Getting the secret "300 Junk" Weapons


Main Page · Walkthrough · 300 Junk Weapon Secret · Fast Experance Secret · Other Secrets · Weapon Atributes · Game Shark Codes · Game Script

Ocasionaly the character will pick up junk as a reward for beating a monster. It would seem like it has no purpose. But the intelignet gammer will realize that because of the fact that Wayne has the choice of taking all of the junk in stock at anyone time there has to be more than meets the eye concerning the junk items.

So if you collect the large amount of 300 junk pieces and bring it to Wayne, not all at the same time of course, he will give you a choice of weapons to have. These weapons range from handguns to granade lunchers, and inclued vertualy every gun type in the game. Or you can choose Leave it to Wayne. This option gives Wayne the opertunity to give you a random gun of his choice. But the weapons he gives you are different then the ones recived when chooseing a specific weapon. Some slighty better in some catigories, but over all they are worse. It depends on the gun type that he gives you. The gun stats are listed in the chart below. Enjoy the treasures of knowing what each gun is before the decision is made. I would choose the machine gun option....but that is just me.

Category Weapon Attack Range Bullets Rate of Fire Slots Specials
Handgun DE50AE7 125 56 17 x2 8/9 None
Shotgun M10B 121 70 7 x3 4/7 Burst
Machine Gun P90 122 53 200 x10 5/7 Random Shot*
Rifle MAG 152 185 21 x2 4/7 Critical Bonus**
Grenade Luncher HK40 116 70 9 x1 6/6 None
Rocket Luncher LAW80 220 210 1 x1 0/0 None
Leave it to Wayne 1 PPSh41 (MG) 80 76 71 x10 2/6 None
Leave it to Wayne 2 SP1C (HG) 120 69 20 x2 2/6 None
Leave it to Wayne 3 USP-TU (HG) 116 88 31 x5 3/9 Counter
Leave it to Wayne 4 AK-47 (RI) 155 154 24 x5 6/8 Counter & Critical Bonus
Leave it to Wayne 5 Super Junk N/A N/A N/A N/A N/A N/A
Leave it to Wayne 6 Duper Junk N/A N/A N/A N/A N/A N/A

Key to Table:
* - takes away ability to choose where bullets land
** - a must have for any gun type