Murphy's Laws of Combat Operations

  • 1. Friendly fire - isn't.
  • 2. Recoilless rifles - aren't.
  • 3. Suppressive fires - won't.
  • 4. You are not Superman; Marines and fighter pilots take note.
  • 5. A sucking chest wound is Nature's way of telling you to slow down.
  • 6. If it's stupid but it works, it isn't stupid.
  • 7. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
  • 8. If at first you don't succeed, call in an airstrike.
  • 9. If you are forward of your position, your artillery will fall short.
  • 10. Never share a foxhole with anyone braver than yourself.
  • 11. Never go to bed with anyone crazier than yourself.
  • 12. Never forget that your weapon was made by the lowest bidder.
  • 13. If your attack is going really well, it's an ambush.
  • 14. The enemy diversion you're ignoring is their main attack.
  • 15. The enemy invariably attacks on two occasions: When they're ready. When you're not.
  • 16. No OPLAN ever survives initial contact.
  • 17. There is no such thing as a perfect plan.
  • 18. Five second fuzes always burn three seconds.
  • 19. There is no such thing as an atheist in a foxhole.
  • 20. A retreating enemy is probably just falling back and regrouping.
  • 21. The important things are always simple; the simple are always hard.
  • 22. The easy way is always mined.
  • 23. Teamwork is essential; it gives the enemy other people to shoot at.
  • 24. Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
  • 25. Never draw fire; it irritates everyone around you.
  • 26. If you are short of everything but the enemy, you are in the combat zone.
  • 27. When you have secured the area, make sure the enemy knows it too.
  • 28. Incoming fire has the right of way.
  • 29. No combat ready unit has ever passed inspection.
  • 30. No inspection ready unit has ever passed combat.
  • 31. If the enemy is within range, so are you.
  • 32. The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • 33. Things which must be shipped together as a set, aren't.
  • 34. Things that must work together, can't be carried to the field that way.
  • 35. Radios will fail as soon as you need fire support.
  • 36. Radar tends to fail at night and in bad weather, and especially during both.)
  • 37. Anything you do can get you killed, including nothing.
  • 38. Make it too tough for the enemy to get in, and you won't be able to get out.
  • 39. Tracers work both ways.
  • 40. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
  • 41. When both sides are convinced they're about to lose, they're both right.
  • 42. Professional soldiers are predictable; the world is full of dangerous amateurs.
  • 43. Military Intelligence is a contradiction.
  • 44. Fortify your front; you'll get your rear shot up.
  • 45. Weather ain't neutral.
  • 46. If you can't remember, the Claymore is pointed towards you.
  • 47. Air defense motto: shoot 'em down; sort 'em out on the ground.
  • 48. 'Flies high, it dies; low and slow, it'll go.
  • 49. The Cavalry doesn't always come to the rescue.
  • 50. Napalm is an area support weapon.
  • 51. Mines are equal opportunity weapons.
  • 52. B-52s are the ultimate close support weapon.
  • 53. Sniper's motto: reach out and touch someone.
  • 54. Killing for peace is like screwing for virginity.
  • 55. The one item you need is always in short supply.
  • 56. Interchangeable parts aren't.
  • 57. It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
  • 58. When in doubt, empty your magazine.
  • 59. The side with the simplest uniforms wins.
  • 60. Combat will occur on the ground between two adjoining maps.
  • 61. If the Platoon Sergeant can see you, so can the enemy.
  • 62. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
  • 63. The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
  • 64. Exceptions prove the rule, and destroy the battle plan.
  • 65. Everything always works in your HQ, everything always fails in the Colonel's HQ.
  • 66. The enemy never watches until you make a mistake.
  • 67. One enemy soldier is never enough, but two is entirely too many.
  • 68. A clean (and dry) set of BDU's is a magnet for mud and rain.
  • 69. The worse the weather, the more you are required to be out in it.
  • 70. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
  • 71. The more a weapon costs, the farther you will have to send it away to be repaired.
  • 72.The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
  • 73.Field experience is something you don't get until just after you need it.
  • 74. No matter which way you have to march, its always uphill.
  • 75. If enough data is collected, a board of inquiry can prove anything.
  • 76. For every action, there is an equal and opposite criticism. (in boot camp)
  • 77. Airstrikes always overshoot the target, artillery always falls short.
  • 78. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
  • 79. Those who hesitate under fire usually do not end up KIA or WIA.
  • 80. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
  • 81. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
  • 82. The weapon that usually jams when you need it the most is the M60.
  • 83. The perfect officer for the job will transfer in the day after that billet is filled by someone else.
  • 84. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
  • 85. The newest and least experienced soldier will usually win the Medal of Honor.
  • 86. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  • 87. Murphy was a grunt.
  • 88. Beer Math -- 2 beers times 37 men equals 49 cases.
  • 89. Body count Math -- 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
  • 90. The bursting radius of a hand grenade is always one foot greater than your jumping range.
  • 91. All-weather close air support doesn't work in bad weather.
  • 92. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
  • 93. The crucial round is a dud.
  • 94. Every command which can be misunderstood, will be.
  • 95. There is no such place as a convenient foxhole.
  • 96. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
  • 97. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
  • 98.If your ambush is properly set, the enemy won't walk into it.
  • 99. If your flank march is going well, the enemy expects you to outflank him.
  • 100. Density of fire increases proportionally to the curiousness of the target.
  • 101. Odd objects attract fire - never lurk behind one.
  • 102. The more stupid the leader is, the more important missions he is ordered to carry out.
  • 103. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
  • 104. There is always a way, and it usually doesn't work.
  • 105. Success occurs when no one is looking, failure occurs when the General is watching.
  • 106. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
  • 107. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
  • 108. As soon as you are served hot chow in the field, it rains.
  • 109. Never tell the Platoon Sergeant you have nothing to do.
  • 110. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
  • 111. Walking point = sniper bait.
  • 112. Your bivouac for the night is the spot where you got tired of marching that day.
  • 113. If only one solution can be found for a field problem, then it is usually a stupid solution.
  • 114. All or any of the above combined.
  • Back To Army Page
    Back to Army Page!

    Jeri's Index

    || Homespun Corner || Jeri's Bio || Angel Page || Craft Corner || Friends with Homepages ||
    || Drinking and Driving: Prevention, Awareness and Education || Jeri's Americana Page ||
    || POW/MIA Honor Page || Army Page || Patriotic Page || The Military Wife ||
    || Homespun Corner Awards || Americana Page Awards ||
    || Web Rings I Belong To ||
    || Sign My Guestbook || View My Guestbook ||


    This page hosted by Get your own Free Home Page