FIRE OF ORTHANC(Hazard Permanent-event)
Only playable on a Seige or Wyrmseige card in play.
Automatic-attacks associated with this Seige or Wyrmseige are duplicated.
If the die roll required at the end of the organization phase is less
than 7, the company may not move this turn.
Additionally, if any character or company is unable to move from this
site for three consecutive turns, the site becomes a Ruins & Lairs at
the beginning of the next turn. The site gains a permanent automatic-attack
identical to the attack on its associated card; no factions, allies, or resource permanent-events
formerly playable only at the site may be played; characters with
this home site may only be brought into play at a Haven.
Discard this card when its Seige or Wyrmseige is discarded, or when the
site becomes a Ruins & Lairs.
"...a gaping hole was blasted in the wall. A host of dark shapes
poured in...Over the wall and under the wall the last assault came
sweeping like a dark wave upon a hill of sand." -LotRIII
LURE OF FORBIDDEN LORE(Hazard Permanent-event)
Corruption. Does not affect Hobbits or characters whose only
profession is Warrior.
A character receives 2 corruption points. Target character makes a
corruption check each time a character in his company gains, stores,
or discards a Lost or Stolen Knowledge card.
Cannot be duplicated on a given character.
During his organization phase, a character with this card may tap to
attempt to remove it. Make a roll: if this result is greater than 5,
discard this card.
"...and he learned great sorcery, and knew much of the mind of
Sauron; and he was more cruel than any Orc." -LotRIV
BITER AND BEATER(Hazard Permanent-event)
Playable on a character bearing Glamdring or Orcrist.
All Orc attacks against this character's company receive +1 strike.
Discard this card when any playdeck is exhausted.
"They knew the sword at once. It had killed hundreds of goblins
in its time...They hated it and hated worse any one that carried it." -Hob
(Based on an idea by Steve Ward)
COUNSEL WITHOUT HOPE(Hazard Long-event)
Unique. Roll dice (or draw a #) for each character moving to
a site in a Shadow-land or Dark-domain: add the character's Mind and unused
general influence, if any, to each roll. If a roll is less than 10, the
character must return to his site of origin.
"So desolate were those places and so deep the horror that lay on them
that some of the host were unmanned, and they could neither walk nor ride
further..." -LotRV
(Based on an idea by "Bullroarer")
Home | Card Menu | Hazard Long-/Permanent-events | Archives |
© 1997 srbh@worldnet.att.net