Name of Invention: "The Prometheus" - Modifications upon the standard "Steam Mole" ****
Name of Inventor: Quentin Erasmus Davies Fyne, M.D., Phd., theoretical phrenologist
Size: Middling (holds six uncomfortably)
Powered by: Steam Engines, with huge chimerical metal boilers studded with brass rivets
Operation Time: 24 hours per Dross
Controlled By: A wealth of brass and wooden levers, and a rotating globe of 360 degrees control
Moves With: A large drill and a number of smaller biting wheels spaced along the hull
Effects: A Vehicular Device built for Navigation and Exploration of the surface and sub-surface Near Dreaming, the Mole is a chimerical loco-automotive which can open and follow sub-terran Trods and Raths, entering the Near Dream or the Autumn Realm as appropriate. It seats four comfortably (including the pilot), and can run for one full day off of a single tank of water before needing re-filling.
Flaws (if known): At present, neither the Aquarium nor the Brandy Cabinet have been successfully integrated into the Gyroscopic Stabilization Engine. As such, the interior can occasionally suffer dampness.
[Andrew Aulenback CA2002022320 mc1]
Name of Invention: Analytical Engine ***
Name of Inventor: patent expired. Chs. Babbage
Size: Large, generally immobile.
Powered by: Analytical Engines are wonders of clockwork engineering, and are composed predominantly of wood and brass.
Operation Time: Indefinite, based upon spring tension.
Operates With: They are operated with a keyboard, record data on magnetic plates, and project their calculations into a glass ball that is filled with an incandescent gas.
Effects: These instruments are invaluable tools for nocker scientists and are programmed with, amongst other things, Gematria software (Gematria calculations cannot be run on mundane computers). A nocker with an Analytical Engine gains three bonus traits for all mathematical and engineering tasks, including those involving Gematric calculation and the building of Chimerae.
Name of Invention: Gnomites ****
Name of Inventor: Herr Tokentakker, deceased. patent expired.
Size: Numerous small units, self-portable.
Powered by: Clockwork engines of copper and brass, self-winding mechanism.
Operation Time: Indefinite.
Operates With: Autognomic functions controlled through a minor Engine within the skull, self-maintaining and self-modifying.
Effects: The Gnomites are a designed self-replicating and self-modifying series of mechanical golems designed by Herr Tokentakker with the intent of the creation of a species of servant for himself. They camouflage themselves as ordinary lawn gnomes when faced with potential predators. Unfortunately, Tokentakker early in the experimental stages lost control of their Autognomic functions, and they have been released accidentally into the Greater Baronial Area of Shining Waters, and perhaps beyond. They have no great finctionality, however they stand roughly 1' to 2' tall, are bipedal with opposable digits at the ends of their short armatures. They are not properly sentient, having merely the drives imbedded to survive and reproduce, however some variation through command corruption is suspected, as some numbers of second- to fourth-generation gnomites have been seen in the arrangement of unusual patterns in their numbers. Herr Tokentakker has not been seen since summer of 2001.
Name of Invention: Burst Tapes *
Name of Inventor: patent expired.
Size: Tiny, able to be worn as decoration.
Powered by: Chimerical Magnetism and Polar Realignment.
Operation Time: Infinite, given operational parameters.
Operates With: Burst Tapes are bands of metal used for the storage and transfer of data from an Analytical Engine.
Effects: Burst Tapes may instantaneously absorb and transmit information. Nockers often fashion these bands into jewelry, or bind them into garments. A nocker wearing one of these can send and receive data from a similarly equipped nocker (or Analytical Engine) on contact, say with a mere shake of her hand, so long as the Burst Tapes in question physically touch. The owner of the bracelet can, of course, preprogram exactly what information she wants to transmit.
Name of Invention: Watchamagotchit **
Name of Inventor: patent expired.
Size: Small - often pocket or toolkit portable.
Powered by: Some involve clockwork, while most are operated by kithain-power.
Operation Time: Indefinite.
Operates With: Each Watchamagotchit is quite unique. Some look like Swiss Army knives, while others appear to be eyeglass repair kits.
Effects: This nifty little device is a nocker's dreamtoy. The Watchamagotchit is an all-purpose chimera-making tool. It reduces creation time by one third to half (resulting in 1/2 to 2/3 normal creation time) when crafting chimerical items.
Name of Invention: Basilisk Stone *
Name of Inventor: artisan Byzamedas. patent expired.
Size: Small - but large enough to be awkward to carry. Not conveniently portable.
Powered by: Absorptive properties of the Basalisk Stone alchemical composition.
Operation Time: One hour of effect per use, approximate.
Operates With: The user curses into the Basilisk Stone for a full five minutes, which relieves the urge to curse for a full hour, while the stone "digests" the venom of the nocker's profanity, releasing it as heat.
Effects: For that full hour, the nocker can speak freely without recourse to invective, at which point the torrent will spew forth once more at its accustomed levels. With a successful Willpower challenge [difficulty 5 traits] the effect lasts for three hours. Principally useful for use immediately before a High Court function, and other similar. Instead of cursing, the user is merely scathing in their wit. Note that the nocker Q.E.D. Fyne has pioneered the use of the Basilisk Stone as an energy source for steam boilers, as not only do the stones function perfectly well in the Dreaming, they are not consumed through use, thus being both non-polluting as well as easily "renewable."
Name of Invention: Goblin Lantern *
Name of Inventor: patent expired.
Size: Hand held.
Powered by: Contained Will O The Wisp or Never.
Operation Time: Near infinite with proper care and feeding.
Operates With: A shuttered lantern system as well as a single control dial for beam type and intensity.
Effects: This type of lantern is common in nocker mines, and casts two types of light. The first is visible to all Kithain, but a nocker can also make the light visible only to other nockers with the turn of a knob. Goblin lanterns can project beams up to 200 feet, or alternately can cast light over a 20 foot radius.
Name of Invention: Pendulum **
Name of Inventor: patent expired.
Size: Tiny.
Powered by: Sympathetic Attraction and the user's Glamour [1 Glamour per scene].
Operates With: Dowsing Precision.
Effects: This treasure is a small, hollow metal (usually Brass) ball connected to a silver chain. The user can put a piece of any kind of material inside the ball, and the pendulum will lead him to the nearest deposit of the material. If there is none of that substance in the area, the character can dowse over a map and the pendulum will circle over the nearest deposit's general vicinity.
Name of Invention: Lightning Gun ***
Name of Inventor: patent expired.
Size: Pistol sized [concealability: Trenchcoat]
Powered by: One FUBAR, properly contained within a system of Aetheroretic Wire.
Operates With: An ornate trigger and small locking toggles.
Operation Time: Roughly 10 discharges. [10 charges per trait of Glamour, holds only one Trait at a time.]
Armed With: One lightning bolt launched forth against opponents.
Range:
Damage: Crippling [+3/Loud, Spray, Mass Trauma]
Name of Invention: Real Virtuality Goggles ***
Name of Inventor: patent expired.
Size: Small; may be worn on the face.
Powered by: Chimerical Diatonic Harmonics.
Operates With: A single toggle switch.
Operation Time: Five to ten minutes per charge. [One point of Glamour activates the effect for one scene.]
Effects: This useful treasure is a large and bulky pair of goggles with smoked glass lenses and a red light inside. The wearer can see from the Near Dreaming into the adjoining area of the Autumn World, or vice versa. Most useful for navigating Chimerical vehicles.
Name of Invention: Energy Cannon *****
Name of Inventor: patent expired. Proscribed [unavailable to PCs]
Size: Huge [concealability: not]
Powered by: Six or more FUBARs, properly contained within a system of Aetheroretic Wire, mounted in a framework of copper and brass.
Operates With: An ornate trigger, several dials and connections, and a panel of guages and meters.
Operation Time: One discharge before reconfiguration. [1 charge per trait of Glamour, holds only one Trait at a time.]
Armed With: One lightning bolt of vast proportions and magnitude launched forth against opponents.
Range:
Damage: Obscene [+4/Loud, Spray, "Fully Automatic," "High Caliber," Mass Trauma,, Armour Piercing, requires one full turn of aiming before firing. Net effect: may strike up to five targets each in three paces of another at a distance of 20' or more, fired at a target within 5' does three health levels of damage, additional simple test to add an another level of damage.]
Name of Invention: GRUMling *
Name of Inventor: Quentin Erasmus Davies Fyne. patent expired.
Size: Tiny - when contracted for storage, will fit in coat pocket.
Powered by: Clockwork engines of copper and steel, self-winding mechanism.
Operation Time: One month before recharge is necessary.
Operates With: Autophrenological functions controlled through a surface-mapped differential engine within the skull.
Effects: The GRUMlings operate as additional assistants during construction and destruction efforts by the scientist. Able to follow simple commands so long as their controller is present and adjusting, they can aid in most projects undertaken - they have a tendancy to run down and need readjustment once a month [costing one Dross monthly], but otherwise are quite useful [each GRUMling adds +1 trait to their controller in combat, and more importantly adds +2 traits to their controller for purposes of crafts and repair challenges; however they are not sentient and cannot follow complex commands with their controller not present, so they make horrible spies].
Range: Five Feet effective range, before ambient noise will disrupt their receipt of commands.
Name of Invention: Tin Can Surprise ***
Name of Inventor: Hershel "Deadbolt" Goldblat
Size: Small, but awkward - a pair of large gauntlets.
Powered by: Secondary pressure exerted on contents through Chimerical Compression and Illusary Tension.
Operation Time: Instantaneous, and disposeable.
Operates With: The squeeze of a fist.
Effects: The locked gauntlets fly out three feet to slam into someone's mellon. Or balls. Or throat. Or...
Range: Three Feet effective range.
Damage: Unpleasant [+2/heavy, clumsy. no innate damage effects].
The Goblin Foundry of Hershel Goldblat, also called Sir Deadbolt Hart, has a number of items under patent.
Name of Invention: Coelacanth ****
Name of Inventor: Quentin Erasmus Davies Fyne
Size: Middling (holds three including pilot)
Powered by: Steam Engines, with huge chimerical metal boilers studded with brass rivets
Operation Time: 12 hours per Dross.
Controlled By: A wealth of brass and wooden levers, and a rotating globe of 360 degrees control.
Moves With: A number of propellers and fins.
Effects: A Vehicular Device built for Navigation and Exploration of the aquatic Near Dreaming, the Coelacanth is a chimerical loco-automotive submersible which can open and follow sub-aqueous Trods and Raths, entering the Near Dream or the Autumn Realm as appropriate. It seats three (including the pilot), and can run for twelve hours off of a single tank of fresh water before needing re-filling. The design includes camouflage effects which affect sensory apperatus such as sound waves and light, giving the device the appearance alternately of a large cephalopod or of a sea serpent.
Name of Invention: Goblin Goo ***
Name of Inventor: The Reverend Rigsen Metalscrap
Size: n/a
Powered by: a combination of chemicals harvested from the Dreaming
Operation Time: must remain in contact with skin
Operates With: n/a
Moves With: n/a
Effects: When the Goo touches the flesh of another it causes the victim to loose all strength, reducing them to a shell of what they were.
Flaws (if known): ANY contact with flesh causes the reaction.
Armed With: n/a
Range: n/a
Damage: An unpleasant adhesion to the goo and a dislocating discombobulation. [on contact - which requires the win of two simple tests to his exposed skin - the victim makes a simple test, a loss indicates the victim loses three Physical Traits on initial contact, a tie is two and a win is one Physical Trait lost. On top of that the victim loses one trait a round and any ability to bid max. This effect lasts until the Goo is washed off with soap and water.]
Name of Invention: Goblin Gauntlet ***
Name of Inventor: The Reverend Rigsen Metalscrap
Size: 14 inches long and 10 inches in diameter
Powered by: springs, and high tension rubber bands
Operation Time: instant
Operates With: trigger mechanism
Effects: the single gauntlet was designed as a defensive weapon. It uses a blade and Goblin Goo.
Flaws (if known): Heavy, the gauntlet never sits right due to it’s weight.
Armed With: Blade that extends out the front above the hand, two inches above and behind that is a spray nozzle for the Goo in it’s purest form, just above that is a barrel for the Goo balls.
Range: Spray- 3 meters, Ball- 10 meters.
Damage: Unpleasant at best [Blade- 1 lethal (short, speed)].
Name of Invention: Gun-Blade (I know, I know, Just except it) ***
Name of Inventor: The Reverend Rigsen Metalscrap
Size: varies
Powered by: trigger mechanism and black powder (WARNING: Chimerical black powder will NOT work in all parts of the dreaming)
Operation Time: instant
Operates With: trigger mechanism
Effects: slice, boom!!!
Flaws (if known): what do you think? these damned things are furken awkward!!
Armed With: well…fer starters, a gun, and then we add a blade.
Damage: damage and range vary on the combination of weapons used, I mean I could combine a rifle and a pole ax if it suits your fancy!!!
Name of Invention: Chain Sword (another stupid video game rip off some quack wanted me to build) ***
Name of Inventor: The Reverend Rigsen Metalscrap
Size: varies, once again it depends on the type of weapon used.
Powered by: A host of wires and gears on an arrangement of spindles.
Operation Time: brief.
Operates With: trigger, springs and pulleys
Effects: imagine, if you will, a long sword with a small trigger on the handle. When the trigger is pulled the blade separates increasing the length three times. Between each segment is a section of flexible metal cord. And when the trigger is released, the blade returns to it’s upright position, locked into place, and ready for the fight.
Flaws (if known):
Armed With: any bladed weapon will do.
Name of Invention: Universal Compass *
Name of Inventor: Spanners
Size: Small (hand held).
Powered by: Personal magnetic fields, a suspension of mercury, and a single gimble of perfect accuracy.
Operation Time: Indefinite.
Operates With: Control free.
Effects: Cast into a concave lens-shaped glass construct about eight centimetres in diameter, the needle floats in a medium of 7% salt water, and its motions are counterbalanced by four drops of mercury which orbit the needle in precise patterns and are kept in their confinement by the compass's own magnetic field. The needle itself must be crafted from an alloy of 1/3 mild (17%) chimerical steel, 3/6 chimerical silver, 1/12 blue-veined cobalt and 1/12 wild nickel extract. In order to imbue it with the necessary magnetic properties, it must be turned about a low-powered FUBAR (1-2 units of glamour) for exactly 2496 turns, in the space of 9-11 hours, the presence of sunlight, before then being pressed into the glass articulation dial, which will seal the precise omnipolarity of the field in its current state.
Flaws (if known): It's theoretically possible that substances known for their inherent blocking properties, such as Gorgan's blood or extremely thick layers of lead may interfere with the detection process, however further investigation would need to be carried out.
Name of Invention: Fliegenstock ****
Name of Inventor: Sprengmeisterin
Size: Small (but large enough to be inconvenient).
Powered by: FUBAR.
Operation Time: Indefinite.
Operates With: Control free.
Effects: Allows a vehicle (defined as a manufactured object capable of self-propelled motion such as a car, bicycle, space rocket or submarine) either chimerical or Wyrd (or both) to fly as if it were travelling on an invisible road through the air. Normal vehicle controls apply such as breaks, gears, top speed, aerodynamics etc. Note that if in the Autumn World, unenchanted observers can disrupt the flight with predictably uncomfortable consequencees. The holder needs to switch it on and shake the rod constantly for 3 seconds, then it will activate and the vehicle can fly. Stats for movement, maximum speed, acceleration, weight shiftable etc. remains as per normal use of the vehicle. No Glamour input is required as it isn’t really a powered item and the small bits that do need powering are accounted for by the FUBAR. For real vehicles, something that has both a chimerical and real presence is required to hold the Fleigenstock (such as a Kithain or holder unit both chimerical & real). The resulting flying vehicles are subject to the usual Mist effects. The Capacitor motion inside the tube is Loud. The Flight storage is a little leaky and constant motion (either forward or reverse) is required to remain aloft.
Name of Invention: George Lampton Grille **
Name of Inventor: Torque
Size: Slightly larger than hand-portable.
Powered by: FUBAR.
Operation Time: Indefinite.
Operates With: Dials and switches.
Effects: Much like the George Foreman grill, this little device
cooks meat using an interlocking plate system.
The system itself uses the fealty chain design
pattern to interlace smaller cooking surfaces. To use
the Squire setting, one must first put in the king,
then the Duke, Then the Baron, and then the Knight.
Whilethe King setting would be used for roasts; the
squire setting would be used for a hand-burger.
The George Lampton grill is portable, requires no
outside power source, and may be used for up to an
hour before needing to be left to recharge. If the
use time is cut in half, it can also be used to cook
in the autumn world. The system is powered by an agitated infinity-flux
fubar matrix. The radiant heat cooks the meat inside
in an instant. Warning, this device is not compatible
with vegetable matter.
Continuing Problem: Atkins Diet-If vegetables or
breads are placed within the grill, it will sputter
and then next turn explode doing damage to all
persons within a two feet radius. This also destroys
the Grill.
Name of Invention: Feng Shui Organizer ****
Name of Inventor: Torque
Size: Small, but large enough to be inconvenient. Luckily self-mobile.
Powered by: Ambient Glamour radiant.
Operation Time: Indefinite.
Operates With: Unfortunately non-reprogrammable.
Effects: Small wheeled robot that scans the location of a room
for banality and bad feng-shui. It slowly travels
from room to room reorganizing the room to ensure the
elements are within perfect balance. Items that are
banal enough to trigger recognition are carried at
full reach of its robotic clamp hands. Large items
are simply lifted in an up-monad field and levitated
across.
Continuing Problem: This machine will move items as
they are placed down out of Feng Shui. This constant
change included pens, papers, clothes, weapons and
jackets. Also, this robot will continue from room to
room doing every room in the house. If it ever gets
outside, it simply shuts down from bad Feng Shui
overload. Plus it seems the Feng Shui motivation may run a Bit tooooo perfectly. Rooms reorganized by the Feng
Shui bot are not only in perfect Feng Shui, but also
inherently less banal. Spending too much time in a
banal free environment that is Feng Shui perfect can
lead to Bedlam.
Name of Invention: Lunar Armor***
Name of Inventor: Adolphus Knox.
Size: Available in S, M, L, XL and TROLL.
Powered by: Chimerical Moonlight (self-sustained).
Operation Time: N/A.
Operates With: N/A.
Effects: The armor is made from chimerical moonlight that¹s been Hardened through Infusion, cured into a leather-like substance, then Toughened into armor quality. It gives off a pale glow at all times, producing enough
light to see in the immediate vicinity.
Flaws (if known): The armor never stops glowing, except for when it is the night of a new moon, at which point the armor is invisible (and therefore a pain to try to locate and put on). The constant glow gives the wearer the Obnoxious Negative Social Trait.
Armed With: N/A
Range: N/A
Damage: N/A
[Jim Ryan US2002022997]
Name of Invention: Solar Blade***
Name of Inventor: Adolphus Knox.
Size: Same as a regular Short Sword - hand-held, not really concealable.
Powered by: Chimerical Sunlight (self-sustained).
Operation Time: N/Ae.
Operates With: N/A.
Effects: In most respects, this is a normal short sword (2 Bonus Traits, Short, 1 Health Level, Conceal: Jacket, Speed), except for 1 difference.
The blade is made from chimerical sunlight Hardened through Infusion and
forged into a weapon. It gives off a bright glow at all times, illuminating
everything in the vicinity when unsheathed.
Flaws (if known): When in direct sunlight, the blade becomes invisible.
This makes it more difficult to wield and puts the wielder one trait down on
Melee challenges. The sword has the negative trait Short, as all short
swords do. When out of the sunlight, the blade is always shining very
brightly, giving the user the Obnoxious Negative Social Trait whenever it's unsheathed.
Range: Melee.
Damage: One Health Level
[Jim Ryan US2002022997]