Oceana Character Races

Players may choose from the standard player races except as noted, and unusual sentient races. This page also lists the races that are considered "monsters" but are playable as characters. These creatures are known by adventuers. Those monsters that are not commonly known, such as demons, are not listed on the website. Nor are the unique creatures created by the mad god Tiar.

Standard Player Races

There are a wide variety of races in Oceana. There are no halflings (aka Hobbits).

Non-Standard Player Races

These are the races available for players at start. All are accepted within civilized society without significant stigma or notice, or are not noticable to the other races normally. Some of the races have level adjustments.

 


Standard Player Races

 

Dwarves

Dwarves are short, very strong humanoids. They are known for their metal working and mining. Dwarves can not swim. Their muscle weight to volume ratio is such that they can not swim. On going war with kobolds.

There a number of Dwarven Kingdoms scattered across Oceana. There are also a number of lost and overrun kingdoms. The single largest community of Dwarves though is in the city of Ankh-Morpork. Dwarf culture in Oceana is modeled on Dwarves in Terry Pratchett's Discworld series.

Elf

As per PHB 3.5 except as noted. High Elves, or commonly refered to as just elves, are a very long lived race. They are known for their magic and for taking the long view on issues. This is especially evident in their construction of magical devices that they lease to humans, dwarves and other races. There are no other types of elves in Oceana. There are no aquatic elves, drow, grey, wood or wild elves.

Most elves live within the various elven kingdoms, within small villages. There are significant communities of elves though in most major cities.

Gnome

As per the PHB 3.5 except as noted.

Half-Elf

As per PHB 3.5 except as noted. Half-elves are half human and half elven. As a cross breed, they are sterile.

Half -Orc

As per PHB 3.5 except as noted. Always a human and orc cross. As a cross breed, they are sterile.

Humans

Humans are the dominant species in Oceana although they are still a minority. Humans make up roughly 40% of the total population.

 


Non-standard Player Races

A Child of All Ages

A Child of All Ages is a form of immortal human. They are turned into immortals via a combination of magic and alchemy. They do not age, nor will they die of old age. They have the ability to regenerate extremities, but very slowly. Regrowing a finger could easily take a score of years. Limbs take proportionally longer. As such, characters who are children of all ages effectly do not get the regeneration ability, but NPC children of all ages are unlikely to be missing limbs or similar.

Design the character as a human of the normal age for their class regards to feats, skills and mental stats. This will also be their chronological age. Their physical age though is chosen to be between 7 and 12, but development is always at least just prior to puberty. The lack of physical maturity results in a -1 strength, -1 constitution.

On Oceana they are class restricted. They can not be a fighter, paladin, ranger or related class. That class restriction is based upon physical development. A Child of All Ages is accepted in society only because they are not known as immortal. They will suffer the usual disadvantage of being looked upon as a child. They must also hide the fact that they are immortal from most people and organziations because the method of immortality is secret. There is a chance the anybody or any government who realizes they are immortal will try to extract the method by any means possible. In order to keep their secret, children of all ages will have trouble being clerics, druids, monks, or anything that requires an organization for training.. They can be sorcerors with no problems. Wizards or thieves are also easy classes for them to find advanced training in without giving away their age.

Neko-jin (Cat People)

Neko-jin live side by side with humans. As such, Neko-jin can come from any human city-state or island. Modifications of stats are per Races of the Wild.

Werewolf

Werewolves are based upon the Terry Pratchett version of a werewolf. Werewolves can be part of human society in most city-states, but there is some discrimination against them. Werewolves can change betweeen wolf and human form at will, except during the 3 nights before and after the full moon plus the night of the full moon when they are forced to be in wolf form. Werewolves are a level adjusted race.

Zombie

Zombies in Oceana come in two styles. The first is the standard non-sentient undead of fantasy staple. As such they can not be player characters.

The second style is sentient and is based upon the Disc World series by Terry Pratchett. When somebody dies there is a percentage chance that they'll become one of the two types of zombie. If a person becomes a zombie, they'll rise within a week of dying, but they must have been buried to rise. Clerics can create either type of zombie, although the non-sentient type is considered evil. When a cleric creates a zombie, the type of zombie that is made is random, so the attempt to create a zombie is evil although success creating a sentient zombie will cancel that evil. Most cultures will burn their dead or stuff them with something that prevents them from coming back as zombies. Sentient zombies follow the awakened zombie template, and have the standard abilities of a zombie.


 

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