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Wemics | ||||||||||||
Wemics, another race of half beast half man heritage like Minotaurs and Centaurs. Wemics though are half lion and half man beings that live more on their "beast side". Their body is of a lion and their upper torso like Centaurs is humanoid. Wemics have golden/brown/near-black fur covering their feline half. Wemic's hair on their heads is thick like a lions mane, and flares out giving a "barbarian look". Their facial features are quite feline in appearance; they have golden/green/brown slited eyes with a feline nose. Also like lions they can retract their claws, they can of course use these claws in combat. They are not known for their use of advanced technology or weaponry, mainly sticking to simple clubs or javelins; with stone heads or tips. Wemics have been known to trade for steel weapons though.Their society is tribal in nature, and like lions they live in prides. Despite the seeming primitive nature of their culture, Wemics have been known to use magic like other races. |
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Physical: Height: 5'8" - 6'10" when on all fours Length: 7'0" - 12'0" Weight: 380 lbs - 700 lbs Color: fur: golden yellow - dull yellow - brown - near black Eyes: gold - green - brown - amber Lifespan: unknown Face and Reach: 5' x 10' / 5' Medium/Large Monstrous Humanoid |
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Dungeons and Dragons 3rd Edition Ability Stat Modifiers: +6 Strength Bonus +4 Dexterity Bonus +2 Constitution Bonus -4 Intelligence Penalty -2 Charisma Penalty Racial Features: Natural AC: 12 (+3 natural -1 size) Speed: 40' Magical Resistance: nil Save Bonuses: Fort +1 Ref +4 Will +2 Hit Dice: 5d8 + Con modifier x 5, then by class. Starting Level: Begin at character level 5 then add class. Advancement: By character class. - Base Attack +3. - Low Light Vision and Darkvision 60'. - -4 to Hide due to being large. - Front Claws 1d4 + Str bonus. - Scent [ex]: locate creatures within 30' by concentrating for 1 round. Treat as Track (with Wisdom checks). - Natural Cunning [ex]: never caught flat footed. - Pounce [ex] during the first round of combat a Wemic may leap on a foe as a lion. - Improved Grab [ex] as a lion. - Rake [ex] after a successful grab, can with hind legs each dealing 1d6 points of damage. - +4 Balance, +2 Hide (tall grasses improves to +8), +4 Jump, +4 Listen, +6 Move Silently and +4 Spot. - Speak with other felines. - Roar [ex] causes fear (Will DC 10) in normal animals within 30'. Initial Languages: Sylvan and Common. Alignment: Usually Neutral. Favored Class: Barbarian. |
Advanced D&D 2nd Edition Ability Stats: Strength: 11/18 (+1 bonus) Dexterity: 10/19 (+1 bonus) Constitution: 10/19 (+1 bonus) Intelligence: 3/16 (-2 penalty) Wisdom: 3/18 Charisma: 3/16 (2 penalty) Racial Features: - Natural AC: 6 (M), 7 (F) - Movement Rate: 18 - Magical Resistance: nil - leap 30' forward plus strength bonus into feet, and 10' up plus half strength bonus in feet, automatic jumping proficiency - surprised on only a 1, opponents suffer -2 on surprise - +50% to tracking proficiency, +2% per level after 3rd - +5 hitpoints at first level - front claws 1d4/1d4 - rear claw 1d6 - +20% move silently, +2% per level after 2nd - talk to other felines - attacks 3 times/round (at your DM's discretion) - roar, causes fear to normal animals within 30' - litters of Wemics range from 1-3 cubs, mothers defend them with extreme ferocity and gain +2 to attack if their cubs are in danger. Classes and Max Level: optional method of unlimited level advancement is highly recommended Warrior: Fighter: U, Barbarian: U, Ranger: 12 Priest: Cleric: 7th Thief: 5th Wizard: Mage: 5th Bard: 10th |
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