me by the gods.
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The Price of Information
While my previous diary entries dealt with my past life, from now
on I'll keep an account of current affairs and adventures that come
my way as I work my way through this world as a member of the Adventurers.
.----------.
| Day 1 |
'-----------'
I received a note from Wylset yesterday. He has given me a new assignment.
"Our library is getting closer to completion. However, we still
miss some vital information about Drasnia and it's direct surroundings.
Go to Boktor and contact the guild of Merchants. They might have
maps and other related information of the area. Beware though. They
will negotiate heavily. Make sure you don't pay too much for their
services."
Enclosed in the note was a sealed letter from Wylset, which was
directed at Czrel, the clan lord of the Merchants. I was to deliver
this letter which outlined in general terms what kind of information
we needed from them.
After packing the most necessary items, I left the Adventurers'
Clan Hall in Camaar. Taking passage with a caravan for added protection
- there is safety in numbers - I left for the city or Muros from
where I could take the Great North Road to Boktor.
.----------.
| Day 8 |
'-----------'
We've been on the road for a week now and I'm getting worried. We
are currently 2 days travel from Muros and I wonder when we are
going to arrive. The rear axle of one of our wagons has broken and
repairs are going slow. I am starting to suspect that someone is
sabotaging the repairs.
Of course, I have no real proof of this, but something is not right
here. I just can't put my finger on it though. Two of the other
passengers on this caravan - a Sendarian called Kalron and a Drasnian
by the name of Reldik - have been behaving a bit oddly of late.
I guess I'll have to talk to the caravan leader about it. He should
be informed.
.----------.
| Day 9 |
'-----------'
Last night, my bad feelings were confirmed. We were faced with robbers.
After I had informed the caravan leader of my suspicions, he decided
to confront Kalron and Reldik with their actions and my suspicions.
When we came to their tents though, they were empty and there was
no trace of them anywhere. To me, this only confirmed my suspicion
that they were up to no good and luckily, the caravan leader agreed
with me. He ordered an immediate increase in the amount of guards
that would stay awake during the night to protect the camp.
After casting some protective wards on the first shift of guards,
I quickly sought out my bedroll to get some rest while I still could,
because I expected trouble. My expectations were met because I woke
up at the darkest hour of night to the sounds of battle. I quickly
grabbed my dagger and carefully made my way over to where the noise
came from.
Upon arrival at the battle scene, I quickly saw that it was a done
deal. The fact that we'd been alerted that something might be wrong
gave us the edge we needed. I saw that we had been attacked by a
group of 5 robbers. They would have easily overpowered the normal
2 guards we had on station during the night, but now we had 4 guards,
with the rest sleeping lightly.
When I arrived, I saw one robber had met an unfortunate ending by
walking straight into the sharp point of a sword, while two others
were being taken into custody with some serious wounds to their
arms and chests. The other two were currently well on their way
to the treeline, trying to make their escape. One of our guards
turned out to be quite a decent archer, because he managed to hit
one of the running robbers just before they reached the trees.
Turning to our side, I saw that two of the guards had some minor
injuries. After tending to their wounds, I went over to the wagon
where the two captured robbers were guarded. I dressed their injuries
in the best way possible. We had managed to capture one of the two
missing persons, namely Kalron. Reldik was apparently the only one
that had managed to get away. After a short interrogation, it turned
out their target was the wagon of a Nyissan potion-brewer that was
also part of our convoy. He had come into the port of Camaar on
a ship from Sthiss Tor and was on his way to Muros to sell his potions
there. They had heard rumours that he was carrying some very rare
poisons that would sell for very good prices to anyone in the trade.
.------------.
| Day 12 |
'-------------'
After spending the entire day after the attempted robbery repairing
the damaged wagon, we finally managed to get back on the road yesterday.
The rest of the trip to Muros was uneventful and we arrived close
to sundown today. After putting my gear in my hostel room, I went
down to the common room of the hostel to see if I could get some
information about a possible passage to Boktor.
I met a Drasnian salesman there, who, after a few beers, told me
he was going back to Boktor in 2 days. I managed to persuade him
to let me travel along with him. I had subtly given the indication
that my business in Boktor was with the clan of Merchants, who had
over the past months become a quite powerful faction in Boktor.
This only helped to secure my "ride" to Boktor.
.------------.
| Day 20 |
'-------------'
The trip to Boktor went a lot quicker than the first part of my
journey. Part of this was because we were now traveling on horseback
alone, while on the first part, we had the wagons, which could only
move so fast because of their loaded weight. My travel companion
had no goods to bring back. He sold his merchandise in Muros and
couldn't find any "bargains" that fancied him, so he also
sold his wagon to make the trip back lighter. Since he had a wagon
drawn by 2 horses, I was basically helping him by riding one of
the horses back to Boktor for him.
I checked into the Soaring Eagle Inn on arrival, known for its considerably
better rooms than most of the inns and hostels in Boktor. I might
not be rich, but I do prefer some comfort when I'm staying in a
town.
.------------.
| Day 21 |
'-------------'
Early this morning, I worked my way over to the market square of
Boktor, where the Merchants clan hall was located. The guard refused
to let me enter, even when I showed him the letter I had for delivery.
He insisted I leave the letter with him and he would see that it
were delivered to Czrel. Seeing no way to convince the Nadrak, I
left the letter with the guard and told him where I could be contacted.
.------------.
| Day 24 |
'------------'
While I was wondering what Czrel would ask from me in return for
the information, Czrel slowly leaned back in his chair and grinned.
'I'm not going to ask for gold or treasures. All I want from you
is that you perform a service for me.' This left me even more boggled.
What could he want from me? 'As Adventurers, you folk are more accustomed
to "finding" specific things or people. I need you to
track down someone for me.'
'You see, some months ago, one of our clan members, Chyre, had to
go underground to evade the wrath of Drosta. It seems he didn't
really appreciate the fact that she relieved him of some of his
money. I received a message a while back that she's currently making
some money selling alcoholic spirits, but where she is, nobody knows.'
Czrel took a sip of water from a glass standing on the table before
continuing.
'Drosta has been keeping quiet recently. I think he has forgotten
all about this simple matter by now. Also, because enough time has
passed since the incident, any bounty hunters have most likely also
moved on to new and easier targets.' He glanced at me. 'Do note
that Chyre is quite adept at disguises and could be quite difficult
to find. I can't really send out a broad message that all's clear,
because that would certainly draw attention back to her, which is
the last thing we really want.' Czrel sighed. 'So that's the price,
I ask from you. Find Chyre and bring her back to Boktor. If you
succeed, you will have full access to our library.'
With that final note, Czrel bid me farewell after which I left the
Merchants clan hall and went back to my room at the inn, furiously
thinking how I could complete this quest successfully. Since I haven't
been able to think of anything so far, I guess I'll go down to the
common room of the inn, drink a few beers and think it over.
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The Search for Chyre
.--------.
| Day 25 |
'--------'
After waking up this morning, I went over the talk I had with Czrel
again in my head. What he asked from my might actually be very difficult,
if not impossible. I definitely wouldn't be able to pull this off
on my own. I needed help. While thinking about this, I quickly came
up with a name. Qethia might be able to help me. Her tracking skills
might be especially useful for me in completing the task that Czrel
had set for me.
I quickly grabbed a piece of parchment, my pen and a bottle of ink
and set to writing.
'Qethia, my current assignment has gone outside the scope of my
capabilities. I am going to need help in this quest. The matter
at hand is too sensitive to subject to paper, so I'll have to tell
you in person. Please meet me at the Soaring Eagle inn in Boktor,
where I can fully brief you on the subject.'
I folded the message, sealed it and went off in search for a messenger
who was willing to take the letter to the Adventurers Clan Hall
in Camaar. After the messenger had left, I went into town to see
if I could find some information at all about the sudden disappearance
of Chyre without attracting too much attention to the matter.
Czrel had given me a short list of people that had had (in)frequent
contact with Chyre to see if any of those had any clue as to where
she had gone. One of these people, an old Drasnian lady, mentioned
that Chyre had once given indication that she had a hideaway place
somewhere in the direction of Nyissa. I filed away this piece of
information for future reference.
Now all I had to do was await the arrival of Qethia in Boktor, which
could take weeks, since the messenger had to get to the Clan Hall
first, where the message would lie waiting until the next time Qethia
checked in the hall. I hoped she wasn't too far away from Camaar
currently.
With nothing much further to do, I went back to the inn for a few
more mugs of foaming ale.
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Return to Camaar
.--------.
| Day 34 |
'--------'
Today was a bad day for me. I haven't been able to get much information
out of the people of Boktor. Over the past 9 days, I have only heard
the name of Chyre mentioned once. It seems she really disappeared
from the face of the earth. I made up my mind. Tomorrow I will return
to Camaar. I will send a second message ahead of me and make my
way towards the Clan Hall in my own time. If Qethia is already on
the way to Boktor, I will meet her on the way.
.--------.
| Day 35 |
'--------'
This morning, I left Boktor with a heavy heart. I have no idea if
I'll even be able to find any trace of Chyre. Rumours go that she
has been hiding somewhere in Nyissa. Of all places, it has to be
Nyissa, of course. I don't know why, but that place just gives me
the creeps. It might be the snakes, I never really liked snakes.
But if that's the way she went, it's the way I'll go.
.--------.
| Day 41 |
'--------'
I've been making good time, already getting close to Muros. I have
no real intention on staying there long... I want to get back to
Camaar as quick as possible. I guess I'll sell my horse when I'm
about 2-3 days walking from Camaar. I know a farmer around there
who is usually willing to buy the horses of travelers. I don't think
I'll make it to Camaar otherwise. My supply of money is running
a bit low.
.--------.
| Day 48 |
'--------'
Yesterday, I sold my horse. The farmer gave me a fair price for
it, I think. I continued on foot, which gave me the chance to possibly
try and hunt for some food too. I'm not that good a hunter, but
I can usually find myself enough food to last me through the day.
I had found the tracks of a wild pig and was following them through
the bushes when suddenly, I stepped on a dry twig. I clearly hadn't
been looking where I set down my feet. Straight away, I heard a
voice coming from the road. "Alright, I know you are in there,
come on out." These sudden sounds alerted the pig and he ran
out from underneath a nearby shrub, dashing out towards the road.
When I finally made my way to the road, I noticed a man standing
in the middle of the road, holding a rapier. I asked him "Did
you see a pig coming by?" He turned around and I think he nearly
attacked me before pointing in the direction of the darker parts
of the forest.
Deciding it wasn't really worth chasing the pig into there, I turned
my attention to the man standing before me. The first thing I noticed
was that he looked to be but a few years younger than me. He gasped
and said "You are one of the Adventurers!"
Taken by surprise, I said "Indeed I am. You know of my clan?"
I hadn't met that many people out in the world yet who recognised
the small tokens of identification we carried. "If you know
of us, may I know your name? I might have heard of you."
I tried to conceal my surprise when the stranger told me his name
was Ordici Rhellan. I had heard tales of him in the Adventurer Clan
Hall. Apparently, I didn't quite succeed, since he said "I
see you have heard of me." I told him I had and added that
most people thought him to be dead.
I told him I was just on my way to Camaar, to which he asked if
he could accompany me there. After a moment's consideration, I agreed.
I could sense that he missed the Adventurers in some way but was
also kind of hesitant to return. I just hoped that I could give
him a nudge in the right direction.
He agreed and on that note, we decided to make our camp for the
night since evening was fast approaching. We moved a bit into the
forest and set up our camp. Tomorrow, we would be back in Camaar.
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Attack on an Adventurer
Darkness. Pain.
"Where am I?"
"What's going on?"
Voices in the distance. Cannot ... understand.
"What happened to me?"
Pain. Dizziness. Darkness.
"He's lucky to be alive", Qethia commented to Kataia
as she checked over Aran's bandages. "If Gares hadn't found
him then, he might've been dead an hour later."
"You’re right", Kataia replied, nodding pensively.
"His injuries were serious indeed."
"He's been unconscious for more than 2 weeks now. I really
hope he’ll get through this."
"At least the fever has gone down. And he stopped thrashing
around in his bunk so much. I think the nightmares have lessened
too."
"Any progress?" Wylset asked as Qethia walked out of
the room, wiping her hands on an old rag.
"It's getting a little better every day. I have hope that within
the next few days, he'll open his eyes again."
"Any new leads as to who did this?"
"Gares has tracked the men that did this to an old warehouse
near the harbor. He's waiting there for us now. Tonight we'll make
the strike and hopefully find out."
Light in the darkness. Just a pinprick of light.
I try to grasp the light, but my hands won't move.
Suddenly a flash. And I see .... "YOU!"
"I should have taken care of you the first time I found you
snooping around."
"You foiled our attack and now it seems that the men I hired
to take care of you haven't done their work. When you want something
done right ..."
"Well, it won't matter much soon anyway. I've left your friends
a nice surprise at the harbor. Maybe one of them will be able to
keep himself intact long enough to tell you what happened."
A flash again. Followed by intense pain.
"Must .. be strong. Must .. warn them"
Kerowa sits besides Aran’s bed, wiping a wet cloth over his
brows to keep his forehead cool.
Suddenly a hand grasps her arm, startling her. She gasps when Aran
opens his eyes and, looking straight at her, utters three words
before falling back on the pillow again into unconsciousness.
"Danger .. Harbor .. Trap!"
With a crash, the door of the Adventurers Lounge opens, allowing
entrance to Kerowa who comes storming in, startling the Adventurers
who were just packing up to leave towards the harbor.
"Don't go! It's a trap!" She shouts.
Wylset turns to her. "How do you know this?"
"He woke up! Aran actually woke up and spoke a few words. He
said 'Danger harbor trap'."
"How does he know we were going to the harbor?"
"All the more reason not to go. Or at least .. change our plans."
Groaning softly, Aran opened his eyes, only to close them again
quickly. The sunlight in the room was overwhelming after such a
long time - "How long actually? I don't know .."
"How do you feel?" Aran blinked slowly, trying to determine
the source of the voice.
Finally finding his voice, he turned his head towards her, wincing
in pain as the movement stretches muscles that haven't been used
in a while. "Who are you? Where am I?"
"I'm Kerowa. I'm a new member of the Adventurers. I was admitted
when you were on your journey to Boktor."
"Together with some other Adventurers, we have been watching
over you since Gares brought you back in to the clan hall."
"What happened? Why am I aching all over? Was I attacked? Who
..."
"Ssssst. You should rest. You’ve been unconscious for
almost 3 weeks. Except for when you woke up to warn us."
"3 weeks?! Woke up? I can't remember a thing of that? I guess
you're right. I suddenly feel very ... tired ..."
As darkness once again surrounded him, memories came flooding back.
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The Road to Recovery
"I'm going to fall!"
"No you're not. Just a few more steps. You can do it!"
"I'm too weak! I will fall if you don't support me!"
"Only 3 more steps, come on!"
"There's no way I'm going to make it!"
"Why not?"
"Because ... erm ..."
"See? You DID make it"
With a satisfied sigh, Aran drops himself onto the couch, a mere
6 feet away from the hospital bed where he started this last arduous
journey.
Today had been the third day he had been allowed out of his bed
by his group of non-compromising nurses. The first day he barely
managed to stand up, the next day he had managed a few halting shuffles
before Kerowa had to prevent him from falling facedown on the floor.
"Why does it have to be so difficult?"
"What do you expect? You were confined to your bed for 2 months!"
"But ... I want to go outside! I want to get back on the road!"
"I don't think you'll be doing much adventuring in the coming
months."
"MONTHS? You HAVE to be joking! I'm sick of being stuck in
this place!"
"I'm afraid this is no joke. As you can see, it took you 5
minutes to walk from your bed to this couch. If you want to go outside,
I will get a wheelchair and roll you out to the clan hall garden."
With a sigh, Aran nodded.
"I guess you're right. I feel quite tired now, even though
I only took a few steps. Ok, you win. Could you then at least bring
me that blasted wheelchair that will be my companion for the next
weeks? I would like to see the open sky for a change. I've been
inside for way too long."
Kerowa nodded pensively. With a patient like this, the coming weeks
were going to be filled with long hours and hard work.
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A new dedication
Darkness falls across the room as the last rays of the orange-red
setting sun play across the ocean surface before disappearing completely
as the sun drops behind the horizon. The slow flickering of two
candles is the only light illuminating the figure kneeling on the
soft rug covering the floor.
Barely audible over the chirping of various insects that announces
the coming of twilight is the soft murmuring of the man.
Suddenly a soft light enters the room through one of the open windows,
bathing the lone figure in a strange greenish glow. A deafening
silence follows as even the insects outside hold their breath at
what is about to occur.
Without even making the slightest sound, the solitary man falls
from his kneeling stance and sprawls out on the floor, unconscious
from the intensity of the encounter.
A soft but firm knock on the door alerted Wylset to the arrival
of his appointment. Without looking up from the paperwork spread
over his desk, he answered, "Enter!" A faint creak was
all that betrayed the opening of the door. Glancing up, Wylset confirmed
that the man limping in was indeed the person that had requested
wanting to speak with him.
"Have a seat, Aran," he said, "that is, if you can
find an empty seat. I think the one there in the corner has the
least amount of paperwork on it. Just move that to the pile on the
floor next to it. Those are just the weekly financial reports, they
don't need a direct response."
"Thanks for having me here on such short notice, Wylset. I
have some information I must share with you."
"It has to do with your meditation session, no doubt? We were
starting to get a bit worried about you, you know. You lock yourself
in your clan room and then it stays nearly completely quiet in there
for 14 days. We were nearly ready to bash in the door to check if
you were ok."
"I'm so used to my long meditation sessions, that I sometimes
forget what effect they can have on others. But, yes, you are right.
I wanted to speak to you about what happened last night."
"I'd definitely like to know what happened last night. We all
felt it, you know. I had never felt such a powerful thing in my
life."
"I have had visits by this entity before. I do not know exactly
who or what it is. The first time I was visited by it, I was instructed
to go to the Seline temple for training. This same 'something' commanded
me to seek membership of this very clan."
"Intriguing... I assume it has set another task for you, then?"
"Actually, it seems to be two tasks. First of all, I’m
to head off to Ulgoland and find my way into the underground caverns
of the Ulgos. I'm supposed to meet the Gorim. I was informed that
he has a task for me. Which is why I come to you. I need to take
a leave of absence from the clan to serve."
"Of course. The timing isn’t really that great with all
the new recruits coming in now, but I can't really deny you from
following your God."
"I am not sure if it is my God speaking to me directly or if
this is all done through some other entity, but when He commands,
I have no choice but to obey. I thank you for your understanding."
An early summer morning, just as the sky in the east is starting
to light up a bright orange, the doors of the Adventurer clan hall
stables open with a soft groan. A head is seen, sticking out to
quickly check the surroundings before a cloaked figure comes walking
out the hall, leading two horses by their reins. One horse is saddled
for riding, while the other is loaded with supplies.
After closing the stable door behind him, the man leads his horses
away from the hall and towards the east door of Camaar.
Arriving at the east door, the man mounts his horse and rides off
into the distance. The second horse obediently follows his master
into the forest.
A new challenge might be around each corner. For this man, his adventures
have only just begun.
top
Journey to Ulgoland
The wind howled relentlessly across the barren mountain pass as
the man trudged along it, leading his horses by their reins over
the steep path. Dark clouds overhead gave a foreboding warning to
the bad weather that was upcoming.
"I hope it'll stay dry for just a few more hours", the
man muttered under his breath, "Something tells me that I'm
almost there."
Within the next five minutes however, the rain started coming down
in near torrential streams, completely drenching the figure, despite
his heavy protective cloak. Finally reaching the peak, the man descended
into one of the many small valleys that littered the high mountains
of Ulgoland. Slowly he made his way, following a small path that
was currently turning into a little stream.
About halfway down the valley, somewhere around the widest point,
the man made a left turn, following a trail leading into a small
thicket of trees nestled along the valley wall. At the far end of
the thicket, leaning against the vertical rise of the mountains
bordering the valley, was a little cabin. Despite the fact that
it seemed to have been built out of raw logs and looked uninhabited,
the cabin was in remarkable condition.
The last bits of light were fading into dusk as the man approached
the cabin, and softly knocked on the door. Muted noises were heard
inside as someone came toward the door, which opened a fraction,
allowing the person inside to see who was standing outside. After
a few seconds, the door opened far enough to allow the man and his
horses’ entrance before closing again.
Once inside, the man looked around in amazement as the little cabin
turned out to stand straight in front of the mouth of a cave. Turning
to the other person, surprise registered on his face as he saw not
one, but two Ulgo women stand before him, clothed in their traditional
garb, with cloths bound across their eyes to protect them from the
faint glimmer of daylight that was still out there.
"We have been expecting you. The Gorim has sent us to bring
you to him," one of the two women spoke. "But let us stable
your horses first. There is a side-cave a little further which has
been fitted for horses. We use this entrance mostly when the Algars
come to visit us."
After rubbing down the horses and making sure they were well cared
for, the man followed the two women further into the cave, which
started to slowly decline after a few hundred meters. The twisting
and turning passage quickly caused the man to lose all sense of
direction. More and more he got the feeling that the walls were
closing in on him, yet every time he extended his arms, the curving
hallway still seemed to be as wide as before.
After what seemed like an eternity, the hallway suddenly widened,
admitting the party of three into a large cave. A soft glow could
be seen from hundreds of little pinpricks in the distance. The two
women didn’t linger, however and quickly they moved to one
of the many openings that dotted the sides of this cave.
Several more dark tunnels and gloomy caves followed each other until
the man had lost count exactly how many caves he had seen. At one
point they even used a small boat to cross a section of underground
lake that had completely filled one of the caverns.
At last, they came to their destination. As they crossed the marble
bridge to the island containing the strangely shaped house of the
Gorim.
The Gorim stood in front of his house, awaiting the man and his
guides. He gestured towards the entrance of his quarters.
"Please come in, Aran. I've been expecting you. We have a lot
to talk about."
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The Journey Continues
The Gorim sat down on one of the marble benches that lined his island.
"I must say I'm glad that you have been sent our way, Aran.
You've given me a whole new insight into our God from your Sendarian
perspective." He paused to take a drink of water from a artfully
carved silver cup. "However, our time together must come to
an end. Although the past days have not been wasted, you were called
to us for a reason."
"Recently, there have been more and more reports of cave-ins
in some of our more remote caverns. When our people investigate
the site of the collapse, they find bodies. Murgo bodies."
"Intriguing. Do you have any idea why the Murgos are going
into those caverns?"
"Not much yet. As it is, those caves were abandoned centuries
ago by our people because of the instability of the structure. The
strangest thing of all is probably that every body we've uncovered
so far wore Grolim robes."
"That makes it slightly worrying. With the ages of Ulgo inhabitancy
of these caves, sometimes not everything might have been taken along
when a cavern had to be suddenly evacuated because of a cave-in
hazard?"
"You are absolutely right. And I've recently got my fears confirmed
by a message from Boktor. A murder was committed recently in the
Melcene Office of the Merchants Clan. The weapon found bore Ulgo
patterns and when I first cast my eyes on the blade, my heart nearly
stopped. Before me lay an ancient Ulgo relic, believed long lost
by many, called the Blade of Sanctity."
"I am very sure that dagger was lost in a cavein almost 3000
years ago. I fear that this blade was recovered recently by the
same Grolims that have been raiding our caves. The fact that it
was left at the scene of the murder either means the killer had
no idea about the identity of the dagger or - and this is maybe
even more frightening - he does know and left it there as a very
clear message."
"We must assume the worst, in which case, the person who committed
the murder and the people that stole the dagger are most likely
linked. I would ask of you to please travel to Melcene to help the
Merchants to solve this murder. In doing so, you might also find
out who are invading our caverns and what they are after. If it
so happens that the murderer had no idea of the significance of
this dagger, we will at least have eliminated one thread of this
tangle web."
"You will travel to Yar Nadrak, where you will find a dancer
called Kadirae. You will have to buy her. She will guide you to
Melcene. I have arranged with some of our diviners to find some
rare metals and precious gems for you to bring along so you can
purchase the dancer."
Dusk was enveloping the little village of Aldurford as the lone
traveller with his two horses worked himself along the Great North
Road towards Boktor. Deciding the village would be as good a place
to rest as the next Tolnedran Hostel, he steered his horse onto
the road leading towards the village. His pack horse trudged along
behind him.
Warmth and light greeted him when he opened the door to the town's
only tavern, unfortunately accompanied by the always present smell
of sweat, stale ale and vomit. Carefully walking around one of the
locals that lay unconscious on the floor, Aran made his way to the
bar.
"I'd like to get a room for the night, with dinner and a jug
of your best ale, innkeeper."
"We only have 1 room left available and it's our best room
too. It will cost you 12 silver for the room, 2 more for a meal
and 3 brass pennies for the ale."
"You have to be joking me... I will pay no more than 8 silver.
And that includes the meal and the ale."
"Are you trying to rob me blind? The room is 12 silver, but
for you, I will add the food and beer for free"
Aran took a deep breath, trying to calm himself.
"Innkeeper, I am no unsuspecting traveler you can try and swindle.
Why don't we settle on 9 silver for the room, dinner and beer. I'll
even pay you 10 if you include breakfast."
Nervously, the innkeeper glanced at the two sharp daggers stuck
on either side of Aran's belt and nodded.
"10 silver it is then. I'll have my servant show you your room"
The next morning, a muttering man and his two horses plodded alongside
the Great North Road away from Aldurford.
"Best room of the house ... sure ... it certainly had the best
fleas in the mattress. I think they took the feed for my horses
OUT of the mattress too before they let me in the room. The floor
might've been more comfortable. It wouldn't have been so bad if
the food had at least been decent, but I think he let his stable
boy do the cooking too."
Cold, hungry and miserable, Aran worked his way to Boktor, only
to turn east along the North Caravan Route to Yar Nadrak. He had
an appointment with a dancer.
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A perilous crossing?
*SPLASH*
With a sudden jerk, Aran sat upright and looked around him with
a bewildered look on his face.
"What's going on? Why am I all wet? Where am I? What .."
"Ssst, take it easy .. one question at a time please."
"Oh, it's you."
Aran breathes a sigh of relief as he recognises Reidia, uh wait,
Kadirae, sitting next to him. Suddenly things are coming back.
"Ok, I remember we're on our way to Melcene. But that doesn't
explain why I am sitting here, completely drenched in cold water."
"Well, I better start at the beginning .."
--------------------------------------------------------------------------
(1 week before)
Aran wiped his brow with a stained cloth and groaned.
"Ohhhh, I am definitely not feeling well."
He had barely spoken the words before another wave of nausea hit
him, causing him to bend over the railing again to deposit some
more of his most recent lunch into the salty water of the Sea of
the East.
A chuckle could be heard behind him. Aran turned around to see Kadirae
and Taorin grinning at him.
"What's the problem? Our priest doesn't have sea legs?"
"I don't have any problem with my legs. I think I just don't
have a sea stomach!"
Huge waves of laughter accompanied the moaning figure as he once
again fed the fishes.
"I just can't stand this anymore! We've only been at sea for
6 hours, but already I am completely fed up with it."
"I might have a solution for you, but I don't think you will
like it."
"I'd do anything to get rid of this seasickness!"
"Anything? Ok then."
"Ehm, do I really want to know this?"
"I think you better. This is not something to be treated lightly,
really."
"Ok, spill it."
"There is a Nyissan drug .."
"Nyissan drug? No way! I am NOT touching that stuff!"
"Well, it's the only solution I have for your predicament.
Anyway, there is a Nyissan drug which will not get rid of the seasickness
as is, but it will basically knock you out for the remainder of
the trip."
"I don't like the sound of that. What if I don't wake up again?"
"The drug is completely safe, really."
"Safe? You call something that knocks me out for a week SAFE?
I’ll .. oh my .."
Reidia sits back with an amused smile on her face.
"When you're done regurgitating, maybe you will consider the
alternatives. Either you take a chance and take this potion, or
you can continue to dump your stomach contents overboard every hour."
"You really know how to drive a bargain .. Give me that potion!"
--------------------------------------------------------------------------
"And how long have I been out?"
"8 days. Slightly longer than I had expected, but you seem
to have gotten no ill effects from it."
"8 DAYS!? And when did we arrive in Mallorea?"
"2 nights ago, we managed to find an abandoned fisherman's
hut to take refuge in while you were still 'asleep'. Now, I bet
you're hungry. There's some fish stew in that pot. Help yourself."
--------------------------------------------------------------------------
(2 days later)
Orange-red rays played across the calm ripples of the Sea of the
East as the sun set behind the horizon of the Mallorean Continent.
Several figures carefully mounted their horses and slowly, quietly,
made their way east. The road ahead would prove a long and perilous
journey before they would finally see the Melcene Isle.
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