20/09/04 Monday : |
Discuss with KC
what type of game to make. |
22/09/04 Wednesday : |
Discuss with KC which game engine
to use - Crystal Space, Coldstone, etc. |
25/09/04 Saturday
: |
Looking through various game
engines in detail. |
26/09/04 Sunday : |
Decided on using Crystal
Space (CS). Downloaded the engine and figure out its installation. |
27/09/04 Monday : |
Teach KC how to install CS and
show him some basics of CS. |
29/09/04 Wednesday
: |
Looking through the tutorials
on scene (world) generation. Scene can be loaded through a 'world'
file. Using 'Worldcraft v3.3' (Warhammer-current name), to create
3D scenes or models. Worldcraft is a tool that is used to create
CounterStrike maps. |
01/10/04 Friday
: |
1st draft scene was created,
using map2cs.exe (a conversion program) to convert the map
file to a world file that is readable by CS. Finally loading the
world file into a template CS program for testing. |
02/10/04
Saturday : |
Modified the scene, adding new
rooms and torches along the corridors. Attached light source
to these torches. |
03/10/04
Sunday : |
Figured out how to use the particles
system plugin. Added flames (particle system) to all torches. |
06/10/04
Wednesday : |
Figured out AWS (alternate window system) that
might be used for in-game menu controls. |
08/10/04
Friday : |
Implemented portal detection. |
09/10/04
Saturday : |
Figured out how to incorporate sounds effect.
Added sounds to portal detection (ie. player will hear a sound when activating
the portal |
10/10/04
Sunday : |
Found a nice background music for the game.
Convert the mp3 background music to a wav file. Realise that sound effect
can have distance vector in them. (ie sound effect gets softer as player moves away
from the source of the sound effect.) |
11/10/04
Monday : |
Added HP and Energy bar in the
game without the actual implementation to the gameplay. |
13/10/04
Wednesday : |
Designed a new HP and Energy
container. Max HP and Energy storage is 6 each. (may increase to
more if wanted) |
16/10/04
Saturday : |
Combining my partners code, implementated
the actual HP and Energy system. (ie. HP will decrease when player gotten a
hit from enemies. Energy will increase when player uses the 'Hand' to block the
enemies' missile.) |
17/10/04
Sunday : |
Added a map overview which will
indicate the player location in the map during gameplay.
Added different sound effects for enemies when hit or dead.
Added light ray on the 'Main Stage' when activating portal.
Added some basic animation when 'Boss' appears on 'Main Stage'. (ie spinning of light ray on the 'Main Stage')
Added basic animation when 'Boss' dies. (ie all enemies' bodies raising to the top of the ceiling) |