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9.9.02- All apologies
So, here's the deal. Things have gotten pretty lax around here the last few weeks. And by things, I mean the stuff I'm supposed to be doing, like posting news updates, doing the weekend Daily Commentary, and uploading some new reviews I've had sitting in my inbox for, essentially, forever. Everyone else has been doing a bang-up job, and coming through in many ways I have not. The reason I've fallen so far behind is a combination of a few things, not the least of which is that my PC nearly died a last week. But, mostly I'm a very lazy person and I've been putting off important things again. And I apologize. But apologies and excuses don't run a web-site. So, tonight I change things. The news archive page goes up and I'm fixing all those broken links. The content that's been waiting around forever? That's definately going up. Daily news updates resume tomorrow. You can count on at least one new article from yours truly by the end of this week. And for next week... heh, well, you'll just have to wait n' see. -Zerekile
9.12.02- Return to Normalcy
Luckily, tonight isn't one of those times. Currently, rumors abound regarding Rare's future. But something that might have gotten lost in the shuffle is little-known developer, Left Field. Creators of Excitebike 64, they've recently escaped Nintendo's clutches. While many months in the making, it's a notable move nonetheless.
It's not going to cripple Nintendo, or even significantly hurt them. But Gamecube owners who appreciate quality and innovation might mourn this loss more than any move Rare might make.
9.14.02- Exit Elessar, enter Zerekile
As most of the moderators and REO (site) staffers know, I am going to be
away from home for nearly half a year, starting October 1st, and this also
means I'm going to be away from all games except my trusted little Cube,
away from the Pc and away from the internet, as I don't think I'll have even
time to breathe while I try to get my life back on track. Therefore, I have
willingly kept my involvement with the site at a minimum, although it did
cost me a great deal of control not to try and take over everything.
Eventually, I do have hopes I get the chance to give more to the site once I
'm back, and I am confident that zerekile, smorange, hanzo and the rest of
you are going to build something worth reading, linking to, and contributing
to. We have a living example of how not to run a site right before our eyes
(gameforms), and a well managed professional site to browse to when we're
not on REO (gamers.com). Maybe, we'll fill in the space in between, or maybe
we're going to take over the internet and be known as Zerekile-san,
Elly-sama, Smorange-kun etc.. in the centuries to come.
As for me, my only wish is to find Reverse Engine still standing when I come
back. Zerekile is going to substitute me as a board admin as well, so
please, everyone, support him in every way you can, and let's make REO a
reason to be glad of the loss of the GIA.
Konnichiwa.
9.17.02- The days of yore
It has nothing to do with the quality of the upcoming games, or the style in which they're created/played. I like the newer games, and there's no denying that important improvements have been made in almost every aspect of the hobby. But, deep down, there's a little bit in my brain that screams "Mario Sunshine? Psh. Running about, collecting things in 3D... We didn't hold much truck with that kind of thing back in MY day. Now, Super Mario Brothers 2, THERE was a game, no mistake."
And almost every single time that happens, I tell that little bit to shut-up, and I return to my "Shine Get!"-ing. But, occasionally, I can't block that little voice out. And I end up powering down my GameCube and powering UP my NES, because no matter how far gaming stretches beyond its roots, that little bit of my brain is right. The Castlevania's, Ninja Gaiden's, Zelda's, Mega Man's and Mario's of then were, are, what gaming was all about.
They were ugly, and so difficult that a good controller bite'n'toss was sometimes in order, but they were also fun.
I'm not saying that older games are better than newer ones, or even that they're more fun. I am saying, amidst the virtual deluge of new and pretty and great games, don't forget about those special titles modern gaming is bulit upon. Because I'm willing to bet there's an awful lot of life left in your Mario 2 cart, and maybe even a few hours of the sort of simple, bite'n'toss fun that's tough to find these days.
9.18.02- Obnoxious ads
It'll have little, if any, in-game footage. Usually the focus of the ad centers around someone or something only tangentially related to the game's subject matter. This isn't entirely false but, happily, things have changed.
Think of the latest movie ad you've seen. It's probably a trailer showing clips from the film, usually complimented by a narrator telling something about the movie. That's probably closer to the reality of today's videogame ads. Recent examples include Super Mario Sunshine and Kingdom Hearts.
Still, there are examples to the contrary. Namely, the latest Animal Crossing commercial. Sega also has a habit of running completely useless ads. Do execs think outrageous antics will help sell their games? If you're going to run an ad, at least show me what it's selling.
9.20.02- Finding their voice
Many people didn't think either would be a good idea. The Final Fantasy name is sacred and its traditions must be adhered to, or so the thinking goes. But after gamers get over the shock of hearing their favorite characters speaking their own lines, all in the same game, I think most will support Square's decision.
Speaking as a fan, it's incredibly odd to see characters from FF7 interacting with those from FF8. Likewise, it's equally strange hearing them speak to each other. It may be weird, but it's also indescribably satisfying. I hope no one avoids this game because of some silly Final Fantasy fanboyism. At least give it a try.
9.24.02- NES games, again
It's an interesting idea to be sure. Using dirt-cheap media to reintroduce "classics" to a new generation -- good idea, right?
Interesting? Yes. Good? Eh... we'll see. Most NES games aren't exactly what you'd call fun, not by today's standards. Virtually every genre born on the NES has undergone massive change since the system reigned supreme. Most of those "classics" won't hold up to today's standards. But for the few that will, it's a neat idea. The question is: How many will?
9.25.02- Things I hate about you
99% of the time, puzzles are not fun. They're terribly frustrating ways to increase a game's play-time. Did anyone, anyone, actually enjoy those sphere puzzles in FFX? No? How about the timed levers in Tomb Raider?
So please, developers, can you stop inventing justifications for Gamefaqs' continued existence? Please?
9.26.02- Things I hate about you 2
Most RPGs top 30-40 hours. Many of them shouldn't. Occupying this space in the past have been rants deriding frustrating minigames, side quests, and yesterday, puzzles. Eliminate those -- along with random battles, the most obvious offender of good gameplay -- and the latest RPG gets much shorter. Is that such a bad thing?
When someone argues RPGs are fundamentally boring, we often scoff at the thought. However, it's hard to say, objectively, that dodging lightning bolts or encountering endless battles is enjoyable. But fans of the genre tolerate its less appealing aspects. Not everyone does, and the genre loses fans because of it.
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We needed an archive and now we have one. Here you can check out any older entries from our "Daily Commentary" section. You can find the month you want on the main archive page and then browse specific dates from there. Each page contains 5 days of DC-ey goodness (DC = Daily Commentary, but don't tell anyone).
9.01.02 - 9.05.02 |