Orog
Half Ogres      Ogrillons      Orogs      Half Orcs     Half Elves      Half Dragons
Half Ogre, Ogre-Human breed
Massive gigantic humanoids, Half Ogres are a little smarter than their Ogre kin; but not too much. Due to being of Ogre blood, Half-Ogres are not outwardly liked since Ogres like Orcs have many enemies among "good races". Some Half Ogres are chieftains of Ogre tribes, due to being more intelligent and more crafty they can outwit the competition for leadership. Others live among humans, some pass themselves off as really ugly humans.

Physical:
Height: 
6'5" - 9'0"
Weight: 200 lbs - 350 lbs
Hair:
black - brown - gray - dark green
Eyes:
black - brown - green - red - blue
Skin:
black - brown - gray - dull yellow
Lifespan: ~110 years
Face and Reach:  5' x 5' / 5'  or 5' x 5' / 10'
Medium / Large Humanoid
Dungeons and Dragons 3rd Edition
Ability Stat Modifiers:
+4 Strength Bonus
+2 Constitution Bonus
-2 Intelligence Penalty
-2 Charisma Penalty



Racial Features:
Natural AC:
12 / 11 (+2 natural, if large -1 size)
Speed:
30'
Spell Resistance:
nil
Save Bonuses: Fort +2  Ref +1  Will +1
Hit Dice: 2d8 + Con modifier  x 2, then by class.
Starting Level: Begin at character level 2 then add class.
Advancement: By character class.
- Base Attack +1.
- Darkvision 60'.

-
Ogre and Human blood.
- -4 to Hide if large.
- +2 to Climb.
Initial Languages:
Common and Giant.
Alignment:
Usually Chaotic Neutral.
Favored Class:
Fighter (brought up by Humans) or Barbarian (brought up by Ogres).



Advanced D&D 2nd Edition
Ability Stats:
Strength:
12/19   
Dexterity:
3/16
Constitution: 
9/18
Intelligence: 
3/11
Wisdom: 
3/12
Charisma: 
3/12

Racial Features:
Natural AC:
9
Movement Rate:
12
Magical Resistance:
nil
-
Infravision 60'
-
Known for relatively strong odour
-
Receive +4 hitpoints at first level; optional rule due to size

Thieving Adjustments:
Pick Pockets -15%, Open Locks -5%, Find and Remove Traps -5%, Move Silently -10%, Hide in Shadows -10%, Hear Noise +5%, Climb Walls +10%, Read Languages -10%, Back Protection -20%
Ogrillon, Ogre-Orc breed (male Ogre plus female Orc).
The result of female Orcs mating with male Ogres yield the Ogrillion, brutish and fierce beings that can be found among either parent race. Some can be hard to pick out from their parent races while among them, others greatly stand out. They are chaotic creatures who love battle and fighting. Their unusual armoured hide provides them with ample protection, as if they were wearing scale mail. These horned plates also give the Ogrillon a damaging punch (not subdual). The Ogrillon shuns armor and does not need a weapon to best a foe, it should be considered a threat at all times.

Physical:
Height: 6'0" - 7'5"
Weight: 180 lbs - 300 lbs
Hair: dark green
Eyes: black - green - red
Skin: dull green - dull yellow - gray-green
Lifespan: unknown
Face and Reach: 5' x 5' / 5'
Medium Sized Monstrous Humanoid
Dungeons and Dragons 3rd Edition
Ability Stat Modifiers:
+6 Strength Bonus
+4 Constitution Bonus
-4 Intelligence Penalty
-2 Wisdom Penalty
-2 Charisma Penalty



Racial Features:
Speed: 
30'
Natural AC: 
14 (+4 natural)
Spell Resistance: 
nil
Save Bonuses: Fort +3  Ref +2  Will +0
Hit Dice: 3d8 + Con modifier  x 3, then by class.
Starting Level: Begin at character level 4 then add class.
Advancement: By character class.
- Base Attack +2.
- Darkvision 60'.
- Ogre and Orc blood.
-
+2 to Climb.
-
Armored Fists [ex] deal 1d6 + Str bonus for damage.
Initial Languages:
Giant and Common (if Int = 10).
Alignment:
Usually Chaotic Evil.
Favored Class:
Barbarian.



Advanced D&D 2nd Edition
Ability Stats:
Strength:
14/19   
Dexterity:
3/18
Constitution: 
10/18
Intelligence: 
3/14
Wisdom: 
3/16
Charisma: 
3/15

Racial Features:
Natural AC:
5
Movement Rate:
12
Magical Resistance:
nil
-
Infravision 60'
-
Fists deal 1d4+1 damage
-
Receive +4 hitpoints at first level; optional rule due to size
Orog, Orc-Ogre breed (male Orc plus female Ogre).
The result of male Orcs mating with female Ogres gives way to Orogs, also known as "Great Orcs". They are most commonly found among Orcs as leaders and have a certain pride about them for what they are. It is rare to find them ever on patrol then since Orc leadership is mostly done back home unless it is a major battle. Others have been known to work as mercenaries for who every will pay. Orogs are not as bloodthirsty as Ogrillons but more conditioned to strategic fighting much like Hobgoblins.

Physical:
Height: 6'0" - 7'0"
Weight: 180 lbs - 270 lbs
Hair: dark green - black
Eyes: black - green - red
Skin: dull green - gray-green
Lifespan: unknown
Face and Reach: 5' x 5' / 5'
Medium Sized Monstrous Humanoid
Dungeons and Dragons 3rd Edition
Ability Stat Modifiers:
+6 Strength Bonus
+4 Constitution Bonus
-2 Wisdom Penalty
-2 Charisma Penalty




Racial Features:
Speed: 
30'
Natural AC: 
12 (+2 natural)
Spell Resistance: 
nil
Save Bonuses: Fort +2  Ref +2  Will +1
Hit Dice: 3d8 + Con modifier  x 3, then by class.
Starting Level: Begin at character level 4 then add class.
Advancement: By character class.
- Base Attack +3.
- Darkvision 60'.
- Ogre and Orc blood.
- Weapon focus (any simple or martial weapon).
Initial Languages:
Giant and Orc.
Alignment:
Usually Lawful Evil.
Favored Class:
Fighter.



Advanced D&D 2nd Edition
Ability Stats:
Strength:
12/19  
Dexterity:
3/18
Constitution: 
10/18
Intelligence: 
3/16
Wisdom:
3/16
Charisma: 
3/15

Racial Features:
Natural AC:
10
Movement Rate:
12
Magical Resistance:
nil
-
Receive +4 hitpoints at first level; optional rule due to size
Half Elf, Human-Elf breed or Elf-Elf breed.
The result of human and elf parents yeilds a type of Half Elf that has the pointy ears of elvish heritage and the facial hair or humans. This hybrid is usually an outcast among both races; commonly High Elf-Human cross. Some though have found peace though among both. Generally these Half Elves are larger than Elves due to their human background. The Half Elf lives longer than a human but far shorter than an elf. Different Elven races produce different kinds of Half Elves, outstanding bonuses/penalties/abilities should be considered. Some Half Elves though are of two Elf sub races. The offspring will either share outstanding features from both Elven parents or tend to show more of one side. Also in this event major bonuses/penalties/abilites should be considered.

Physical:
Height: 5'0" - 6'1"
Weight: 100 lbs - 160 lbs
Lifespan: ~250 years
Face and Reach: 5' x 5' / 5'
Medium Sized Humanoid
Starting Level: By charcter class.
Favored Class: Any.
See the "Official Players Hanbook" for full rules on playing as Half Elves.



Half Orc, Human-Orc breed. Go to Wizards.com to see the D&D3e Half Orc in their MM gallery.
Half Orcs are born fighters, showing off their Orc heritage. Their sloped forehead and forward jutting teeth mark them easily of Orc heritage to a casual viewer. They are a simple type of folk and enjoy the simple pleasures; fighting, ale, etc. Orc's relationships with other races give the Half Orc a hard time mingling with other races, especially with Dwarves and other sworn enemies of Orcs. They live with either their Orc or human parents.

Physical:
Height:  5'0" - 6'6"
Weight: 138 lbs - 250 lbs
Skin: grayish - greenish
Lifespan: ~75 years
Face and Reach: 5' x 5' / 5'
Medium Sized Humanoid
Starting Level: By character class.
Favored Class: Barbarian.
See the "Official Players Hanbook" for full rules on playing as Half Orcs.



Half Dragon
Sometimes Dragons and humanoids mate and create a cross, a Half Dragon. Rules for the new 3rd Edition Half Dragon template can be found here, on the Wizards.com offical website.
See the "Official Monster Manual" for full rules on playing as Half Dragons.


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