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Greetings,

This article will fill you in on the use of the various ranged weapons available to the Dark Angel's Space marine chapter.

It will not tell you the details of the weapons, as you can get that information from Official Games Workshop publication. On top off that, it would be illegal for me to provide on the Internet.

Bolt Pistol
Bolt Pistol:
Pros:
  • In combination with another close combat weapon, you will gain an extra attack.
  • Points cost for characters is low.
  • Good at taking out lightly armored infantry.
  • Has rapid-fire capability.
Cons:
  • It is a short range weapon. (Fires up to 12")
  • Average strength.
  • Slightly above average armor piercing capability.
Bolter
Bolters:
Pros:
  • Basic space marine weapon which is mostly free.
  • Good at taking out lightly armored infantry.
  • Has rapid-fire capability.
  • It is a medium range weapon. (Fires up to 24")
Cons:
  • You do not gain an extra close combat attack.
  • Average strength.
  • Slightly above average armor piercing capability
Heavy Bolter
Heavy Bolter:
Pros:
  • Points cost in a tactical squad is relatively low.
  • Good at taking out light and medium light armored infantry.
  • It is a medium-long range weapon. (Fires up to 36")
  • Decent chance at taking out lightly armored vehicles. (% Chance increase due to 3 shots)
Cons:
  • It is a heavy weapon.
  • Points cost in a devastator squad is high.
  • Slightly above average strength.
  • Slightly above average armor piercing capability.
Storm Bolter
Storm Bolter:
Pros:
  • Points cost for a character is relatively low.
  • Good at taking out lightly armored infantry.
  • It is an assault 2 weapon
  • It is a medium range weapon. (Fires up to 24")
Cons:
  • You do not gain an extra close combat attack.
  • Average strength.
  • Slightly above average armor piercing capability.
Missile Launcher
Missile Launcher:
Pros:
  • Points cost in a tactical squad is fairly low
  • Good for taking out lightly & medium armored infantry. (Due to the Frag/Krak missile option)
  • Instant kill on toughness 4 or lower models.
  • Decent anti armor capability. (Possible to take out AV 14 vehicles in a pinch.)
  • It is a long range weapon. (Fires up to 48")
Cons:
  • It is a heavy weapon.
  • Point cost in a devastator squad is increased..
  • Below average armor piercing capability when using frag missiles.
Cyclone Missile Launcher
Cyclone Missile Launcher:
Pros:
  • Good for taking out lightly & medium armored infantry. (Due to the Frag/Krak missile option)
  • Can be fired in conjunction with the Storm Bolter for extra anti-infantry capability within 24"
  • Instant kill on toughness 4 or lower models.
  • Decent anti armor capability. (Possible to take out AV 14 vehicles in a pinch.)
  • It is a long rang weapon. (Fires up to 48")
Cons:
  • Can only be taken by marines in Tactical Dreadnought (terminator) armor
  • Points cost is fairly high.
  • Below average armor piercing capability when using frag missiles.
  • Loses power fist (replaced by firing mechanism), reducing his close combat effectiveness.
Sniper Rifle
Sniper Rifle:
Pros:
  • Points cost is low.
  • Always hits on a 2+.
  • Always wounds on a 4+ (Good against high toughness models)
  • Can cause enemy unit to take a pinning test.
  • It is a medium-long range weapon.
Cons:
  • It is a heavy weapon.
  • It is only available to scouts.
  • Always wounds on a 4+ (A waste against low toughness models)
  • Below average armor piercing value.
  • Useless against vehicles.
Shotgun
Shotgun:
Pros:
  • No point cost for scouts.
  • It is an assault 2 weapon.
  • Good against low/non armored infantry with low toughness.
Cons:
  • Low strength.
  • Below average armor piercing value.
  • It is a short range weapon. (Fires up to 12")
Lascannon
Las Cannon:
Pros:
  • Points cost in a tactical squad is fairly low.
  • It is a long-range weapon. (Fires up to 48")
  • It is a high strength weapon.
  • Excellent armor piercing value.
  • Instant kill on toughness 4 or lower models.
  • Good against high toughness heavily armored models.
  • Good anti-tank capability.
Cons:
  • It is a heavy weapon.
  • Points cost in a devastator squad is high.
  • Points cost on a Dreadnought is high.
Auto Cannon
Auto Cannon:
Pros:
  • Points cost on a dreadnought is low.
  • Can be taken by scouts and dreadnoughts.
  • It is a long-range weapon. (Fires up to 48")
  • Fires 2 shots.
  • Above average armor piercing value.
  • Instant kill on toughness 3 or lower models.
  • Able to take out light and medium armored vehicle.
Cons:
  • It is a heavy weapon.
  • Points cost in a scout squad is high..
  • Not able to take out heavy armored vehicles. (Armor Value 14)
Assualt Cannon
Assault Cannon:
Pros:
  • Points cost on a dreadnought is low.
  • Slightly above average point cost on a terminator and Ravenwing Landspeeder.
  • It is a medium range weapon. (Fires up to 24")
  • Fires 3 shots.
  • Above average armor piercing value.
  • Instant kill on toughness 3 or lower models.
  • Good against light and medium armored infantry.
  • Good against light armored vehicles.
Cons:
  • Jams when 3 ones are rolled.
  • It is a heavy weapon. (Only effects Landspeeder)
  • Cannot take out medium and heavy armored vehicles.
  • Not good against heavy armored models. (Infantry)
Plasma Pistol
Plasma Pistol:
Pros:
  • In combination with another close combat weapon, you will gain an extra attack.
  • Points cost in an assault squad is low.
  • It is a rapid-fire weapon.
  • Excellent armor piercing value.
  • Good against heavily armored infantry.
  • Good against light armored vehicles.
  • Average against medium armored vehicles.
Cons:
  • Points cost for characters is quite high.
  • Overheats on a roll of one to hit.
  • Unable to take out heavily armored vehicles.
  • It is a short-ranged weapon. (Fires up to 12")
Plasma Gun
Plasma Gun:
Pros:
  • Points cost in a tactical squad is quite low.
  • It is a rapid-fire weapon.
  • It is a medium range weapon. (Fires up to 24")
  • Excellent armor piercing value.
  • Good against heavily armored infantry.
  • Good against light armored vehicles.
  • Average against medium armored vehicles.
Cons:
  • Can only be bought by tactical squads and bikers.
  • Overheats on a roll of one to hit.
  • Unable to take out heavily armored vehicles.
plasma cannon
Plasma Cannon:
Pros:
  • It is a medium long-range weapon. (Fires up to 36")
  • Excellent armor piercing value.
  • Good against heavily armored infantry.
  • Good against light armored vehicles.
  • Average against medium armored vehicles.
  • Uses the blast template.
Cons:
  • It is a heavy weapon.
  • Points cost is high.
  • Can only be taken in a devastator squad.
  • Overheats on a roll of one to hit.
  • Unable to take out heavily armored vehicles.
Melta Gun
Melta Gun:
Pros:
  • It is an assault weapon.
  • It is a high strength weapon.
  • Excellent armor piercing value.
  • Instant kill on toughness 4 or lower models.
  • Good against high toughness heavily armored models.
  • Good anti-tank capability, especially when fired at half range due to extra die roll for armor piercing.
Cons:
  • It is a short-ranged weapon. (Fires up to 12")
  • Can only be bought by tactical squads and bikers.
  • Points cost is quite high.
Multi Melta
Multi Melta:
Pros:
  • It is a high strength weapon.
  • Excellent armor piercing value.
  • Instant kill on toughness 4 or lower models.
  • Good against high toughness heavily armored models.
  • Good anti-tank capability, especially when fired at half range due to extra die roll for armor piercing.
Cons:
  • It is a heavy weapon.
  • It is a medium-ranged weapon. (Fires up to 24")
  • Points cost in both devastator squads and dreadnoughts is high.
Whirlwind Missile Launcher
Whirlwind Missile Launcher:
Pros:
  • Indirect fire, does not require line of sight.
  • It is a long range weapon. (Fires up to 48")
  • Above average strength.
  • Uses ordnance template.
  • Pinning ability.
  • Excellent against medium-light toughness and armor infantry.
  • Good against light armored vehicles especially open topped vehicles.
  • Points cost is low.
Cons:
  • Only available on the Whirlwind tank.
  • Must remain stationary in order to fire.
  • Guess range weapon, with a scatter roll.
  • Cannot take out medium armored vehicles.
Demolisher Cannon
Demolisher Cannon:
Pros:
  • Very high strength weapon.
  • Excellent armor piercing value.
  • Uses ordnance template.
  • Pinning ability.
  • Excellent against all heavy armored high toughness units and vehicles.
Cons:
  • Points cost is quite high.
  • Only available on the Vindicator tank.
  • It is a medium range. (Fires up to 24 ")
  • Scatter roll. (Due to short range and scatter roll, chances of friendly fire casualty is rather high)
Flamer
Flamer:
Pros:
  • Auto hit. Uses flame template. Points cost is low. Average strength Good against mass light infantry Average against normal infantry. Negates cover saves.
Cons:
  • It is a heavy weapon.
  • It is a medium-ranged weapon. (Fires up to 24")
  • Points cost in both devastator squads and dreadnoughts is high.
Heavy Flamer
Heavy Flamer:
Pros:
  • It is a high strength weapon.
  • Excellent armor piercing value.
  • Instant kill on toughness 4 or lower models.
  • Good against high toughness heavily armored models.
  • Good anti-tank capability, especially when fired at half range due to extra die roll for armor piercing.
Cons:
  • It is a heavy weapon.
  • It is a medium-ranged weapon. (Fires up to 24")
  • Points cost in both devastator squads and dreadnoughts is high.

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