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![]() 1 - playing one session 1 - exceptional costume one session 1 - playing a second session 1 - exceptional costume the second session 1 - exceptional roleplaying above and beyond duty 1 - written prose or poetry summary of one or more sessions submitted for the website * These total up to 6 per month, which is that allowed by the lowest category of Experience earned. |
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![]() After experience has been awarded, it may be spent to purchase new Abilities, Traits, Arts and Realms, improving upon the character and giving the player a sense of satisfaction as he watches his character grow. The following lists the costs of improving the various aspects of the character: ![]() New Ability - One point per Ability Trait. New Art - Three for basic Arts, six for Intermediate, and nine for Advanced. Remember that you need Regional Storyteller or National Storyteller Approval for some Arts, such as Naming, Chronos, Sovereign taken by non-sidhe. New Realm - Two per Realm. New Glamour - Three experience per Trait. New Willpower - Three experience per Trait. New Banality - Two per Trait. Go on, take it. You know you want it. It'll get you sooner or later anyway... Buy off a Negative Trait - Two experience per Trait. New Background - One experience per Background Trait, with Storyteller approval as appropriate (Chapter, Domain, Regional). New Merit or Flaw - Double the cost of the Merit of Flaw, with Storyteller approval as appropriate. This should not happen instantaneously. It is recommended that Storytellers find a way to integrate the addition of a Merit or the removal of a Flaw into a character's ongiong plotline. ![]() |
Most of the stuff on this page is copyright by White Wolf Publishing Inc. Used without express permission, and without any intent to challenge their rights to the material. Much of the artwork is copyright T. Diterlizzi. You should visit his gallery and support this fine artist. The purpose of this site is to provide support for a Live Action troupe who create improvisational stories through Changeling:the Dreaming.