Science Fiction & Fantasy Authors - A

Layout notes: Page title is heading one. Authors are heading two. Series titles are heading three plus indented. Books not part of a series are at the top, just below the authors name. Books are bulleted list. Notes are part of the individual books bulleted entry, while author and series notes are normal style below the author's name or series name.

Douglas Adams

Hitchhiker's Guide to the Galaxy series

detective series

I need to confirm titles, series name and such still.

Poul Anderson

Piers Anthony

Bio of a Space Tyrant Series

I don't own any of the books, and I'm not sure I ever did. The series is somewhat interesting, mostly it is an analogy of US / World politics set in outer space hundreds of years from now. Story is OK, but the comparisions of the US, Mexico, Cuba, etc are to obvious to be real interesting for gaming. Even the technology isn't that great for gaming. An awful lot of the tech is based upon manipulation of the local, and would be hard to model in a game. There are ships that use gravity they way we use wind, and that is the hard part to do while remaining accurate. Straight up science fiction gravity generators are easy, they just work based upon energy input such as a fusion plant.

Incarnations of Immortality Series

Xanth Series

I started reading this series in early high school. It was interesting then, but I lost interest after missing a number of books. I found it funny at the time, especailly since it is largely based upon puns and word plays. I think I got through book #9, Golem in the Gears.

Isaac Asimov

I read a lot of Asimov when I was a teenager. What books I owned, I have pretty much lost.

Foundation Series

A classic of science fiction. This is one of the few series that I know I read and used to own.

Robert Asprin

Myth Series

An interesting series of humorous novels set in a fantasy world. I actually like the magic system, especially since the system grows with the main character, and magic is not the end all and be all way of solving problems. I've read at least thru book 7, M.Y.T.H. Inc Link. There are supposed to be a few more books coming out in the next few years (2005).

Phules Company Series

An interested set of humorous novels. Typical style of Robert Asprin. I found them interesting to read, but would not buy them a second time if I lost the books. Some books co-authored with Peter J. Heck. Basic story involves a very rich arms dealer's son who joins the future Foreign Legion and gets a company of misfits to work together.

Thieves World Series

I started this series when it first came out in about 1980. I found the first book good, but had trouble with the next few. I think I've only actually read the first two or three books. I think this was the first shared fantasy world. Multiple authors would write stories set in the same setting, and could use each others characters for interaction or walk on parts. Interesting concept, and has resulted in lots of authors letting other write in unverses they have created. Probably the most prolific example of this is the 1632 Universe created by Eric Flint.

The Time Scout Series (co-author with Linda Evans)

I have yet to read book #2, Wagers of Sin. A time travel series. Time travel becomes possiible after some space statation explodes in Earth orbit, creating "time strings". Each time string creates a gate between two times and places. Some gates are stable, in that they open and close regularlly between the two times; while others are unstable in that they open or close once or a few times or at irregular intervals. I find it overly convenient that all to many time gates open and close in the one location the books time station is set, that being in an excavated cavern under the Himilayas in 1910. Also, only up timers from the late 20th century find and use the gates on a normal basis. I'd expect down timers to have found gates and used them to explore time. And I'd expect them to have fought the uptimers occassionally. An interesting notion for gaming though is that time travelers can not kill, or save from death, anybody who is historically important. Nor can an up-timer be in the same time period more than once. If they overlap, they just vanish apparently. That rule can be used to keep players in line.

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