 | Action Resolution - In standard BESM2 is done
by rolling under a Stat on 2d6 and having difficulty and skill modify the
roll. I don't like "roll under" systems, so it was changed
to a roll of 2d6 + Stat + Skill vs a Difficulty. |
 | Derived Stats - New derived stats have
been added
 | Psyche - called Psyche added and is
used instead of Energy to track all mental, spiritual, and psychological
damage done to a character. Psyche was added because I didn't like
the idea of using your powers making you more susceptible to mental
domination. |
 | Dodge - Instead of rolling to defend
yourself, characters have a passive defense for the various types of
attacks (Ranged, Close, and Mental). |
|
 | Physical Combat - Unless to take an
action to do so, you never roll to defend yourself. Instead characters
have several Dodge scores which are difficulties to hit them. |
 | Mental Combat - All mental combat does
damage to Psyche instead of Energy. |
 | Skills - Some are slightly changed, new ones
were added, and the cost for the Eternal War was set. |
 | Attributes - Some of these are changed and
new ones have been added. |
 | Defects - Some of these are changed and new
ones have been added. |
 | Powers - This replaces Magic, Dynamic Sorcery,
and Magical Defects from standard BESM2. |
 | Armor - The Hidden option for Heavy Armor and Light Armor only applies to equipment
(Item of Power, OBM, Personal Gear). If a character purchases it on
their own, its appearance can be whatever they want. If you always
look strange (metal skin or whatever), take a Defect. |
 | Muscle Powered - Not just for Mecha
anymore. Any character that wants to apply Super-Strength to a Melee
attack must take this. Also get to take the Melee disadvantage. |