Hazard Creatures


...That rarest of all things, a creature of conscience...

KING OF THE DEAD(2 MP)
Unique. Undead. One strike.
Playable keyed to Dunland, Enedhwaith, Gap of Isen, or Old Pukel-land, or at Ruins&Lairs sites in these regions; also playable at Dunharrow or Vale of Erech. After the attack, each character wounded by King of the Dead makes a corruption check at -1.

Prowess: 14 Body: -

A player who successfully influences the Army of the Dead faction may, on the same turn, bring King of the Dead out as an ally under Aragorn II's influence. Playing King of the Dead in this manner reduces the MP value of Army of the Dead from 6 to 4 permanently.
Stats for the ally King of the Dead: MP 2, Mind - (cannot be influenced away), Warrior ally, Prowess 7, Body 8.
"'And thereupon the King of the Dead stood out before the host and broke his spear and cast it down. Then he bowed low and turned away...'" -LotRV


...Acquisitiveness taken to the extreme...

TA-FA-LISCH(2 MP)
Undead. Three strikes.
Playable at any Shadow-hold or Dark-hold in Forochel, Angmar, Gundabad, Grey Mountain Narrows, or Withered Heath, or at an Under-deeps site whose surface site is in any of these regions.
Unless all strikes of this attack are cancelled or defeated, this card is placed off to the side following the attack. Discard this card if no items are played at the site to which it was keyed. The company of the character holding the highest value (MP + corruption points) item taken from the site to which Ta-fa-lisch was keyed faces an attack from this creature at the start of every movement/hazard phase until this card is removed from play. This attack does not count against the hazard limit.
Remove this card from play when all strikes from its attack are defeated, or if the item to which it is matched leaves play or is stored in a Haven.

Prowess: 10

"...when the heart of a Dwarf, even the most respectable, is wakened by gold and by jewels, he grows suddenly bold, and he may become fierce." -Hob


..."Hey, it's an Orc! GET 'IM!"...

DWARVEN WAR PARTY(2 MP*)
Dwarves. 3 strikes (detainment against hero companies).
May be played keyed to Numeriador, Forochel, Angmar, Gundabad, Grey Mountain Narrows, Withered Heath, Northern Rhovanion, Iron Hills, High Pass, or Redhorn Gate, or to non-Dark-hold, non-Shadow-hold sites in these regions.
If Gates of Morning is in play, may be keyed to any site in the above regions, and at any Under-deeps site whose surface site is in the above regions.
If Doors of Night is in play, this becomes a normal attack against hero companies.

Prowess: 11 Body: 5

"'Baruk khazad! Khazad ai-menu!'" -LotRIV


Send me your suggestions for new METW cards! Only you can prevent CCG stagnation! Void where prohibited! Unless noted, all theoretical cards are created by Steve Hess. Please limit your submissions to items, persons, and situations applicable to the game's time-frame, the Third Age of Middle-Earth. And by the way, the use of materials copyrighted by ICE, Tolkien Enterprises, or any other person or organization on this page does not constitute a challenge to said copyrights.

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All of the opinions on this page are those of Steve Hess, and do not necessarily reflect the opinions of any sane person.
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