During the course of the game, the player may see a need to exercise
his/her magic powers. Spells are cast using mana and normally have
a minimum magic level and character level. Here's a list of all known
spells:
All or Nothing
magic level: none
character level: none
mana used: 1
when used: combat
Has a chance of working based on monster experience and character magic level.
When it works, it hits the monster just enough to kill it. If it fails, the
monster's quickness and
strength double.
Paralyzed monsters wake up much quicker as
a result of this spell.
Magic Bolt
magic level: 5
character level: none
mana used: variable
when used: combat
Hits the monster based upon the amount of mana expended and magic level.
Increase Might
magic level: 15
character level: none
mana used: 30 + 1/2 * magic level
when used: combat
Used during combat with monsters. Increases strength for that battle only.
Cloak
magic level: 20
character level: 7
mana used: 35
when used: normal play
Cloak prevents monsters from finding the character, as well as hiding
the player's coordinates from others. Maintaining a cloak costs mana
equal to the size of the monsters you're hidden from.
While cloaked, players cannot collect mana,
hunt monsters, find trading posts or objects in the realm, use special powers or teleport.
Haste
magic level: 25
character level: none
mana used: 35 + 1/2 * magic level
when used: combat
Makes it harder for the monster to attack by temporarily increasing the
player's quickness.
Force Field
magic level: 35
character level: none
mana used: 60 + 1/2 * magic level
when used: combat
Throws up a shield to protect from damage. The shield is added to actual
energy level and based on magic level.
Normally, damage occurs first to the shield, and then to the players
actual energy level.
Teleport
magic level: 40
character level: 15
mana used: variable
when used: normal play
Allows the player to move with much more freedom than with the compass or move
option, at the price of expending mana.
This spell is more efficient as magic level
increases.
Transport
magic level: 45
character level: none
mana used: 100
when used: combat
Transports the monster away from the player. Success is based upon player's
magic level and the monster's experience.
If successful, there is a 50% chance the monster will drop any
treasure it was carrying.
If it fails, the player may be transported instead.
Paralyze
magic level: 60
character level: none
mana used: 125
when used: combat
"Freezes" the monster by putting its quickness slightly negative. The
monster will slowly wake up. Success is based upon the
player's magic and
the monster's experience.
If it fails, nothing happens.
Transform
magic level: 75
character level: none
mana used: 150
when used: combat
Transforms the monster randomly into one of the 100 monsters from the
monster file. This spell can fail and backfire in inter-terminal combat.
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