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TM # Name Effect Type 01 Mega Punch- No Special Effect Normal 02 Razor Wind- 2 Turn Attack/May cause Critical Hit Normal 03 Sword's Dance- Greatly rises the users Attack power Normal 04 Whirlwind- Ends Battle vs. Wild PKMN Normal 05 Mega Kick- No Special Effect Normal 06 Toxic- Opponent is poisoned. Poison damage increases each turn Poison 07 Horn Drill-1 hit K.O. Normal 08 Body Slam- May Paralyze the opponent Normal 09 Take Down- User recieves 1/8 of damage dealt Normal 10 Double-Edge- User recieves 1/8 of damage dealt Normal 11 Bubblebeam- May reduce opponent's Speed Water 12 Water Gun- No Special Effect Water 13 Ice Beam- May freeze opponent Ice 14 Blizzard- May freeze opponent Ice 15 Hyper Beam- Can't do anything on turn after attack Normal 16 Pay Day- Produces money after battle Normal 17 Submission- User recieves 1/8 of damage dealt Normal 18 Counter- Sends back physical blows with doubled damage Fighting 19 Seismic Toss- User attacks depending on Level Fighting 20 Rage- Raises Attack power each time damage is dealt Normal 21 Mega Drain- Refills HP by half of damage dealt Grass 22 Solar Beam- A 2nd turn attack Grass 23 Dragon Rage- Always attacks with 40 damage Dragon 24 Thunderbolt- May paralyze opponent Electric 25 Thunder- May paralyze opponent Electric 26 Earthquake- No special effect Ground 27 Fissure- 1 hit K.O. Ground 28 Dig- Attacks on 2nd turn Ground 29 Psychic-May reduce opponent's Special Psychic 30 Teleport-Ends Battle vs. Wild PKMN Psychic 31 Mimic- Copies 1 of the opponent's attacks Normal 32 Double Team- Raises user's Evasion Normal 33 Reflect- Cuts Special attacks by 1/2 Psychic 34 Bide- Wait for several turns, sends back double of damage recieved Normal 35 Metronome- Randomly uses any attacks Normal 36 Self Destruct- User faints/Deals lots of damage to opponent Normal 37 Egg Bomb- No Special Effect Normal 38 Fire Blast-May burn opponent Fire 39 Swift- Always hits Normal 40 Skull Bash- Attacks on 2nd turn Normal 41 Soft Boiled- Restores Max HP Normal 42 Dream Eater- Refills HP by half of damage dealt on sleeping PKMN Psychic 43 Sky Attack- Protects from any attack, rapid use may fail Normal 44 Rest- Recovers all HP, sleeps for 2 turns Normal 45 Thunder- Wave Paralyzes opponent Electric 46 Psywave- User attacks depending on EXP Psychic 47 Explosion- User faints/Deals lots of damage to opponent Normal 48 Rock Slide- May burn opponent (10%) Fire 49 Tri Attack- No Special Effect Normal 50 Subsitute-Creates a subsitute to take damage Normal HMs HM # Name Effect Type 01 Cut- No Special effect Normal 02 Fly- Attacks on 2nd turn Flying 03 Surf- No Special effect Water 04 Strength- No Special effect Normal 05 Flash- Reduces opponent's Accuracy Normal |
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