The screen shots we have are of the test application for the 3D game. For the convenience of those of you with dark monitors, the images have been lightened, but there has been no other post production. I have a 333MHz Pentium 2 with a cheap PCI Radeon card, and I get almost 100 FPS. The character model I'm using here has 500 polygons. The last two images are examples of work with the ray-tracing software, which would be used in a slower game codenamed "Misty".