The former seat of Shining Waters sat in Caer August, once called Caer Rosewood, its entrance below a hidden Valley on the shore of the Basin. Under the surface of the earth, beyond the view of mortal eyes, the balefire burned once warm and bright. Chimerical windows revealed the vast expanse of life beneath the Dreaming Seas. Here the Reeve of the Free Commots held Court, bringing the favour of Duchess Olwen to her people. With the death of High Kind David Ardry, the sundering of the Empire of the Turtle, the assault against the seats of sidhe power in Northern Ice in midsummer of 2004, and finally the devastation of the city in December of that year, Caer August has fallen, and stands now only a pallid ruin, painful testamony to the ever-present threat of the Fomorian War.
The Dead march upon the hill where stands the memorial of once a mighty citadel. Cold and unkind, only the deviant Sluagh would dare to trespass amongst the mortal dead. Ghosts and shadows, nocnitsae and nightmares rule the night here, and childlings are warned abed. Baron August's Law held no tresspass with Prodigal spirits bound to earthly coils, and so this Hill stands forbidden and cold. |  |
 | Many glades and gardens could once be found here, amidst the crush of stone and steel. They brought hope and spring to the fae which lived here, yet many still were walled about with Iron by unknown hand in days long past. What events did so mark fear that Mortal Man must seal these glades from faerie step? Perhaps, with the deeds of forgotten Prodigals in the midst of winter, deeds now hidden by the Mists and the wish to forget a painful past, perhaps now we know. |
Two frail bridges crossed the Shining Waters. Cursed long ago by the nunnehi, the legend goes, the bridge would fall in blood, and doom would come to this place, and the white men who stole it. Tales told by a pooka, the wilders say; but no nunnehi attacked this place, no spirits came to meet with the returned fae. And then, the bridge did fall. Some point hand at strange and antlered spirits at the edges of the wood, others at strange fae beneath the waters, but most hold strong that it was the servants of those Invaders who have claimed Hibernia their own, who did this deed. |  |
The islands in the harbour, too, still hide their secrets. The grumps claim to have heard of tales where ancient evils sleep along these coasts, buried and forgotten beneath the islands of terror.
 | The Bay of Shining Waters rests a safe harbour against the ocean's shoulders. The tall glass walls of the city ring it round about like the windows of a great cathedral, keeping most distant storms at bay. Yet even here, one fateful morning, the thunder broke, from a distant war. | |
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 | Fortesses still spire to the sky in and about the woods of Point Pleasant, untouched by the devastation of the Black Ships. Tall, forgotten, deserted, their windows like eyes reflecting an empty soul. |
For the Near Dreaming has oceans, just as the waking world has oceans. While they reflect the placement of the mundane seas, the Seas of Dream are collective wonders unto themselves. |  |
Smaller holdings dotted the landscape of the Free Commots. Now, their fires are gone, their hearths broken. Little hope rests here for a Winter Court bent strong against its enemies, seeking its own history and its own tales. |  |
 | The spires of WinterHolm climbed to the sky in the grip of madness. The 'Shadow Court' nocker Doktor Fyne claimed this dark Glamour as his own. Seer to the remnants of a shattered land, what dark designs were plotted behind these shadowed walls? How long can there be before they are rebuilt, remade, and forged anew in darkness? Even now, a blighted academy rises in the depths of the Near Dream's Goblin Market. |
Other sites of Glamour might yet be discovered, if the kithain here can but hold out against the Winter's chill. Holdings long lost might be open once more, and memories of a past thought lost, with effort may be rediscovered. Small hope still waits here, hope that is much needed in this most desperate of hours. Arcadia is lost, and Winter is here. This is a time for heroes, for this is an age which needs heroes.
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