Ocasionaly the character will pick up junk as a reward for beating a monster. It would seem like it has no purpose. But the intelignet gammer will realize that because of the fact that Wayne has the choice of taking all of the junk in stock at anyone time there has to be more than meets the eye concerning the junk items.
So if you collect the large amount of 300 junk pieces and bring it to Wayne, not all at the same time of course, he will give you a choice of weapons to have. These weapons range from handguns to granade lunchers, and inclued vertualy every gun type in the game. Or you can choose Leave it to Wayne. This option gives Wayne the opertunity to give you a random gun of his choice. But the weapons he gives you are different then the ones recived when chooseing a specific weapon. Some slighty better in some catigories, but over all they are worse. It depends on the gun type that he gives you. The gun stats are listed in the chart below. Enjoy the treasures of knowing what each gun is before the decision is made. I would choose the machine gun option....but that is just me.
Category | Weapon | Attack | Range | Bullets | Rate of Fire | Slots | Specials |
---|---|---|---|---|---|---|---|
Handgun | DE50AE7 | 125 | 56 | 17 | x2 | 8/9 | None |
Shotgun | M10B | 121 | 70 | 7 | x3 | 4/7 | Burst |
Machine Gun | P90 | 122 | 53 | 200 | x10 | 5/7 | Random Shot* |
Rifle | MAG | 152 | 185 | 21 | x2 | 4/7 | Critical Bonus** |
Grenade Luncher | HK40 | 116 | 70 | 9 | x1 | 6/6 | None |
Rocket Luncher | LAW80 | 220 | 210 | 1 | x1 | 0/0 | None |
Leave it to Wayne 1 | PPSh41 (MG) | 80 | 76 | 71 | x10 | 2/6 | None |
Leave it to Wayne 2 | SP1C (HG) | 120 | 69 | 20 | x2 | 2/6 | None |
Leave it to Wayne 3 | USP-TU (HG) | 116 | 88 | 31 | x5 | 3/9 | Counter |
Leave it to Wayne 4 | AK-47 (RI) | 155 | 154 | 24 | x5 | 6/8 | Counter & Critical Bonus |
Leave it to Wayne 5 | Super Junk | N/A | N/A | N/A | N/A | N/A | N/A |
Leave it to Wayne 6 | Duper Junk | N/A | N/A | N/A | N/A | N/A | N/A |