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To my friends and fans:
It has been some months since I last played MECCG, and I'm not sure I'll ever pick up the game again. It has become increasingly difficult for me to keep up with the game, considering my responsibilities and my other gaming interests. MECCG remains the only CCG I have ever played at length, and the only CCG in which I developed a meaningful card collection. Still, I can infinitely divide neither my time nor my interest, and so MECCG must go to the back burner.
Since Geocities is now providing us lowly free-page-people with 15 megs of space, I see no need to remove my theoretical cards. I know that many of them have been more or less adopted by ICE; I know that many of them are contradictory or redundant. If you enjoy my work, keep your fingers crossed that there will one day be new Middle Earth game products for me to lampoon!
Sincerely, Steve Hess
My theoretical cards are divided into categories: Resources, Hazards, Characters, and Sites. Some are serious, some are silly, but all are there to challenge and entertain. I've also included a short but ever-growing section on MECCG tips: They work for me most of the time, but past performance is no guarantee of future success...So follow the links and enjoy! And feel free to contribute your own sick, twisted ideas. No reasonable offer will be considered!
The Archive section holds all my older card ideas. If you're a frequent visitor, this should save you some time in scrolling down my pages; if you're new to the site, don't miss out on all the classics!
Resources | Hazards |
Characters | Sites |
Archives | Tips |
War of the Dwarves and Orcs Scenario | Baruk Khazad! Khazad ai-menu! |
Hero UnderDeeps GIF | Minion UnderDeeps GIF |
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Original content © 1998 Steven Hess srbh@worldnet.att.net