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Several numerical models of undersea sound propagation have been developed:
Fast normal modes programs
MODE1
Purpose: Coherent sound field modeling by using the normal modes method.
Fast ray programs
MODRAYS
Purpose: Coherent sound field modeling by using the method of Range(Angle) diagrams.
RAYS1
Purpose: Coherent sound field modeling by using the method of congruent rays beams.
MODNOISE
Purpose: Ambient noise modeling by using the mormal mode approximation.
RAYNOISE
Purpose: Ambient noise modeling by using the ray approximation.
NASINSO
Purpose: Ambient noise modeling by using the transport theory approach,
with account of multiple scattering from boundaries and volume* roughness.
REGON
Purpose: Non-stationary scattered field modeling for the mono-static sonar by using the ray method.
BISTAT
Purpose: Non-stationary scattered field modeling for the bi-static sonar by using the ray method.
MODREV*
Purpose: Non-stationary scattered field modeling for the mono- and bi-static sonar by using the normal modes theory.
SASINSO
Purpose: Stationary scattered field modeling for the bi-static sonar by using the transport theory approach, with taking
into account the effect of multiple scattering from boundary and volume* roughness.
SCATIND
Purpose: Scattered field modeling for wide-scale rough surfaces by using the Small-Slope or Dual-Scale approximations.
Examples of scattering index modeling for sea waving. (37KB GIF)
RASS
Purpose: Modeling statistical characteristics of fluctuations of ray parameters
due to internal waves of the Garett-Munk spectral model.
AMODE*
Purpose: Coherent sound field modeling by using the adiabatic normal modes approximation.
WAPER
Purpose: Coherent sound field modeling by using the finite-difference approximation of the wide-angle pseudo-differential parabolic equation.
PUG
Purpose: Coherent sound field modeling by using the finite-difference approximation of the Helmholtz equation.
SHELF3
Purpose: 3D ray tracing program for calculation of direct & echo signals,
ambient noise and reverberation.
Modeling examples of using SHELF3 for the Elba's shelf area (276KB GIF)
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Author: Mikhail Galaktionov