Almaroon
country name: Almaroon
national / adj. form: Almaroon
government: neutral republic (equality among
Bronze Dragons & Locathahs)
races: Bronze Dragons & Locathahs
patron deity: Almarus (the Wave and Wind)
neighbors: Selentia (NW) & Vigooria (W)
(both across the seas)
allies: (none)
enemies: (none)


               
The Almaroons and Locathahs are both water-dwelling races, so it is no wonder that they became strong allies. These two races have lived in harmony together now for thousands of years. The 3 major cities located on the northern part of their island are as much underwater as above. The island is covered by moderately dense jungle which becomes impossibly thick as one travels south into uninhabited regions.

                The Almaroons have long held to a policy of neutrality, and thus have been able to act as the trade middleman between two rival nations (e.g. Jinatra and Selentia). These rich merchants both work as governmental port authorities and as private sailors looking to resell goods in various ports of eastern Qur-tayn. Bronze Dragons also frequently get their claws into this kind of trading, and for this reason, no one would ever dare attack an Almaroon ship.

                Almarus, the Wave and Wind, is the patron deity of Almaroon and is accepted by both the Bronze Dragons and Locathahs. Neither are incredibly pious people, but those involved in trade are sure to say prayers in his name and employ priests of the Church of Almaroon.

Last Update:
May 15th, 2005

Previous Update:
Nov. 14th, 2004

Contact the GM:
Zakarius [at] mail [dot] com