Before I begin to show you eager readers the walkthrough, I would like to anounce something. At certain key points in this walkthrough there will be a Warning Alert that goes a little something like this, "Warning: Secret Section Alert". You will probably wonder what I mean by this, so here in this notice I will explain about it. When this Warning apears it means that before you go on you may want to read the secrets page, because there is something to do that is not well known but will help out a lot. Sometimes more than others, but always somewhat helpful, and if you ask me, worth reading. And don't worrie about finding the right secret to read in the secrets section, the secrets are listed in order that they apear in the game. Have fun now and read on.
The game will start up as you see Carnegie Hall in the picture. A limo pulls up, and out comes the heroine of the game, Aya Brea. She is going to see a play with a date. When she gets out of the limo, you have a chance to rename her, if you wish. Once her date finishes talking, head inside Carnegie Hall. Once you are inside, run to the opposite end of the room and enter the double doors. This is where a cool and amazing scene takes place. After the scene, run to the front of the building, up the stairs onto the stage, and walk up to the woman that is standing near the piano. You will now enter into your first battle.
ACTRESSAfter the battle, there will be a scene where Aya Brea will experience a flashback. Then the actress (suddenly named as Eve) escapes just as the scene ends. You will see her run towards the left hand side, so just chase after her towards the back of the stage. There will be a large hole there, so make sure to examine it.
Warning: Secret Section AlertOnce you examine it, you may expect that you will suddenly fall down it, or otherwise go down it. This is not true. Instead, the cops will arrive. You can now jump down the hole. I do not recommend jumping down the hole right away. I usually get the Medicine 1 from the chest on the right hand side of the screen.
After getting the Medicine, go down into the hole. Once getting down there, you will see a little girl, who laughs at you, and she will then run away. Go the way that the little girl runs. You will encounter a hallway, in this hallway go left and then up. Opening up any of the doors here is rendered useless, as they are all currently locked up. You will need to get the keys for the doors in order to open them up.
Keep going up and you will encounter another scene, this time it will be a scene where an ordinary rat turns into a huge genetic freak. This will also be the first regular battle, and don't think for a second that this is going to be a simple battle, because the rat could prove to be a formidable opponent. After killing the rat, go up a screen, and go through the door seen to the left. The third locker from the left has a medicine 1 in it, and the second locker has a Ammo +6. After getting the Ammo +6, go to the room on the opposite end.
Here you will meet a clown. After a nice chat with him, he will run out of the room, and suddenly you will hear a loud scream. Something must have happened to the clown. Now exit the room and find out what has happened to the poor clown.
Warning: Secret Section AlertAfterwards run up to the north and proceed all the way down to the end and enter the door on the left. There is a burnt body lying on the top of the desk. RPG logic would tell you to search the body, so search it. Searching the body two times will nab you a Theater Key, which opens one of the doors you passed by already. God bless RPG logic.
Now concern yourself with the costumes on the right hand side of the room. They house a not so secret chest that contains a Medicine 1. Pulling open the rack of clothes is funny because a parrot comes out of nowhere.
Warning: Secret Section AlertMake sure to save you game in this room. See that phone that is blinking a red dot? Just search it and it will ask you if you want to save your progress. Make sure to save, because if you die, it's back to the beginning for you. Note: only a beginner gamer will have a good chance of dieing on the first day. A decient and smart gammer will "die another day", but not today.
Go back outside into the main hallway, and head south. Take the first door on the left hand side of the screen to get an Ammo +6 from the cabinet. Is that all that is in here? What do you think? Just head over to the desk to find a diary sitting on top of it. Read the diary to find out more about the Actress (now known as Eve) that you got into battle with earlier. If you search some more in here, you will find the Rehearse Key.
Leave the room and head to the room on the opposite end and open the cabinet to get another Ammo +6. You are seriously going to be loaded in ammunition for the battles ahead, which can only be a good thing. There is another scary parrot in here. Walk up to the parrot for the added bonus of him basically attacking you for no reason. How creative is that? Head out of this room and go south, getting into some more random battles along the way.
When the screen changes, go through the first door on the left. Checking the cabinet reveals another rat that attacks you. Kill the rat, and check the cabinet again for a P220 handgun (make sure to check it, I missed it the first time through). Opening the chest gets you your first Defense +1 of the game. I wouldn't waste it by using it on your current armor, since you are going to be getting better armor soon. But then again you can always use a tool to transfer the stats earned on that armor to a new armor later on in the game thanks to the cool gun customization abiltiys in the game.
Warning: Secret Section AlertGo north a little bit and enter the door on the right hand side. Go all the way south from this room, and open the chest. You either get a Medicine 1 or Ammo +6. The game randomizes it. Leave through the bottom door. You will come out in front of the corpse of the poor burnt up clown you bumped into already. Don't search it, instead run north up the hallway and through the double doors at the end. Then you will encounter eve playing on a panio. After a short FMV you will battle her for the second time around. Keep in mind it will not be the last by far.
EVEBehind the piano is another large hole. Go down the hole to progress with the game, after all there is no point in going back.
CARNEGIE HALL SEWERSTo start off, just run forward. When you get to a place with steps on both sides, check for a chest that is well camoflauged. It took me a few minutes to find it. It is near the foot of the left stairs, and you get the M1911A1 handgun, to boot. So I advise getting the chest.
Warning: Secret Section AlertNow head back down the stairs and head north through the main tunnel. That little girl shows up and then she runs away again.
Warning: Secret Section AlertHead to the main tunnel again and follow that little girl. Continue left through this side tunnel and you will see a locked gate to the north at the end. Examine the device hanging by the left side of the gate, which turns out to be a switch leading to open the gate, and a phone. Use the phone to save your game, and note that the phone indecates something. Can you guess what? If your RPG logic is tuned in, you will guess a boss ahead. You are correct.
Press the switch and go through the opening. There is Eve again! She leaves and an alligator attacks. Time to kill some alligator.
ALLIGATORThat is the end of Day 1 my friends, and if you read the note about the secrets before saving for the first time, then you may recive some pritty cool experance points as a reward for not saving when you could have.