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Grant's TextureEnhance Panel
The Layout Of The TextureEnhance Panel Is In 2 Sections:
1. Horizontal Layer Options (a row for each Layer)
a) Layer Checkmark -- Enables/Disables ALL the options for the current Layer.
b) RGB Input -- Sets the Color values for the current Layer.
c) Reverse Checkmark -- Inverts the direction of the current Layer.
- Unchecked means that the layer will be applied from Angle to the edge of the object. Checked means that the Layer will be applied from Angle to the center of the object.
2. Vertical Layer Options (a column for each Layer)
a) Use Layer Color Checkmark -- Uses/Ignores the Color set in RGB.
b) Layer Mix Method -- How the RGB of the current Layer is mixed with the Color of the previous Layer.
c) Layer Mix% (1 to 100) -- The mix percentage of ALL the options for the Layer.
d) Texture -- Reads all the texture settings from the specified channel, (Luminosity, Diffuse or Specular) and applies the Layer using that texture.
e)Replace Value (-1 to 100) -- Removes the texture from the specified channel, and replaces it with the Value.
- A value of (-1) will leave the texture on the specified channel (ready to be used by the next Layer)
f) Angle (1 to 100) -- The angle of the surface (relative to the camera) at which the edge of the Layer begins.
g) Sharpness (1 to 100) -- The sharpness of the edge of the Layer.
h) Luminosity (-1 to 100) -- The Luminosity of the Layer.
- A value of (-1) will leave the Luminosity at the value set in the previous Layer.
i) Diffuse Level (-1 to 100) -- The Diffuse of the Layer.
- A value of (-1) will leave the Diffuse at the value set in the previous Layer.
j) Specular Level (-1 to 100) -- The Specularity of the Layer.
- A value of (-1) will leave the Specularity at the value set in the previous Layer.
k) Reflectivity (-1 to 100) -- The Reflectivity of the Layer.
- A value of (-1) will leave the Reflectivity at the value set in the previous Layer.
l) Transparency (-1 to 100) -- The Transparency of the Layer.
- A value of (-1) will leave the Transparency at the value set in the previous Layer.
#####The DEMO has had a bug fixed. #####
This is the address for the TextureEnhance DEMO
http://www.oocities.org/SiliconValley/Park/3138/TextureEnhanceDEMO.zip
#####The DEMO has had a bug fixed. #####
The bug caused all the Layer settings (except Color) to always have a hard edge regardless of the Sharpness setting, now they will all respond correctly.
TextureEnhance is an LScript plugin for Lightwave Layout and needs LScript Version 1.3
Send remarks, questions to Grant at vision@samara.co.zw
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