MECCG Strategy Tips


I started playing the Middle Earth CCG on January 1, 1996, with NO prior experience in CCGs. I have close friends who've been involved with that OTHER collectible card game since the Alphas, but they did their best to keep me away:

"Save yourself! Stay away!
You don't understand...It's a money pit!

And so I remained an elitist role-playing snob...until I heard about MECCG. I had to see for myself if my very definite visions of the Professor's work would be violated by this, this "flashcard" game.

Thankfully, the high standards to which ICE has always adhered remained intact in the CCG format. You cannot show me a card game today that has the artwork, the adherence to detail, and the logic of Middle Earth. I love this game so much that I've recently started working as a member of ICE's Crown Guard, an organization devoted to demonstrating ICE products. I can (and have) run demo games of MECCG and Middle Earth Role-Playing: As a professional teacher, it only seemed natural for me to be teaching my favorite games to others.


With apologies to Bugs Bunny:

Steve's "Stragety" Suggestions

Resources

Hazards

Characters

Characters in MECCG give the game a great deal of its role-playing feel. Choose the group with whom you're most comfortable, and choose the characters who give you the most for your 20 points of general influence. Here are a few of my favorite starting companies:


Home Resources Hazards Characters Sites Tips


All of the opinions on this page are those of Steve Hess, and do not necessarily reflect the opinions of any sane person.
Hi, Sandy! I love you!

© 1997 srbh@worldnet.att.net


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